rules_background_and_cultures:factions:start
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules_background_and_cultures:factions:start [2023/07/16 08:57] – ↷ Page moved from finaroka:colonization_game:factions:start to rules_background_and_cultures:factions:start johnb | rules_background_and_cultures:factions:start [2024/06/19 09:14] (current) – [Backgrounds & Factions] johnb | ||
|---|---|---|---|
| Line 6: | Line 6: | ||
| ===== Backgrounds & Factions ===== | ===== Backgrounds & Factions ===== | ||
| - | Unless stated other wise, you can mix families and Factions. In some cases, you can mix Factions and Campaign Backgrounds. | + | Some potential backgrounds from the game world. In each cae, there is a Bonus Trait associated with the background, as a reward for working with the world. |
| - | [[Campaign Specific Backgrounds]] - Royal Blood, Noble, Pirate | ||
| - | [[Factions]] - Merchant, Military | + | <color # |
| + | Use these traits</ | ||
| - | ===== Families ===== | + | https:// |
| - | These are some of the most active, and widespread, human families in the empire. | + | ===== Noble Families ===== |
| - | ==== Campaign Traits | + | These are some of the most active, |
| - | and The families associated with them | + | |
| + | You are never close enough to the head of the family to gain and in-game advantage from your relationship to them :) | ||
| - | [[https:// | + | **Clan Marisi** are an old family, who once controlled swathes of land on the Far Coast, but were driven off by barbarian humanoids. Now the rump of the family based in **Angasa**, with their shipping business as the glue that binds them together. Members of the family are human (or half-human) and are bound together by family loyalty and an adherence to The Old Ways. Their family motto (loosely translated from an old Celtic language) is ‘In time we trust’. Campaign Trait: Gain +1 trait Bonus on Profession: Sailor and Profession: |
| - | **The House of Shay** are rulers of the city of Porter’s Bar, who have a storied | + | **House |
| - | [[https:// | + | **House Cartan** of **The Strongholds** were once led by, the almost legendary, Lady Luna Cartan, one of the most well respected wizards in the north. |
| - | **House | + | **House |
| - | **Clan Marisi** are an old family, who once controlled swathes of land on the Far Coast, but were driven off by barbarian humanoids. Now the rump of the family are spread far and wide, with their shipping business as the glue that binds them together. Members of the family are mainly human (or half-human) and are bound together by family loyalty and an adherence to The Old Ways. Their family motto (loosely translated from an old Celtic language) is ‘In time we trust’. Campaign Trait: Gain +1 trait Bonus on Profession: Sailor and Profession: | + | ===== Other Families ===== |
| - | **House | + | **House |
| - | **House Cartan** of The Strongholds were once led by, the almost legendary, Lady Luna Cartan, one of the most well respected wizards in the north. | ||
| - | **House Ventus** have are sorcerors of great reknown. | + | **The deKassen Family** traces its origin back to a half-orc adventurer made good. They own land and a number of small businesses in **West Telida**. Family members |
| - | **House Yitis** - have become established as a house without great titles or lands. Instead, small branches of the family operate as **soldiers and mercenaries**. Often a mix of all three. This is your chance to make a name for yourself. Your family have paid the passage, and you are expected to create a family base here. Trait benefit - Profession: | ||
| - | **The Nightsky Family** Your great-grandmother/ | ||
| - | |||
| - | **The deKassen Family** traces its origin back to a half-orc adventurer made good. They own land and minor titles, and have a financial interest in the **FFTC**. **Family members are all half-orcs** (Gagak’s blood runs deep) with an aptitude for music - many of whom train as bards. Their family motto is ‘From Whence We Came’. Campaign Trait: Gain +1 trait Bonus in three different performance skills. | ||
| - | |||
| - | **The Roth Family** have had a long a chequered past, in the early days travelling a lot to avoid the destruction of their home town, and then on from two other cities as they sought to throw an enemy wizard off of their track. | ||
| ==== Dwarf Clans ==== | ==== Dwarf Clans ==== | ||
| Line 69: | Line 62: | ||
| **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | ||
| - | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick | + | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick |
| ==== Halfling Families ==== | ==== Halfling Families ==== | ||
| Line 96: | Line 89: | ||
| [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | ||
| - | |||
| - | [[finaroka: | ||
| - | |||
| - | [[finaroka: | ||
| - | |||
rules_background_and_cultures/factions/start.1689490658.txt.gz · Last modified: by johnb
