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pathfinder:off-the-shelf:military:trooptypes [2020/09/14 12:43] johnbpathfinder:off-the-shelf:military:trooptypes [2022/07/19 07:38] (current) – [Heavy Foot] johnb
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 Light Foot are the main utility unit.  They might be used to - guard buildings, carry out countryside patrols, police a city, staff watchtowers, guard gates, patrol city walls, etc. Light Foot are the main utility unit.  They might be used to - guard buildings, carry out countryside patrols, police a city, staff watchtowers, guard gates, patrol city walls, etc.
  
-++++ Guard Unit |+++++ Light Foot (Unit|
   * N Medium humanoid (human, troop)   * N Medium humanoid (human, troop)
-  * Init +1; Senses Perception +1+  * Init +1; Senses Perception +7
   * Unit Size:13   * Unit Size:13
-  * Gear: Studded Leather, Light Shield, Light Mace, Javelin.+  * Gear: See Individual Listing
   * __DEFENSE__   * __DEFENSE__
   * AC 15, touch xx, flat-footed xx (+3 armor, +1 Dex)   * AC 15, touch xx, flat-footed xx (+3 armor, +1 Dex)
Line 22: Line 22:
   * Speed 30 ft.   * Speed 30 ft.
   * Melee troop Light Mace (3d6+1)   * Melee troop Light Mace (3d6+1)
 +  * Space 20 ft.; Reach 5 ft.
 +  * __STATISTICS__
 +  * See Individual Listing
 +  * __SPECIAL ABILITIES__
 +  * None
 +++++
 +++++Guard (Individual)|
 +  * Warrior L3
 +  * Initiative: +1 Perception: +7
 +  * AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level)
 +  * 
 +  * Fort +4: Ref 1: Will +3
 +  * Melee: Short Spear +4  (d6+1 x2) | Dagger +4 (d4+1 19-20 x2)
 +  * Ranged: javelin +4 (d6 20 x2) Range 30 | Dagger +4 (d4+1 19-20 x2) Range 10
 +  * 
 +  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
 +  * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (hardly a fool (sense motive), Eyes & Ears of the City)
 +  * Skills: Climb +5 (+6), Intimidate +5, Perception +7, Profession(Soldier) +5, Ride +5 (+6), Sense Motivel +7, Swim +5 (+6) | (in brackets - without AC Penalty), 
 +  * Favoured Class: HPx3
 +  * Gear: Studded leather, Light Shield (steel), Short  Spear, Dagger, Javelins.
 +++++
 +++++ Scout (Individual)|
 +Warrior L3
 +Initiative: +1 Perception: +7
 +AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level)
 +
 +Fort +4: Ref 1: Will +3
 +Melee: Machete +4 (d6+1 19-20 x2) |||| Dagger +3 (d4+1 19-20 x2)
 +Ranged: Shortbow +4 (d8 20 x3) Range 60 |||| Dagger +3 (d4+1 19-20 x2) Range 10
 +
 +Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
 +Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (Militia veteran (Survival), Eyes & Ears of the City)
 +Skills: Climb +5 (+6), Intimidate +5, Perception +7, Profession(Soldier) +5, Ride +5 (+6), Survival +7, Swim +5 (+6) | (in brackets - without AC Penalty), 
 +Favoured Class: HPx3
 +Gear: Studded Leather, Buckler, Short Bow, Machete, Dagger
 +++++
 +
 +===== Medium Foot =====
 +
 +Using the ‘Elite’ Special Quality as listed by Paizo.
 +
 +These are professional soldiers, who have served their time in the guard and undertaken extra training. They expect only to be used in times of war or civil insurrection, and don’t do basic patrols or civic policing.  They cost 2bp (or a one BP upgrade) and take up 2 defence points. \\
 +++Elite Troop (CR +2)| Some troops enjoy the sponsorship of a wealthy benefactor, whether an ambitious noble or a powerful warlord eager to fund a band of highly-trained guards. Such troops gain the benefit of better recruitment, better training, and higher-quality arms and armor. Elite troops gain a +4 armor bonus to their Armor Class, increase the damage dice of either their melee or ranged troop attack by one die type—d6 increases to d8, for example— and gain 2 hit points per Hit Die. Their movement is reduced by 10 feet.++
 +
 +++++Medium Foot (Unit)|
 +  * N Medium humanoid (human, troop)
 +  * Init +1; Senses Perception +1
 +  * Unit Size:13
 +  * Gear: Gear: Scale Mail, Heavy Shield (steel), MW Long Sword, MW Light Crossbow, Dagger.
 +  * __DEFENSE__
 +  * AC 22, touch xx, flat-footed xx (+5 armor,+2 Shield, +1 Dex, +4 Elite )
 +  * hp 123 (13d8+65) – con +1, toughness +1, favoured class +1, Elite +2
 +  * Fort +4: Ref 1: Will +3 
 +  * Defensive Abilities troop traits
 +  * __OFFENSE__
 +  * Speed 20 ft.
 +  * Melee troop (3d8+1) 
   * Space 20 ft.; Reach 5 ft.   * Space 20 ft.; Reach 5 ft.
   * __STATISTICS__   * __STATISTICS__
   * Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12   * Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12
   * Base Atk +8; CMB +13; CMD 28 (can’t be tripped)   * Base Atk +8; CMB +13; CMD 28 (can’t be tripped)
-  * Feats L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Weapon Focus (Short Spear)+  * Feats L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Weapon Focus (Short Sword)
   * Skills Profession(Soldier) +6, Intimidate +6, Climb+6, Swim +6, Ride +6, Diplomacy +2, Sense Motive +2   * Skills Profession(Soldier) +6, Intimidate +6, Climb+6, Swim +6, Ride +6, Diplomacy +2, Sense Motive +2
 +  * Languages Common
 +  * SQ None
 +  * __SPECIAL ABILITIES__
 +  * Elite troops
 +++++ 
 +
 +++++ Medium Foot (Individual)|
 +  * Warrior L4 
 +  * Initiative: +1 Perception +6, Sense Motive +6
 +  * AC: 17 HP: 38 (4d10+12)
 +  * Fort +4: Ref 1: Will +3
 +  * Melee: MW Long Sword +7 (d8+1 19-20 x2) |||| Dagger +5 (d4+1 19-20 x2)
 +  * Ranged: MW Light Crossbow +6 (D8 19-20 x2)) ||| Dagger +5 (d4+1 19-20 x2) Range 10
 +  * 
 +  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
 +  * Feats: L1: Toughness, Race: Iron Will (Will save +2), L3 Weapon Focus (Long Sword)
 +  * Skills: Climb -3 (+5), Diplomacy +2, Intimidate +6, Perception +2, Profession(Soldier) +6, Sense Motive +2, Swim -3 (+5) | & 3 spare (in brackets - without AC Penalty) (ac penalty = -8) 
 +  * Favoured Class: HPx3
 +  * 
 +  * Gear: Scale Mail, Heavy Shield (steel), MW Long Sword, MW Light Crossbow, Dagger.
 +++++
 +
 +===== Heavy Foot =====
 +
 +Using the ‘Elite’ Special Quality as listed by Paizo.  Applying the Elite Template Twice!
 +
 +These are professional soldiers, who have served their time in the medium foot and then undertaken extra training. They expect only to be used in times of war or civil insurrection, and don’t do basic patrols or civic policing.  They cost 3bp (or a 1-2 BP upgrade from Light or medium respectively) and take up 3 defence points. \\
 +Elite Troop (CR +2): Some troops enjoy the sponsorship of a wealthy benefactor, whether an ambitious noble or a powerful warlord eager to fund a band of highly-trained guards. Such troops gain the benefit of better recruitment, better training, and higher-quality arms and armor. Elite troops gain a +4 armor bonus to their Armor Class, increase the damage dice of either their melee or ranged troop attack by one die type—d6 increases to d8, for example— and gain 2 hit points per Hit Die. Their movement is reduced by 10 feet.
 +
 +++++Heavy Foot (Unit)|
 +  * N Medium humanoid (human, troop)
 +  * Init +1; Senses Perception +1
 +  * Unit Size:13
 +  * Gear: Gear: Scale Mail, Heavy Shield (steel), MW Long Sword, MW Light Crossbow, Dagger.
 +  * __DEFENSE__
 +  * AC 28, touch xx, flat-footed xx (+7 armor,+2 Shield, +1 Dex, +8 Double Elite )
 +  * hp 149 (13d8+65) – con +1, toughness +1, favoured class +1, Double Elite +4
 +  * Fort +4: Ref 1: Will +3 
 +  * Defensive Abilities troop traits
 +  * __OFFENSE__
 +  * Speed 20 ft.
 +  * Melee troop (3d10+1) 
 +  * Space 20 ft.; Reach 5 ft.
 +  * __STATISTICS__
 +  * Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12
 +  * Base Atk +8; CMB +13; CMD 28 (can’t be tripped)
 +  * Feats L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Weapon Focus (Short Sword)
 +  * Skills Profession(Soldier) +6, Intimidate +6, Climb+6, Swim +6, Ride +6, Diplomacy +2, Sense Motive +2
 +  * Languages Common
 +  * SQ None
 +  * __SPECIAL ABILITIES__
 +  * Elite troops x2
 +++++
 +
 +++++ Heavy Foot (Individual)|
 +  * Warrior L4 
 +  * Initiative: +1 Perception +6, Sense Motive +6
 +  * AC: 17 HP: 38 (4d10+12)
 +  * Fort +4: Ref 1: Will +3
 +  * Melee: MW Bastard Sword +7 (d10+1 19-20 x2) |||| Dagger +5 (d4+1 19-20 x2)
 +  * Ranged: MW Heavy Crossbow +6 (D10 19-20 x2)) ||| Dagger +5 (d4+1 19-20 x2) Range 10
 +  * 
 +  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
 +  * Feats: L1: Toughness, Race: Iron Will (Will save +2), L3 Weapon Focus (Bastard Sword)
 +  * Skills: Climb -3 (+5), Diplomacy +2, Intimidate +6, Perception +2, Profession(Soldier) +6, Sense Motive +2, Swim -3 (+5) | & 3 spare (in brackets - without AC Penalty) (ac penalty = -8) 
 +  * Favoured Class: HPx3
 +  * 
 +  * Gear: Banded, Heavy Shield (steel), MW Bastard Sword, MW Heavy  Crossbow, Dagger.
 +++++
 +
 +===== Light Cavalry =====
 +
 +These are professional soldiers who serve as messengers, scouts and skirmishers.  They aren’t heavily armed or armoured by move fast.  In peacetime, they are used for patrolling roads and remote areas.  They cost 1bp and take up one defence point - Many rural buildings have Light Cavalry as their second unit of troops.
 +
 +++++Light Cavalry (Unit)|
 +  * N Medium humanoid (human, troop)
 +  * Init +1; Senses Perception +1
 +  * Unit Size:7 + 7
 +  * Gear: Gear: Studded Leather Armour, Small Shield (steel), Scimitar, Javelin x5, Dagger
 +  * __DEFENSE__
 +  * AC 15, touch xx, flat-footed xx (+3 armor, +1 Shield, +1 Dex,)
 +  * hp 105 (14d8+65) – con +1, toughness +1, favoured class +1, (Man and Horse)
 +  * Fort +4: Ref 1: Will +3 
 +  * Defensive Abilities troop traits
 +  * __OFFENSE__
 +  * Speed 50 ft.
 +  * Melee troop (2d6+1) (Man only)
 +  * Space 20 ft.; Reach 5 ft.
 +  * __STATISTICS__
 +  * Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12
 +  * Feats L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Skill focus (ride)
 +  * Skills Skills: Profession(Soldier) +5, Intimidate +5, Climb +4 (+5), Swim +4 (+5), Ride +9 (+10), Craft/Profession +5 :::: (without AC penalty)
   * Languages Common   * Languages Common
   * SQ None   * SQ None
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   * None   * None
 ++++ ++++
-++++Individual Guard|+ 
 +++++Light Cavalry (Individual)|
   * Warrior L3   * Warrior L3
   * Initiative: +1 Perception:   * Initiative: +1 Perception:
-  * AC: 15 HP: 30 (3d10+9)  (Takes hp as favoured class benefit per level) +  * AC: 13 HP: 30 (3d+9)
-  * +
   * Fort +4: Ref 1: Will +3   * Fort +4: Ref 1: Will +3
-  * Melee: Light Mace +(d6+1 x2) | Dagger +4 (d4+1 19-20 x2) +  * Melee: MW Scimitar +(d6 18-19 x2) |||| Dagger +4 (d4 19-20 x2) 
-  * Ranged: javelin +4 (d6 20 x2) Range 30 | Dagger +4 (d4+1 19-20 x2) Range 10+  * Ranged: Javelins +4 (d6 x2) Range 30 |||| Dagger +4 (d4 19-20 x2) Range 10
   *    * 
   * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)   * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
-  * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Weapon Focus (Short spear+  * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Skill focus (ride
-  * Skills: Profession(Soldier) +6, Intimidate +6, Climb+6, Swim +6, Ride +6, Diplomacy +2Sense Motive +2+  * Skills: Profession(Soldier) +5, Intimidate +5, Climb +4 (+5), Swim +4 (+5), Ride +9 (+10)Craft/Profession +5 :::: (without AC penalty)
   * Favoured Class: HPx3   * Favoured Class: HPx3
-  * Gear: Studded leather, Light Shield (steel) Light MaceDaggerJavelins.+  *  
 +  * Gear: Studded leather, Small Shield (steel), ScimitarJavelin x5, Dagger 
 +  * Notes: All three L3 skill points spent on Ride
 ++++ ++++
 +
pathfinder/off-the-shelf/military/trooptypes.1600080207.txt.gz · Last modified: 2020/09/14 12:43 by johnb