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pathfinder:off-the-shelf:ships_boats:shipscrews

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pathfinder:off-the-shelf:ships_boats:shipscrews [2025/11/20 09:43] johnbpathfinder:off-the-shelf:ships_boats:shipscrews [2025/12/01 13:20] (current) johnb
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 The teams in this section can be used to build the Minimum Crew Criteria for a vessel.  Smaller vessels (such as fishing boats or keelers) may be crewed solely by Deckhands, Rowers.  For larger vessels, Sailors or Seamen must make up at least 50% of the crew.   Sailing teams come from a variety of different backgrounds, and their 'average' alignment is TN. The teams in this section can be used to build the Minimum Crew Criteria for a vessel.  Smaller vessels (such as fishing boats or keelers) may be crewed solely by Deckhands, Rowers.  For larger vessels, Sailors or Seamen must make up at least 50% of the crew.   Sailing teams come from a variety of different backgrounds, and their 'average' alignment is TN.
  
-++++Lubbers (Labourers) (Commoner-1) |+++++Lubbers (Labourers) (Commoner-1)  No sailing skills |
 Labourers do the basic deck work aboard a ship and aren’t required to go up in the rigging, they serve as rowers, cargo handlers or siege engine crew.  They do not attack other vessels but will fight to defend their own ship.   Labourers do the basic deck work aboard a ship and aren’t required to go up in the rigging, they serve as rowers, cargo handlers or siege engine crew.  They do not attack other vessels but will fight to defend their own ship.  
 Note:  A team of 5x Labourers costs 70gp to recruit (DC12) in a port town, but are unarmed (club only).   Deck hands often make up part of the  crew of small vessels and fishing boats. Note:  A team of 5x Labourers costs 70gp to recruit (DC12) in a port town, but are unarmed (club only).   Deck hands often make up part of the  crew of small vessels and fishing boats.
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 ++++ ++++
  
-++++Deckhand (Commoner2) – Basic Sailors|+++++Deckhand (Commoner2) – Basic Sailors, Fishers, Rowers|
 These guys have been knocking about on boats and ships for a while, and have learned the skills needed to keep a vessel ticking along during a voyage, and learned how to avoid the most backbreaking work.  They may have a useful secondary skill (carpenter, cook, fisher, sailmaker etc) and might serve as Carpenter’s Mate, Cook’s Mate (etc) on small vessels.  They make good siege engine crew, because of their flexibility, and may command a fishing boat, or similar small vessel. These guys have been knocking about on boats and ships for a while, and have learned the skills needed to keep a vessel ticking along during a voyage, and learned how to avoid the most backbreaking work.  They may have a useful secondary skill (carpenter, cook, fisher, sailmaker etc) and might serve as Carpenter’s Mate, Cook’s Mate (etc) on small vessels.  They make good siege engine crew, because of their flexibility, and may command a fishing boat, or similar small vessel.
  
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 Are used to defend ships or provide an assault force for navies and freebooters.  Because of their military training, marines tend towards Lawful alignments, and the 'average' alignment of a team of marines is LN.  However, you should note that in some areas, such as The Shackles, piracy is legal, while in other areas (including the open ocean) piracy is not illegal. Freebooters, sailing under a Letter of Marque, are generally legal in their own lands. Are used to defend ships or provide an assault force for navies and freebooters.  Because of their military training, marines tend towards Lawful alignments, and the 'average' alignment of a team of marines is LN.  However, you should note that in some areas, such as The Shackles, piracy is legal, while in other areas (including the open ocean) piracy is not illegal. Freebooters, sailing under a Letter of Marque, are generally legal in their own lands.
  
 +<color #ed1c24>**NOTE:  These crew need regular wages, they are not (generally) pirates**</color>
  
 ++++Marines (Warrior-1) – soldiers who can be used as guards or for assault| ++++Marines (Warrior-1) – soldiers who can be used as guards or for assault|
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-===== Petty Officers =====+===== Unique Characters  =====
  
 +Unique Characters are more skilled than the crew, and may have PC classes, and have the potential to serve as Petty Officers.  The following examples are from [[https://www.d20pfsrd.com/| D20PFSRD]] However, evil aspects of alignment will be changed to Neutral.  They may well be the 'captain' of small vessels such as Keelers or fishing boats.
  
-The junior officers aboard a ship who oversee the day-to-day work of the vessel.  They are more skilled than the crew, and may have PC classes.  The following examples are from [[https://www.d20pfsrd.com/| D20PFSRD]] andn while they might be immediately useful, you might want to modify their skills and alignment to suit your game situation.  A petty officer may well be the 'captain' of small vessels such as a Shallop, River Boat, Pinnace, Great Launch or Area Patrol Boat.+Recruitment costs and DC will vary.  NOTE:  These are examples - and you may well get someone completely different.
  
-Recruitment costs and DC will vary+  * 1x Marine Artillerist - As Above, TN, will serve aboard a pirate vessel
- +  * 1x Artillerist (see PCG Character), will serve aboard pirate vessel
-Petty Officers will probably be L2/3 in character class, L3/4 in an NPC class   +  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-1/sail-master-human-druid-2/|Sailing Master'Mate]] 
- +  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/ex-sailor-and-restaurant-owner-human-expert-4/|Ex-Sailor, Disillusioned Innkeeper]] 
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/accomplished-angler-halfling-commoner-4/|Ship's Cook - swap Prof:Fishing for Sailor]] +  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/storm-pirate-half-orc-rogue-3/|Storm Pirate]]
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-1/human-rogue-2-smuggler/|Smugger/Quartermaster 1  - swap Handle Animal for Prof:Sailor]] +
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/pirate-smuggler-human-rogue-3/|Smuggler/quartermaster 2 - swap Stealth for Prof:Sailor]] +
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/ex-sailor-and-restaurant-owner-human-expert-4/|Watch Officer 1]] +
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/human-adept-4/|Watch Officer 2  - swap Prof:Fortune Teller for Prof:Sailor]] +
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/storm-pirate-half-orc-rogue-3/|Pirate]]+
   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/veteran-buccaneer-human-warrior-4/|Veteran Buccaneer]]   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-2/veteran-buccaneer-human-warrior-4/|Veteran Buccaneer]]
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-1/sail-master-human-druid-2/|Sailing Master]]+  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/pirate-officer-half-elf-bard-4/|Pirate Officer]] 
 +  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/river-cleric-human-cleric-4/|Ship's Priest]] 
  
-===== Officers ===== 
  
-The ship's Captain and their most trusted lieutenants.  They oversee the petty officers, take watches and can take responsibility for the ship when required. The following examples are from [[https://www.d20pfsrd.com/| D20PFSRD]] and  while they might be immediately useful //in some circumstances// you might want to modify their skills and alignment to suit your game situation.   +===== Captains =====
- +
-Recruitment costs and DC vary. +
- +
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/pirate-officer-half-elf-bard-4/|Pirate Officer]] +
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/river-cleric-human-cleric-4/|Ship's Priest]]  +
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-4/pirate-priest-cleric-5/|Pirate Priest]]+
  
-Characters of Level 5, or more, might Captain ships from commercial shipyards.  They often have an officer and petty officers to manage the ship for them.   Pirate and naval ships, or any vessel with a larger than average crew) need more officers than merchant vessels.+Characters of Level 5, or more, might Captain ships from commercial shipyards.  They often have an officer and petty officers to manage the ship for them.   Pirate and naval ships, or any vessel with a larger than average crew) need more officers than merchant vessels.  There are here to give some idea of who might command other vessels.
  
   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-4/longboat-captain/|Longship Captain]]   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-4/longboat-captain/|Longship Captain]]
pathfinder/off-the-shelf/ships_boats/shipscrews.1763628225.txt.gz · Last modified: by johnb