rules_background_and_cultures:campaign_rules:finance_plans
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| rules_background_and_cultures:campaign_rules:finance_plans [2023/07/16 08:57] – ↷ Page moved from finaroka:colonization_game:campaign_rules:finance_plans to rules_background_and_cultures:campaign_rules:finance_plans johnb | rules_background_and_cultures:campaign_rules:finance_plans [2023/07/17 09:49] (current) – removed johnb | ||
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| - | ====== Development Finances ====== | ||
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| - | The governor has instigated a series of incentives for settlers to try and encourage them to work on the development of the region, while the FFTC have reduced their criteria (in this region) | ||
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| - | <color # | ||
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| - | ===== Business / Adventuring Company ===== | ||
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| - | Have to find the right place for this later. | ||
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| - | If PCs don't want to sign a formal document - that's fine. Characters can still adventure together, work together, socialize together etc etc. However they (as a group) don't count as a business for the purposes of the Finance System. | ||
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| - | ===== Basics ===== | ||
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| - | * Each Character & Official group has their own development pot that must be tracked. | ||
| - | * NEED to check/test these values to see how they work out | ||
| - | * All taxes and fees are collected by the governor, FFTC or other organisation. | ||
| - | * Characters get 1bp into their development pot when they advance to L3, and another 1bp every time they advance a level. | ||
| - | * 1Build Point costs < | ||
| - | * 1 point of Plunder is worth standard GP value (Skull & Shackles rules) in cash OR 1.5 times the value as credit in the Development Pot. This can go into a personal or Party Development pot. | ||
| - | * Each development owned by a PC (personally) | ||
| - | * Each development owned by a Business that has an economic value, generates 20gp per point of Econ - or 30gp credit in the development pot - every time a PC, who is a formal member of the business, advances a level. | ||
| - | * PCs (or groups) can cash in development credit from their development Pot for half the GP value. | ||
| - | * PCs can borrow Developement Credit from other Characters (PC and NPC) or even take a loan. However, security must be offered again future income. | ||
| - | * 2000gp credit in a development pot, buys 1bp. | ||
| - | * - | ||
| - | ===== Reward programs ===== | ||
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| - | * Designed to encourage safe and economically viable expansion of the colony | ||
| - | * PCs may only sign up to one of these programs or schemes | ||
| - | * The rewards do balance out 0 see notes. | ||
| - | * An Adventuring company may sign up for __one__ of the Reward Schemes, if all of the members agree (Note probably best to choose one that is underrepresented in the group) | ||
| - | * **The Defender Reward Program** | ||
| - | * **The Community Reward Program** gives the PC 100gp credit (per Loy/Stab) into their development pot every time the PC levels up. ++Note| | ||
| - | * **The Production Reward Program** gives the PC 100gp credit (per Econ) into their development pot every time the PC levels up. But only for ++(manufacturing|Craft Workshops etc - does not include | ||
| - | * | ||
| - | * - **Note: | ||
| - | * **The FFTC Membership Scheme** | ||
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| - | * Lots of businesses aren't covered - but the Governor has covered (what she considers) to be the main bases - for secure expansion. | ||
rules_background_and_cultures/campaign_rules/finance_plans.1689490650.txt.gz · Last modified: by johnb
