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pathfinder:off-the-shelf:ships_boats:ships_and_boats [2022/07/23 23:55] johnbpathfinder:off-the-shelf:ships_boats:ships_and_boats [2025/04/22 10:08] (current) – ↷ Links adapted because of a move operation johnb
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 ^ Raft Variants || ^ Raft Variants ||
 |**Coracle** - Large Boat - Squares 1 (5 ft. by 5 ft.) Cost —\\ **DEFENSE**: AC 9; Hardness 5 hp 30 (oars 20) Base Save +0\\ OFFENSE: Maximum Speed 15 ft. (muscle); Acceleration 10 ft. CMB +1; CMD 11 Ramming Damage None \\ **STATISTICS**: Propulsion muscle or current, one deck\\  Means of Propulsion 1 paddle, Crew 1 )\\ Cargo = Personal Gear only, no passengers. A light frame made from sticks and covered in leather, that is light enough that it can be picked up and carried easily by one man.  It is often used by lone fishermen or marsh dwellers.  It is best on quiet waters and needs a lot of maintenance. | {{ :pathfinder:off-the-shelf:coracle.jpg?100|}}| |**Coracle** - Large Boat - Squares 1 (5 ft. by 5 ft.) Cost —\\ **DEFENSE**: AC 9; Hardness 5 hp 30 (oars 20) Base Save +0\\ OFFENSE: Maximum Speed 15 ft. (muscle); Acceleration 10 ft. CMB +1; CMD 11 Ramming Damage None \\ **STATISTICS**: Propulsion muscle or current, one deck\\  Means of Propulsion 1 paddle, Crew 1 )\\ Cargo = Personal Gear only, no passengers. A light frame made from sticks and covered in leather, that is light enough that it can be picked up and carried easily by one man.  It is often used by lone fishermen or marsh dwellers.  It is best on quiet waters and needs a lot of maintenance. | {{ :pathfinder:off-the-shelf:coracle.jpg?100|}}|
-|**Raft** - Large Boat - Squares 1 (10 ft. by 10 ft.) Cost —\\ **DEFENSE**: AC 9; Hardness 5 hp 30 (oars 20) Base Save +0\\ **OFFENSE**: Maximum Speed 30 ft. (muscle); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 1d8\\ **STATISTICS**: Propulsion muscle or current, one deck\\  Means of Propulsion 2 oars, Crew 1 (the pilot, who is also a rower, plus up to 3 additional Medium rowers)\\ Cargo = 1,000 pounds, up to 3 passengers (a raft can carry a total of 4 Medium creatures, either as crew or passengers)\\ The most basic and primitive type of ship, a raft is a simple, flat boat with no hull, often made of logs lashed together, using two to four oars for propulsion. Rafts are not designed for ocean travel. A raft cannot carry any siege engines. \\ | {{ :pathfinder:off-the-shelf:raft.png?100|}} |+|**Raft** - Large Boat - Squares 1 (10 ft. by 10 ft.) Cost —\\ **DEFENSE**: AC 9; Hardness 5 hp 30 (oars 20) Base Save +0\\ **OFFENSE**: Maximum Speed 30 ft. (muscle); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 1d8\\ **STATISTICS**: Propulsion muscle or current, one deck\\  Means of Propulsion 2 oars, Crew 1 (the pilot, who is also a rower, plus up to 3 additional Medium rowers)\\ Cargo = 1,000 pounds, up to 3 passengers (a raft can carry a total of 4 Medium creatures, either as crew or passengers)\\ The most basic and primitive type of ship, a raft is a simple, flat boat with no hull, often made of logs lashed together, using two to four oars for propulsion. Rafts are not designed for ocean travel, but might serve in an emergency. A raft cannot carry any siege engines. \\ | {{ :pathfinder:off-the-shelf:raft.png?100|}} |
  
 ===== Basic Boatyard ===== ===== Basic Boatyard =====
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 |A basic boatyard can build vessels, up to 30feet in length, using a variety of construction techniques.   Some are flat bottomed vessels that are normally rowed or paddled and are at their best when used in quiet waters such as lakes, harbours and slow rivers.  Other, with the addition of dagger-boards or lee-boards, can be fitted with a sail. || |A basic boatyard can build vessels, up to 30feet in length, using a variety of construction techniques.   Some are flat bottomed vessels that are normally rowed or paddled and are at their best when used in quiet waters such as lakes, harbours and slow rivers.  Other, with the addition of dagger-boards or lee-boards, can be fitted with a sail. ||
 ^ Row Boat Variants || ^ Row Boat Variants ||
-|**Row Boat** - Large Boat - Squares 1 (5 ft. by 10 ft.) Cost 50 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 60 (oars 20) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle or current, one deck\\  Means of Propulsion 2 to 4 oars Crew 1 (the pilot, who is also a rower, plus up to 1 additional Medium rower)  -)\\ Cargo = 1,000 pounds, up to 3 passengers (a rowboat can carry a total of 4 Medium creatures, either as crew or passengers) \\ This small boat has two to four oars and is primarily used to ferry a few passengers across small areas of water such as a harbor, stream, or small lake. Larger ships use rowboats as tenders or lifeboats. A rowboat cannot carry any siege engines.  Row Boats are not designed for ocean travel. \\ | {{ :pathfinder:off-the-shelf:rowboat01.jpg?100|}} | +|**Row Boat** - Large Boat - Squares 1 (5 ft. by 10 ft.) Cost 50 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 60 (oars 20) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle or current, one deck\\  Means of Propulsion 2 to 4 oars Crew 1 (the pilot, who is also a rower, plus up to 1 additional Medium rower)  -)\\ Cargo = 1,000 pounds, up to 3 passengers (a rowboat can carry a total of 4 Medium creatures, either as crew or passengers) \\ This small boat has two to four oars and is primarily used to ferry a few passengers across small areas of water such as a harbor, stream, or small lake. Larger ships use rowboats as tenders or lifeboats. A rowboat cannot carry any siege engines.  Row Boats are not designed for ocean travel, but might serve in an emergency. \\ | {{ :pathfinder:off-the-shelf:rowboat01.jpg?100|}} | 
-|**Punt-Skiff** - Large Boat - Squares 1 (5 ft. by 10 ft.) Cost 40 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 60 (oars 20) Base Save +1  \\ **OFFENSE**: Maximum Speed 20 ft. (muscle); Acceleration 20 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle or current, one deck\\  Means of Propulsion 2 to 4 oars Crew 1 (the pilot, who is also a paddler/punter, plus up to 1 additional Medium paddler)  -)\\ Cargo = 1,000 pounds, up to 3 passengers (a punt/skiff can carry a total of 4 Medium creatures, either as crew or passengers) \\ It is often used by lone fishermen or marsh dwellers. These vessels are particularly effective on sluggish or shallow rivers and wetlands, and are often poled or paddled, rather than rowed. A punt/skiff cannot carry any siege engines.  Rafts are not designed for ocean travel. \\ | {{ :pathfinder:off-the-shelf:rpunt_03.gif?100|}} | +|**Punt-Skiff** - Large Boat - Squares 1 (5 ft. by 10 ft.) Cost 40 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 60 (oars 20) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle); Acceleration 20 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle or current, one deck\\  Means of Propulsion 2 to 4 oars Crew 1 (the pilot, who is also a paddler/punter, plus up to 1 additional Medium paddler)  -)\\ Cargo = 1,000 pounds, up to 3 passengers (a punt/skiff can carry a total of 4 Medium creatures, either as crew or passengers) \\ It is often used by lone fishermen or marsh dwellers. These vessels are particularly effective on sluggish or shallow rivers and wetlands, and are often poled or paddled, rather than rowed. A punt/skiff cannot carry any siege engines.  Skiffs are not designed for ocean travel, but might serve in an emergency. \\ | {{ :pathfinder:off-the-shelf:rpunt_03.gif?100|}} | 
-|**Dinghy** - Large Boat - Squares 1 (5 ft. by 10 ft.) Cost 60 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 60 (oars 20, Sails 10) Base Save +1  \\ **OFFENSE**: Maximum Speed 20 ft. (muscle) or 30.ft (wind); Acceleration 20 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle, wind or current \\  Means of Propulsion 2 oars or sail (5 squares, 1 Mast, square sail) Crew 1 \\ Cargo = 1,000 pounds, up to 3 passengers \\ A dinghy is designed for sailing and copes with rough water better that the other small boats.  It is  fitted with a mast and lugsail sail at purchase.  Dinghies can deal with most waters, but should not be taken too far from shore.  A dingy cannot carry any siege engines.   \\ | {{ :pathfinder:off-the-shelf:fishingboat.jpg?100|}} |+|**Dinghy** - Large Boat - Squares 1 (5 ft. by 10 ft.) Cost 60 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 60 (oars 20, Sails 10) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle) or 30.ft (wind); Acceleration 20 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle, wind or current \\  Means of Propulsion 2 oars or sail (5 squares, 1 Mast, square sail) Crew 1 \\ Cargo = 1,000 pounds, up to 3 passengers \\ A dinghy is designed for sailing and copes with rough water better that the other small boats.  It is  fitted with a mast and lugsail sail at purchase.  Dinghies can deal with most waters, but should not be taken too far from shore.  A dingy cannot carry any siege engines.   \\ | {{ :pathfinder:off-the-shelf:fishingboat.jpg?100|}} |
 ^ Ship's Boat variants || ^ Ship's Boat variants ||
-|**Ship’s Boat** - Large Boat - Squares 1 (10 ft. by 20 ft.) Cost 500 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40, sails 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle or wind); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 6 oars, 10 squares of sails (one mast, square sail); Crew 4 to 10 Medium rowers \\ Cargo/Passengers 2 tons/up to 12 passengers \\ Ship’s boats are usually carried on the decks of larger ships to use as tenders to ferry passengers and cargo from ship to shore or between ships or are used by fishermen. Some ship’s boats. A ship’s boat cannot carry any siege engines. \\ **A Local Patrol Boat**  is a Ship's Boat with a military crew that is used to patrol rovers, lakes, harbours and estuaries. \\ **A Fishing Boat** has the same specification as a Ship's Boat but is used for fishing and local trade. \\ | {{ :pathfinder:off-the-shelf:ships_boats:boat_large_shipsboat.jpg?200 |}} \\ {{:pathfinder:off-the-shelf:ships_boats:boat_-_fishing_coastal_.jpg?200|}} | +|**Ship’s Boat** - Large Boat - Squares 1 (10 ft. by 20 ft.) Cost 500 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40, sails 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle or wind); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 6 oars, 10 squares of sails (one mast, square sail); Crew 4 to 10 Medium rowers \\ Cargo/Passengers 2 tons/up to 12 passengers \\ Ship’s boats are usually carried on the decks of larger ships to use as tenders to ferry passengers and cargo from ship to shore or between ships or are used by fishermen. Ship’s boats are not designed for ocean travel, but might serve in an emergency. A ship’s boat cannot carry any siege engines. \\ **A Local Patrol Boat**  is a Ship's Boat with a military crew that is used to patrol rovers, lakes, harbours and estuaries. \\ **A Fishing Boat** has the same specification as a Ship's Boat but is used for fishing and local trade. \\ | {{ :pathfinder:off-the-shelf:ships_boats:boat_large_shipsboat.jpg?200 |}} \\ {{:pathfinder:off-the-shelf:ships_boats:boat_-_fishing_coastal_.jpg?200|}} | 
-|**Swamp Boat** - Large Boat - Squares 1 (10 ft. by 20 ft.) Cost 450 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40, sails 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle or current \\  Means of Propulsion 6 oars (or paddles); Crew 4 to 10 Medium rowers \\ Cargo/Passengers 2 tons/up to 12 passengers \\ The Swamp Boat is little more than a large punt-skiff, and cannot be fitted with a sail. They are often used as work boats in marshes, swamps and bayous.    These vessels are particularly effective on shallow rivers, lakes and wetlands. They do not have a cabin and are rarely used for long trips or at night.   Swamp boat cannot carry any siege engines. \\ |  {{:pathfinder:off-the-shelf:ships_boats:boat_-_swampboat.jpg?100|}} | +|**Swamp Boat** - Large Boat - Squares 1 (10 ft. by 20 ft.) Cost 450 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 1d8 \\ **STATISTICS**: Propulsion muscle or current \\  Means of Propulsion 6 oars (or paddles); Crew 4 to 10 Medium rowers \\ Cargo/Passengers 2 tons/up to 12 passengers \\ The Swamp Boat is little more than a large punt-skiff, and cannot be fitted with a sail. They are often used as work boats in marshes, swamps and bayous.    These vessels are particularly effective on shallow rivers, lakes and wetlands. They do not have a cabin and are rarely used for long trips or at night.   Swamp boat cannot carry any siege engines. \\ |  {{:pathfinder:off-the-shelf:ships_boats:boat_-_swampboat.jpg?100|}} | 
 ^Other Vessels|| ^Other Vessels||
-|**Riverboat** - Large Boat - Squares 1 (10 ft. by 30 ft.) Cost 2000 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40, sails 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle, wind or current); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 2d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 8 oars, 10 squares of sails (one mast, square sail); Crew 8 to 10 Medium rowers \\ Cargo/Passengers 15 tons/up to 12 passengers \\ The Riverboat is a large boat with a small central cabin, that can also be used for fishing or to transport cargo, on rivers, lakes and estuaries. It is commonly known as a Hog as it is said to wallow like a hog when faced with inclement weather or rough water. It is slow and has a single low hold, so it doesn't generally take passengers. A Riverboat cannot carry any siege engines. \\ |  {{ :pathfinder:off-the-shelf:keelboat.png?200 |}} \\ {{:pathfinder:off-the-shelf:ships_boats:boat_large_-_riverboat.jpg?200|}} | +|**Riverboat** - Large Boat - Squares 1 (10 ft. by 30 ft.) Cost 2000 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40, sails 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle, wind or current); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 2d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 8 oars, 10 squares of sails (one mast, square sail); Crew 8 to 10 Medium rowers \\ Cargo/Passengers 15 tons/up to 12 passengers \\ The Riverboat is a large boat with a small central cabin, that can also be used for fishing or to transport cargo, on rivers, lakes and estuaries. It is commonly known as a Hog as it is said to wallow like a hog when faced with inclement weather or rough water. It is slow and has a single low hold, so it doesn't generally take passengers. Riverboats are not designed for ocean travel, but might serve in an emergency. A Riverboat cannot carry any siege engines. \\ |  {{ :pathfinder:off-the-shelf:keelboat.png?200 |}} \\ {{:pathfinder:off-the-shelf:ships_boats:boat_large_-_riverboat.jpg?200|}} | 
-|**Pinnace** - Large Boat - Squares 1 (10 ft. by 30 ft.) Cost 2000 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40, sails 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 40 ft. (wind)  20 (muscle or current); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 2d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 4 oars, 15 squares of sails (two masts, Lateen Sails); Crew 5 \\ Cargo/Passengers 10 tons / up to 10 passengers \\  Primary used as a fishing boat in coastal waters.  It is best used in open waters, and is slow on rivers and canals, where it's sails are not effective. However, it works well in lakes, estuaries and coastal waters. A pinnace cannot carry any siege engines. \\ |  {{:pathfinder:off-the-shelf:ships_boats:boat_large_pinnace.jpg?200|}} |+|**Pinnace** - Large Boat - Squares 1 (10 ft. by 30 ft.) Cost 2000 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 30, sails 50) Base Save +1  \\ **OFFENSE**: Maximum Speed 40 ft. (wind)  20 (muscle or current); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 2d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 4 oars, 15 squares of sails (two masts, Lateen Sails); Crew 5 \\ Cargo/Passengers 10 tons / up to 10 passengers \\  Primary used as a fishing boat in coastal waters.  It is best used in open waters, and is slow on rivers and canals, where it's sails are not effective. However, it works well in lakes, estuaries and coastal waters. A pinnace cannot carry any siege engines. \\ |  {{:pathfinder:off-the-shelf:ships_boats:boat_large_pinnace.jpg?200|}} |
 |**Great Launch** - Large Boat - Squares 1 (10 ft. by 30 ft.) Cost 2000 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40, sails 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 20 ft. (wind)  40 (muscle or current); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 2d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 14 oars, 10 squares of sails (one mast, Square Sail); Crew 15 \\ Cargo/Passengers 5 tons / up to 10 passengers \\  Primary used as a large fishing boat in inshore waters or for ferrying goods around harbours and estuaries - both with a reduced crew and slower speed.  It can also be fitted out to carry a military detachment, with its cargo capacity reduced to 2 tons, and act as an area Patrol Vessel.  It works well in lakes, estuaries and large rivers. A Great Launch cannot carry any siege engines. \\ |  {{:pathfinder:off-the-shelf:ships_boats:area_patrol_boat.jpg?200|}} | |**Great Launch** - Large Boat - Squares 1 (10 ft. by 30 ft.) Cost 2000 gp \\ **DEFENSE**: AC 9; Hardness 5 hp 120 (oars 40, sails 40) Base Save +1  \\ **OFFENSE**: Maximum Speed 20 ft. (wind)  40 (muscle or current); Acceleration 30 ft. CMB +1; CMD 11 Ramming Damage 2d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 14 oars, 10 squares of sails (one mast, Square Sail); Crew 15 \\ Cargo/Passengers 5 tons / up to 10 passengers \\  Primary used as a large fishing boat in inshore waters or for ferrying goods around harbours and estuaries - both with a reduced crew and slower speed.  It can also be fitted out to carry a military detachment, with its cargo capacity reduced to 2 tons, and act as an area Patrol Vessel.  It works well in lakes, estuaries and large rivers. A Great Launch cannot carry any siege engines. \\ |  {{:pathfinder:off-the-shelf:ships_boats:area_patrol_boat.jpg?200|}} |
 ===== Large Boatyard ===== ===== Large Boatyard =====
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 ^ Keelboat Variants || ^ Keelboat Variants ||
 |**Keeler** - Gargantuan ship - Squares 2 (15 ft. by 50 ft.) Cost 3,000 gpgp \\ **DEFENSE**: AC 6; Hardness 5 hp 600 (oars 80, sails 80) Base Save +4  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle), 30 ft. (wind), or 60 ft. (muscle and wind); Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 8 oars, 20 squares of sails (one masts); Crew 15 (7+8 Medium rowers) \\ Cargo/Passengers 50 tons or up to 50 passengers \\  Built shallow and narrow (with lee boards), a keeler carries a square sail, has a cabin set midship and open holds at each end.  This vessel has a shallow draught and mainly carries deck cargo along canals, rivers, and lakes, although it can cope with estuaries if it must. The keeler is the workhorse of the most river systems. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{ :pathfinder:off-the-shelf:ships_boats:keel_boat_standard.jpg?200 |}} | |**Keeler** - Gargantuan ship - Squares 2 (15 ft. by 50 ft.) Cost 3,000 gpgp \\ **DEFENSE**: AC 6; Hardness 5 hp 600 (oars 80, sails 80) Base Save +4  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle), 30 ft. (wind), or 60 ft. (muscle and wind); Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 8 oars, 20 squares of sails (one masts); Crew 15 (7+8 Medium rowers) \\ Cargo/Passengers 50 tons or up to 50 passengers \\  Built shallow and narrow (with lee boards), a keeler carries a square sail, has a cabin set midship and open holds at each end.  This vessel has a shallow draught and mainly carries deck cargo along canals, rivers, and lakes, although it can cope with estuaries if it must. The keeler is the workhorse of the most river systems. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{ :pathfinder:off-the-shelf:ships_boats:keel_boat_standard.jpg?200 |}} |
-|**River Wherry ** - Gargantuan ship - Squares 2 (17 ft. by 60 ft.) Cost 4,500 gpgp \\ **DEFENSE**: AC 6; Hardness 5 hp 600 (oars 80, sails 80) Base Save +4  \\ **OFFENSE**: Maximum Speed 25 ft. (muscle), 50 ft. (wind), or 75 ft. (muscle and wind); Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 4 oars, 25 squares of sails (one masts); Crew 15 (11+4 Medium rowers) \\ Cargo/Passengers 60 tons or up to 60 passengers \\  Built shallow  with a ++gaff rigged sail|(they don't carry a foresail)++  a cabin  aft with a long hold in front of it, this vessel is designed for trading along rivers.  It has a shallow draught and  can handle fast flowing waters as well as more sedate flows. It is one of the fastest vessels on rivers and lakes, but doesn't cope with estuaries or coastal waters very well.  Often favoured for fast delivery of small and valuable items. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_wherry.jpg?200|}} | +|**River Wherry ** - Gargantuan ship - Squares 2 (17 ft. by 60 ft.) Cost 4,500 gpgp \\ **DEFENSE**: AC 6; Hardness 5 hp 600 (oars 80, sails 100) Base Save +4  \\ **OFFENSE**: Maximum Speed 25 ft. (muscle), 50 ft. (wind), or 75 ft. (muscle and wind); Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 4 oars, 25 squares of sails (one masts); Crew 15 (11+4 Medium rowers) \\ Cargo/Passengers 60 tons or up to 60 passengers \\  Built shallow  with a ++gaff rigged sail|(they don't carry a foresail)++  a cabin  aft with a long hold in front of it, this vessel is designed for trading along rivers.  It has a shallow draught and  can handle fast flowing waters as well as more sedate flows. It is one of the fastest vessels on rivers and lakes, but doesn't cope with estuaries or coastal waters very well.  Often favoured for fast delivery of small and valuable items. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_wherry.jpg?200|}} | 
-|**Sailing Barge ** - Gargantuan ship - Squares 2 (20 ft. by 55 ft.) Cost 5,000 gpgp \\ **DEFENSE**: AC 6; Hardness 5 hp 600 (oars 80, sails 100) Base Save +4  \\ **OFFENSE**: Maximum Speed 20 ft. (muscle), 40 ft. (wind), or 60 ft. (muscle and wind); Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 6 oars, 30 squares of sails (one masts); Crew 15 (9+6 Medium rowers) \\ Cargo/Passengers 70 tons / up to 70 passengers \\  The Sailing Barge is designed for trading along rivers, lakes and estuary systems - and can deal with inshore waters quite well.  However, sailing barges are not good in open water.  When the lee-boards are down she can handle a lot of sail, and when they are up she can be pulled over a sandbar or beach for the night.  She is queen of the inland water trade. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_sailing_barge.jpg?200|}}| +|**Sailing Barge ** - Gargantuan ship - Squares 2 (20 ft. by 55 ft.) Cost 5,000 gpgp \\ **DEFENSE**: AC 6; Hardness 5 hp 600 (oars 80, sails 100) Base Save +4  \\ **OFFENSE**: Maximum Speed 20 ft. (muscle), 40 ft. (wind), or 60 ft. (muscle and wind); Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 6 oars, 25 squares of sails (one masts); Crew 15 (9+6 Medium rowers) \\ Cargo/Passengers 70 tons / up to 70 passengers \\  The Sailing Barge is designed for trading along rivers, lakes and estuary systems - and can deal with inshore waters quite well.  However, sailing barges are not good in open water and hugs the coast, if she finishes up at sea.  When the lee-boards are down she can handle a lot of sail, and when they are up she can be pulled over a sandbar or beach for the night.  She is queen of the inland water trade. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_sailing_barge.jpg?200|}}| 
-|**Hoy** - Gargantuan ship - Squares 2 (20 ft. by 55 ft.) Cost 5,500 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 800 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion  Wind  \\  Means of Propulsion 30 squares of sails (one masts, square sail); Crew 15  \\ Cargo/Passengers 80 tons / up to 80 passengers \\  The Hoy is a lake or coastal trader, and doesn’t travel on inland rivers.  When the lee-boards are down she can handle a lot of sail, and when they are up she can be beached for the night. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_hoy.jpg?200|}} | +|**Hoy** - Gargantuan ship - Squares 2 (20 ft. by 55 ft.) Cost 5,500 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 800 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion  Wind  \\  Means of Propulsion 40 squares of sails (one masts, square sail); Crew 15  \\ Cargo/Passengers 80 tons / up to 80 passengers \\  The Hoy is a lake or coastal trader, and doesn’t travel on inland rivers.  When the lee-boards are down she can handle a lot of sail, and when they are up she can be beached for the night. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_hoy.jpg?200|}} | 
-|**Dhow** - Gargantuan ship - Squares 2 (15 ft. by 55 ft.) Cost 6,000 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 600 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 80 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 25 squares of sails (one mast, lateen sail); Crew 15  \\ Cargo/Passengers 40 tons or up to 40 passengers \\  The Dhow is used, primarily, a fishing vessel although it is, occasionally, used for trade.  The Dhow is at its best on lakes and in coastal waters, although it can be used in fide rivers and estuaries.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_-_dhow.jpg?200|}} | +|**Dhow** - Gargantuan ship - Squares 2 (15 ft. by 55 ft.) Cost 6,000 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 600 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 80 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion muscle, wind or current, \\  Means of Propulsion 40 squares of sails (one mast, lateen sail); Crew 15  \\ Cargo/Passengers 40 tons or up to 40 passengers \\  The Dhow is used, primarily, a fishing vessel although it is, occasionally, used for trade.  The Dhow is at its best on lakes and in coastal waters, although it can be used in wide riversestuaries and even open water.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_-_dhow.jpg?200|}} | 
-|**Cog** - Gargantuan ship - Squares 2 (20 ft. by 60 ft.) Cost 7,000 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 800 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 80 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion  wind  \\  Means of Propulsion 30 squares of sails (one mast, square sail); Crew 15  \\ Cargo/Passengers 90 tons / up to 90 passengers \\  The Cog is the only vessel built at a Large Boatyard, capable of ocean travel, although it is at its best in coastal waters.  It is not suitable for use on rivers.  It is the ‘go to’ vessels for many merchants when they first start in the business.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:cog.jpg?200|}} |+|**Cog** - Gargantuan ship - Squares 2 (20 ft. by 60 ft.) Cost 7,000 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 800 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion  wind  \\  Means of Propulsion 40 squares of sails (one mast, square sail); Crew 15  \\ Cargo/Passengers 90 tons / up to 90 passengers \\  The Cog is the only vessel built at a Large Boatyard, that is really capable of ocean travel, although it is at its best in coastal waters.  It is not suitable for use on rivers.  It is the ‘go to’ vessels for many merchants when they first start in the business.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:cog.jpg?200|}} |
  
  
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 ^**Coaster**|||| ^**Coaster**||||
 |Coasters are basic merchant vessels, that are used to move non-perishable trade goods over short to medium distances, around the shores of a country or continent.  They are significantly cheaper to run than a full-blown sailing ship, but they are slow.|||| |Coasters are basic merchant vessels, that are used to move non-perishable trade goods over short to medium distances, around the shores of a country or continent.  They are significantly cheaper to run than a full-blown sailing ship, but they are slow.||||
-||**Coaster** - Colossal ship – Squares 3 (30 ft. by 90 ft.) Cost 8,500 gp \\ **DEFENSE**: AC 2; Hardness 5 hp 1,620 (sails 360) Base Save +6  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +8; CMD 18 Ramming Damage 6d8 \\ **STATISTICS**: Propulsion wind \\  Means of Propulsion 40 squares of sails (one mast, square); Crew 20  \\ Cargo/Passengers 150 tons / up to 120 passengers \\ Up to 00 Large direct-fire siege engines in banks of 5 positioned on the port and starboard sides of the ship.  |||| +||**Coaster** - Colossal ship – Squares 3 (30 ft. by 90 ft.) Cost 8,500 gp \\ **DEFENSE**: AC 2; Hardness 5 hp 1,250 (sails 250) Base Save +6  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +8; CMD 18 Ramming Damage 6d8 \\ **STATISTICS**: Propulsion wind \\  Means of Propulsion 50 squares of sails (one mast, square); Crew 20  \\ Cargo/Passengers 150 tons / up to 120 passengers \\ Up to 20 Large direct-fire siege engines in banks of 5 positioned on the port and starboard sides of the ship.  |||| 
-|Coaster Deck Plans| {{:pathfinder:off-the-shelf:ships_boats:coaster-nef.jpg?100|}} | {{:pathfinder:off-the-shelf:ships_boats:coaster.jpg?100|}} | {{:pathfinder:off-the-shelf:ships_boats:coaster2.jpg?100|}} |+|Coaster Deck Plans| {{:pathfinder:off-the-shelf:ships_boats:coaster-nef.jpg?200|}} | {{:pathfinder:off-the-shelf:ships_boats:coaster.jpg?100|}} | {{:pathfinder:off-the-shelf:ships_boats:coaster2.jpg?100|}} |
 ^**Ships**||||| ^**Ships**|||||
 |Sailing Ships often have raised forecastles and sterncastles. Sailing ships are primarily used for ocean travel. Most merchant ships, and many military and pirate vessels are sailing ships of one type or another.  Up to 20 Large direct-fire siege engines in banks of 10 positioned on the port and starboard sides of the ship, or up to six Huge direct-fire siege engines in banks of three on the port and starboard sides of the ship.||||| |Sailing Ships often have raised forecastles and sterncastles. Sailing ships are primarily used for ocean travel. Most merchant ships, and many military and pirate vessels are sailing ships of one type or another.  Up to 20 Large direct-fire siege engines in banks of 10 positioned on the port and starboard sides of the ship, or up to six Huge direct-fire siege engines in banks of three on the port and starboard sides of the ship.|||||
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 These vessels are not, generally, available in The Stolen lands or the Hann Empire or Stolen Lands game. These vessels are not, generally, available in The Stolen lands or the Hann Empire or Stolen Lands game.
  
-|**Coastal Cutter** 5000gp:  60ft by 20 ft and the full cutter rig, this small ship is as fast as anything else on the water and is used primarily by the local coastguard and revenue.  It needs a crew of seven (with one master Seaman and four other sailors)) to achieve its sailing speed of 4mph, and can carry up to forty marines.  With little need for cargo space, the large cutter has a cabin for its master, another for the crew (up to ten people)  and a third for the marines (up to ten marines) -  although space in each of the cabins is very tight.  Although, the Cutter  is primarily a coastal vessel, it works well in deeper coastal waters, and can handle the open sea effectively.  It is not well suited to rivers or lakes.|  {{:pathfinder:off-the-shelf:coastal_cutter.gif?300|}}| +|**Coastal Cutter** 5000gp:  60ft by 20 ft and the full cutter rig, this small ship is as fast as anything else on the water and is used primarily by the local coastguard and revenue.  It needs a crew of seven (with one master Seaman and four other sailors)) to achieve its sailing speed of 4mph, and can carry up to forty marines.  With little need for cargo space, the large cutter has a cabin for its master, another for the crew (up to ten people)  and a third for the marines (up to ten marines) -  although space in each of the cabins is very tight.  Although, the Cutter  is primarily a coastal vessel, it works well in deeper coastal waters, and can handle the open sea effectively.  It is not well suited to rivers or lakes.|  {{:pathfinder:off-the-shelf:coastal_cutter.gif?200|}}| 
-|**Karvi** 7500gp65ft x 15ftthe Karvi is powered by a bank of twenty oars (10 per side) and is fitted with a square sail.  Many have a ram fitted to the bowjust above the water linewhich is intended to hold the rammed vessel closeready for boardingrather than sink it.  Favoured by piratesthis open vessel doesn't have a lot of cargo spacenor cabins for the crew.  Think Viking Longboat crossed with an early Greek Galley. \\ DC25, Crew:21Speed Rowed: 2.5mphSpeed Sailed:2mph Speed Rowed & Sailed:4.5mph | {{:pathfinder:off-the-shelf:karvi.jpg?300|}} |+|**Karvi** - Colossal ship - Squares 2 (15 ft. by 65 ft.) Cost 1xxxx gp \\ **DEFENSE**AC 2 Hardness 5 hp 675 (oars 400sails 120) Base Save +4  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle), 60 ft. (wind), or 90 ft. (muscle and wind); Acceleration 30 ft. CMB +8; CMD 16 Ramming Damage 8d8 \\ **STATISTICS**: Propulsion muscle, wind, or current \\  Means of Propulsion 40 oars, 30 squares of sails (one mast); Cargo/Passengers 40 tons / up to 80 passengers \\  This long and relatively narrow boat has a single mast with a square sail and 18double staffedoars. It can traverse lakesCoastal watersand deep rivers.  It can cross oceansbutt normally stays close to shoreas it has minimal accommodation for its crew. \\ **Complement**: Crew 50 (18 Sailors+32 Medium rowers).  \\ **Weapons** It can carry two Light Ballistaepositioned one each on the forward and aft sides of the ship - although it rarely doesThese siege engines can be swivelled to fire out either side of the shipor either forward or aftdepending on their position.\\  {{pathfinder:off-the-shelf:flottah.jpg?200|}} | 
  
  
pathfinder/off-the-shelf/ships_boats/ships_and_boats.1658613327.txt.gz · Last modified: by johnb