JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


pathfinder:campaignsystemii:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
pathfinder:campaignsystemii:start [2024/05/20 22:52] – [Building a Town] johnbpathfinder:campaignsystemii:start [2024/06/14 00:00] (current) – [Building a Home] johnb
Line 31: Line 31:
  
 A home is just the place where you live, and can be built just about anywhere.  If it is out in the borders or wilderness, you will have to provide guards and soldiers to patrol the area - or else you will run into trouble from thieves, bandits and monsters.  If you want to build a militarized home  (more than a few low level guards)  you will need to seek permission from the local ruler first - they get twitchy if they think someone is 'moving in' on their territory. A home is just the place where you live, and can be built just about anywhere.  If it is out in the borders or wilderness, you will have to provide guards and soldiers to patrol the area - or else you will run into trouble from thieves, bandits and monsters.  If you want to build a militarized home  (more than a few low level guards)  you will need to seek permission from the local ruler first - they get twitchy if they think someone is 'moving in' on their territory.
 +
 +{{ :pathfinder:campaignsystemii:lodgings.png?100|}}If you do not want to build a home, you can 'rent' rooms in a Lodging house, which can be covered by your Cost of Living expenses. Your landlady arranges the cleaning and sends up light meals, hot water, and the other necessities.  You have two options :-
 +  * Basic Rooms (Average)  A simply furnished room, with a curtain separating the sleeping area from the living area.  There is a small double bed, a storage chest, table & chairs, a set of shelves and a  - along with cloak hooks and other minor accoutrements.
 +  * Good Rooms (Wealthy) Two nicely furnished rooms:  a Bedroom with double bed, chest, and a cupboard; and a Sitting Room with table and chairs, a comfortable chair, shelves, a cupboard, small fireplace and cloak hooks.
  
 You can use any building with a Bedroom as your home, including the various craft workshops (although they will not generate a profit)  or you can customize many other building, by adding a bedroom. You can use any building with a Bedroom as your home, including the various craft workshops (although they will not generate a profit)  or you can customize many other building, by adding a bedroom.
 +
 +[[Home Developments]]
 ==== Building a Business ==== ==== Building a Business ====
  
Line 38: Line 44:
  
 These are low-level businesses, staffed by ordinary people and serving the general population, and there are some simple (population based) restrictions on where you can build them.  Nor will they ever create high-level magic items, as the best casters that you can hire are Level-3.  They are restricted to creating (and selling) Masterwork goods, scrolls, potions and few (minor) magical items.  However, other items will be available for purchase (as normal) according to the size of the settlement. These are low-level businesses, staffed by ordinary people and serving the general population, and there are some simple (population based) restrictions on where you can build them.  Nor will they ever create high-level magic items, as the best casters that you can hire are Level-3.  They are restricted to creating (and selling) Masterwork goods, scrolls, potions and few (minor) magical items.  However, other items will be available for purchase (as normal) according to the size of the settlement.
 +
 +[[pathfinder:campaignsystemii:business:start|Running a business]]
  
 ==== Building a Town ==== ==== Building a Town ====
Line 54: Line 62:
 Both Borders and Wilderness are dangerous places -  and what ever you build here should start with some sort of Military building, to provide defence.  Unless there are defences, or the building is one of the specialist Wilderness development, your developments will be attacked and robbed by all sorts of passing Bandits, Thieves and Monsters.  In the borders, you need to talk to the Local Lord, in the wilderness you can just claim the land.  In the borders, you are relatively close to civilization and building costs are the same as in town, and residents pay taxes to the Local Lord, although you may get a discount on military developments and scouting forces. However, building in the wilderness costs 50% more than the book prices, but you can collect taxes from any residents -  however, tax too heavily and they will leave. Both Borders and Wilderness are dangerous places -  and what ever you build here should start with some sort of Military building, to provide defence.  Unless there are defences, or the building is one of the specialist Wilderness development, your developments will be attacked and robbed by all sorts of passing Bandits, Thieves and Monsters.  In the borders, you need to talk to the Local Lord, in the wilderness you can just claim the land.  In the borders, you are relatively close to civilization and building costs are the same as in town, and residents pay taxes to the Local Lord, although you may get a discount on military developments and scouting forces. However, building in the wilderness costs 50% more than the book prices, but you can collect taxes from any residents -  however, tax too heavily and they will leave.
  
-[[Borders&Wilderness|Border and Wilderness Developments]]+[[.borders_wildernes:start|Border and Wilderness Developments]] 
 + 
 +[[pathfinder:campaignsystemii:borders_wildernes:start|Border and Wilderness Developments]]
 ==== Recruiting NPCs ==== ==== Recruiting NPCs ====
  
pathfinder/campaignsystemii/start.1716238369.txt.gz · Last modified: by johnb