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pathfinder:off-the-shelf:military:trooptypes

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pathfinder:off-the-shelf:military:trooptypes [2020/09/14 15:37] – [Medium Foot] johnbpathfinder:off-the-shelf:military:trooptypes [2022/07/19 07:38] (current) – [Heavy Foot] johnb
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 Light Foot are the main utility unit.  They might be used to - guard buildings, carry out countryside patrols, police a city, staff watchtowers, guard gates, patrol city walls, etc. Light Foot are the main utility unit.  They might be used to - guard buildings, carry out countryside patrols, police a city, staff watchtowers, guard gates, patrol city walls, etc.
  
-++++ Guard Unit |+++++ Light Foot (Unit|
   * N Medium humanoid (human, troop)   * N Medium humanoid (human, troop)
-  * Init +1; Senses Perception +1+  * Init +1; Senses Perception +7
   * Unit Size:13   * Unit Size:13
-  * Gear: Studded Leather, Light Shield, Light Mace, Javelin.+  * Gear: See Individual Listing
   * __DEFENSE__   * __DEFENSE__
   * AC 15, touch xx, flat-footed xx (+3 armor, +1 Dex)   * AC 15, touch xx, flat-footed xx (+3 armor, +1 Dex)
Line 24: Line 24:
   * Space 20 ft.; Reach 5 ft.   * Space 20 ft.; Reach 5 ft.
   * __STATISTICS__   * __STATISTICS__
-  * Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12 +  * See Individual Listing
-  * Base Atk +8; CMB +13; CMD 28 (can’t be tripped) +
-  * Feats L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Weapon Focus (Short Spear) +
-  * Skills Profession(Soldier) +6, Intimidate +6, Climb+6, Swim +6, Ride +6, Diplomacy +2, Sense Motive +2 +
-  * Languages Common +
-  * SQ None+
   * __SPECIAL ABILITIES__   * __SPECIAL ABILITIES__
   * None   * None
 ++++ ++++
-++++Individual Guard|+++++Guard (Individual)|
   * Warrior L3   * Warrior L3
-  * Initiative: +1 Perception: +  * Initiative: +1 Perception: +7 
-  * AC: 15 HP: 30 (3d10+9)  (Takes hp as favoured class benefit per level)+  * AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level)
   *    * 
   * Fort +4: Ref 1: Will +3   * Fort +4: Ref 1: Will +3
-  * Melee: Light Mace +(d6+1 x2) | Dagger +4 (d4+1 19-20 x2)+  * Melee: Short Spear +4  (d6+1 x2) | Dagger +4 (d4+1 19-20 x2)
   * Ranged: javelin +4 (d6 20 x2) Range 30 | Dagger +4 (d4+1 19-20 x2) Range 10   * Ranged: javelin +4 (d6 20 x2) Range 30 | Dagger +4 (d4+1 19-20 x2) Range 10
   *    * 
   * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)   * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
-  * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Weapon Focus (Short spear+  * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (hardly a fool (sense motive), Eyes & Ears of the City
-  * Skills: Profession(Soldier) +6, Intimidate +6Climb+6Swim +6, Ride +6, Diplomacy +2Sense Motive +2+  * Skills: Climb +5 (+6), Intimidate +5Perception +7Profession(Soldier) +5, Ride +5 (+6)Sense Motivel +7Swim +5 (+6) | (in brackets - without AC Penalty), 
   * Favoured Class: HPx3   * Favoured Class: HPx3
-  * Gear: Studded leather, Light Shield (steel) Light Mace, Dagger, Javelins.+  * Gear: Studded leather, Light Shield (steel), Short  Spear, Dagger, Javelins.
 ++++ ++++
 +++++ Scout (Individual)|
 +Warrior L3
 +Initiative: +1 Perception: +7
 +AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level)
 +
 +Fort +4: Ref 1: Will +3
 +Melee: Machete +4 (d6+1 19-20 x2) |||| Dagger +3 (d4+1 19-20 x2)
 +Ranged: Shortbow +4 (d8 20 x3) Range 60 |||| Dagger +3 (d4+1 19-20 x2) Range 10
 +
 +Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
 +Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (Militia veteran (Survival), Eyes & Ears of the City)
 +Skills: Climb +5 (+6), Intimidate +5, Perception +7, Profession(Soldier) +5, Ride +5 (+6), Survival +7, Swim +5 (+6) | (in brackets - without AC Penalty), 
 +Favoured Class: HPx3
 +Gear: Studded Leather, Buckler, Short Bow, Machete, Dagger
 +++++
 +
 ===== Medium Foot ===== ===== Medium Foot =====
  
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 ++Elite Troop (CR +2)| Some troops enjoy the sponsorship of a wealthy benefactor, whether an ambitious noble or a powerful warlord eager to fund a band of highly-trained guards. Such troops gain the benefit of better recruitment, better training, and higher-quality arms and armor. Elite troops gain a +4 armor bonus to their Armor Class, increase the damage dice of either their melee or ranged troop attack by one die type—d6 increases to d8, for example— and gain 2 hit points per Hit Die. Their movement is reduced by 10 feet.++ ++Elite Troop (CR +2)| Some troops enjoy the sponsorship of a wealthy benefactor, whether an ambitious noble or a powerful warlord eager to fund a band of highly-trained guards. Such troops gain the benefit of better recruitment, better training, and higher-quality arms and armor. Elite troops gain a +4 armor bonus to their Armor Class, increase the damage dice of either their melee or ranged troop attack by one die type—d6 increases to d8, for example— and gain 2 hit points per Hit Die. Their movement is reduced by 10 feet.++
  
-++++Medium Foot Unit|+++++Medium Foot (Unit)|
   * N Medium humanoid (human, troop)   * N Medium humanoid (human, troop)
   * Init +1; Senses Perception +1   * Init +1; Senses Perception +1
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 ++++  ++++ 
  
-++++ Individual Medium Footsoldier|+++++ Medium Foot (Individual)|
   * Warrior L4    * Warrior L4 
   * Initiative: +1 Perception +6, Sense Motive +6   * Initiative: +1 Perception +6, Sense Motive +6
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 Elite Troop (CR +2): Some troops enjoy the sponsorship of a wealthy benefactor, whether an ambitious noble or a powerful warlord eager to fund a band of highly-trained guards. Such troops gain the benefit of better recruitment, better training, and higher-quality arms and armor. Elite troops gain a +4 armor bonus to their Armor Class, increase the damage dice of either their melee or ranged troop attack by one die type—d6 increases to d8, for example— and gain 2 hit points per Hit Die. Their movement is reduced by 10 feet. Elite Troop (CR +2): Some troops enjoy the sponsorship of a wealthy benefactor, whether an ambitious noble or a powerful warlord eager to fund a band of highly-trained guards. Such troops gain the benefit of better recruitment, better training, and higher-quality arms and armor. Elite troops gain a +4 armor bonus to their Armor Class, increase the damage dice of either their melee or ranged troop attack by one die type—d6 increases to d8, for example— and gain 2 hit points per Hit Die. Their movement is reduced by 10 feet.
  
-++++Heavy Foot Unit| +++++Heavy Foot (Unit)
-N Medium humanoid (human, troop) +  N Medium humanoid (human, troop) 
-Init +1; Senses Perception +1 +  Init +1; Senses Perception +1 
-Unit Size:13 +  Unit Size:13 
-Gear: Gear: Scale Mail, Heavy Shield (steel), MW Long Sword, MW Light Crossbow, Dagger. +  Gear: Gear: Scale Mail, Heavy Shield (steel), MW Long Sword, MW Light Crossbow, Dagger. 
-__DEFENSE__ +  __DEFENSE__ 
-AC 28, touch xx, flat-footed xx (+7 armor,+2 Shield, +1 Dex, +8 Double Elite ) +  AC 28, touch xx, flat-footed xx (+7 armor,+2 Shield, +1 Dex, +8 Double Elite ) 
-hp 149 (13d8+65) – con +1, toughness +1, favoured class +1, Double Elite +4 +  hp 149 (13d8+65) – con +1, toughness +1, favoured class +1, Double Elite +4 
-Fort +4: Ref 1: Will +3  +  Fort +4: Ref 1: Will +3  
-Defensive Abilities troop traits +  Defensive Abilities troop traits 
-__OFFENSE__ +  __OFFENSE__ 
-Speed 20 ft. +  Speed 20 ft. 
-Melee troop (3d10+1)  +  Melee troop (3d10+1)  
-Space 20 ft.; Reach 5 ft. +  Space 20 ft.; Reach 5 ft. 
-__STATISTICS__ +  __STATISTICS__ 
-Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12 +  Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12 
-Base Atk +8; CMB +13; CMD 28 (can’t be tripped) +  Base Atk +8; CMB +13; CMD 28 (can’t be tripped) 
-Feats L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Weapon Focus (Short Sword) +  Feats L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Weapon Focus (Short Sword) 
-Skills Profession(Soldier) +6, Intimidate +6, Climb+6, Swim +6, Ride +6, Diplomacy +2, Sense Motive +2 +  Skills Profession(Soldier) +6, Intimidate +6, Climb+6, Swim +6, Ride +6, Diplomacy +2, Sense Motive +2 
-Languages Common +  Languages Common 
-SQ None +  SQ None 
-__SPECIAL ABILITIES__ +  __SPECIAL ABILITIES__ 
-Elite troops x2 +  Elite troops x2 
-xxxx+++++
  
-++++Individual Heavy foot soldier+++++ Heavy Foot (Individual)
-Warrior L4  +  Warrior L4  
-Initiative: +1 Perception +6, Sense Motive +6 +  Initiative: +1 Perception +6, Sense Motive +6 
-AC: 17 HP: 38 (4d10+12) +  AC: 17 HP: 38 (4d10+12) 
-Fort +4: Ref 1: Will +3 +  Fort +4: Ref 1: Will +3 
-Melee: MW Bastard Sword +7 (d10+1 19-20 x2) |||| Dagger +5 (d4+1 19-20 x2) +  Melee: MW Bastard Sword +7 (d10+1 19-20 x2) |||| Dagger +5 (d4+1 19-20 x2) 
-Ranged: MW Heavy Crossbow +6 (D10 19-20 x2)) ||| Dagger +5 (d4+1 19-20 x2) Range 10+  Ranged: MW Heavy Crossbow +6 (D10 19-20 x2)) ||| Dagger +5 (d4+1 19-20 x2) Range 10 
 +  *  
 +  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) 
 +  * Feats: L1: Toughness, Race: Iron Will (Will save +2), L3 Weapon Focus (Bastard Sword) 
 +  * Skills: Climb -3 (+5), Diplomacy +2, Intimidate +6, Perception +2, Profession(Soldier) +6, Sense Motive +2, Swim -3 (+5) | & 3 spare (in brackets - without AC Penalty) (ac penalty = -8)  
 +  * Favoured Class: HPx3 
 +  *  
 +  * Gear: Banded, Heavy Shield (steel), MW Bastard Sword, MW Heavy  Crossbow, Dagger. 
 +++++
  
-Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) +===== Light Cavalry =====
-Feats: L1: Toughness, Race: Iron Will (Will save +2), L3 Weapon Focus (Bastard Sword) +
-Skills: Climb -3 (+5), Diplomacy +2, Intimidate +6, Perception +2, Profession(Soldier) +6, Sense Motive +2, Swim -3 (+5) | & 3 spare (in brackets - without AC Penalty) (ac penalty -8)  +
-Favoured Class: HPx3+
  
-Gear: BandedHeavy Shield (steel), MW Bastard Sword, MW Heavy  Crossbow, Dagger.+These are professional soldiers who serve as messengers, scouts and skirmishers.  They aren’t heavily armed or armoured by move fast.  In peacetime, they are used for patrolling roads and remote areas.  They cost 1bp and take up one defence point - Many rural buildings have Light Cavalry as their second unit of troops. 
 + 
 +++++Light Cavalry (Unit)| 
 +  * N Medium humanoid (human, troop) 
 +  * Init +1; Senses Perception +1 
 +  * Unit Size:7 + 7 
 +  * Gear: Gear: Studded Leather ArmourSmall Shield (steel), ScimitarJavelin x5, Dagger 
 +  * __DEFENSE__ 
 +  * AC 15, touch xx, flat-footed xx (+3 armor, +1 Shield, +1 Dex,) 
 +  * hp 105 (14d8+65) – con +1, toughness +1, favoured class +1, (Man and Horse) 
 +  * Fort +4: Ref 1: Will +3  
 +  * Defensive Abilities troop traits 
 +  * __OFFENSE__ 
 +  * Speed 50 ft. 
 +  * Melee troop (2d6+1) (Man only) 
 +  * Space 20 ft.; Reach 5 ft. 
 +  * __STATISTICS__ 
 +  * Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12 
 +  * Feats L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Skill focus (ride) 
 +  * Skills Skills: Profession(Soldier) +5, Intimidate +5, Climb +4 (+5), Swim +4 (+5), Ride +9 (+10), Craft/Profession +5 :::: (without AC penalty) 
 +  * Languages Common 
 +  * SQ None 
 +  * __SPECIAL ABILITIES__ 
 +  * None 
 +++++ 
 + 
 +++++Light Cavalry (Individual)| 
 +  * Warrior L3 
 +  * Initiative: +1 Perception: 
 +  * AC: 13 HP: 30 (3d+9) 
 +  * Fort +4: Ref 1: Will +3 
 +  * Melee: MW Scimitar +4 (d6 18-19 x2) |||| Dagger +4 (d4 19-20 x2) 
 +  * Ranged: Javelins +4 (d6 x2) Range 30 |||| Dagger +4 (d4 19-20 x2) Range 10 
 +  *  
 +  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) 
 +  * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Skill focus (ride) 
 +  * Skills: Profession(Soldier) +5, Intimidate +5, Climb +4 (+5), Swim +4 (+5), Ride +9 (+10), Craft/Profession +5 :::: (without AC penalty) 
 +  * Favoured Class: HPx3 
 +  *  
 +  * Gear: Studded leather, Small Shield (steel), Scimitar, Javelin x5, Dagger 
 +  * Notes: All three L3 skill points spent on Ride
 ++++ ++++
  
pathfinder/off-the-shelf/military/trooptypes.1600090623.txt.gz · Last modified: 2020/09/14 15:37 by johnb