rules_background_and_cultures:detailed_story_arc
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rules_background_and_cultures:detailed_story_arc [2023/07/16 08:57] – removed - external edit (Unknown date) 127.0.0.1 | rules_background_and_cultures:detailed_story_arc [2023/07/16 08:57] (current) – ↷ Page moved from finaroka:colonization_game:detailed_story_arc to rules_background_and_cultures:detailed_story_arc johnb | ||
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+ | The game setting will be loosely based on colonisation of the ‘New World’ and the Caribbean Pirate/ | ||
+ | * The PCs will come from the Hann Empire – a broad amalgam of my previous game settings, with a European feel to it. | ||
+ | * The main trading partner will be Pariah, a dwarf mine-hold, with metals and gems to export, however, it will trade with other people as well. The surface town of Pariah is an open trade town, populated by a number of humanoid races - many of whom would normally be considered enemies. | ||
+ | * The main ‘Competition in theatre’ will be | ||
+ | * Zakar – an amalgam of free cities with a North African/ | ||
+ | * Sinan - Settlers from an ‘oriental’ - trying to ‘escape’ from militaristic rule and establish their own free state. | ||
+ | * The ‘Home Team’ will be a Hobgoblin ‘Empire’ that dominates the new land. They have significant resources (both inland and on the coast) and will provide the main opposition to both Hann and Zaker. There will be a Drow ‘city’ below ground and there will (possibly) be other ‘civilisations’ further inland. | ||
+ | * Minor opposition – CE humanoid Tribes and Monsters - Orc Pirates, Goblin Raiders, Gnolls, Trolls, Giants, Evil Humanoids, Monsters, Dragons etc. | ||
+ | * The Neutrals, who can be converted to allies, consist of neutral tribes of humanoids – EG Neanderthals, | ||
+ | |||
+ | **Phase One** - Establishing a foothold. | ||
+ | Traders from the Hann Empire have already established a Stronghold in Finaroka - a well defended off shore trading town - This acts as the main hub and supply point for the settlers. | ||
+ | There is a second ‘stronghold’, | ||
+ | |||
+ | New characters spend their first few levels here, acting as crew/ | ||
+ | Their businesses and stronghold should be able to provide them with a enough income to help support their later activities. | ||
+ | |||
+ | **Phase two** - establish an inland merchant route. | ||
+ | Initially, the party will explore inland. | ||
+ | This may well attract the attention of the Sinan settlers to the South (who will have found a different route to the same sort of area). | ||
+ | At the end of this phase the party should have a secure (physically and financially) base with a supply line to Finaroka. - although it might be squeezed between the militaristic empires of the Hogblins and Sinan settlers. | ||
+ | |||
+ | **Phase Three** - Find (name of ruins) and secure access - probably starting around L10 | ||
+ | Now another aspect of the main story arc. One of the main sponsors is looking for an artefact (A Major Wangate) believed to be buried somewhere in this ruin. However, the full purpose isn’t explained to the party yet. They just need to find the ruins, and create a secure base (and supply line) there. | ||
+ | This will almost certainly involve contact with high level groups fro Sakar - who are after the same goal. (see the section | ||
+ | At the end of this phase, the party should have a secure base, possibly including the first level or two of the ruined dungeon, with a supply line all the way back to Finaroka. | ||
+ | |||
+ | **Phase 4** find the Wangate & destroy it. Probably starts around L12/13. | ||
+ | |||
+ | Good old-fashioned Dungeon Dive. It will include contact with the underdark, including Drow and other ‘evil denizens’. | ||
+ | |||
+ | |||
+ | **End of main story arc**! | ||