rules_background_and_cultures:factions:start
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| rules_background_and_cultures:factions:start [2024/06/18 23:09] – [Backgrounds & Factions] johnb | rules_background_and_cultures:factions:start [2024/06/19 09:14] (current) – [Backgrounds & Factions] johnb | ||
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| ===== Backgrounds & Factions ===== | ===== Backgrounds & Factions ===== | ||
| - | ===== Families ===== | + | Some potential backgrounds from the game world. |
| - | These are some of the most active, and widespread, human families in the empire. | ||
| - | ==== Campaign Traits | + | <color #ed1c24> |
| - | and The families associated with them | + | Use these traits</ |
| + | https:// | ||
| - | [[https:// | + | ===== Noble Families ===== |
| - | **The House of Shay** | + | These are some of the most active, and widespread, human families in the empire. |
| - | [[https:// | + | You are never close enough to the head of the family to gain and in-game advantage from your relationship to them :) |
| - | **House Briganda** are rulers | + | **Clan Marisi** are an old family, who once controlled swathes |
| - | **Clan Marisi** are an old family, who once controlled swathes of land on the Far Coast, but were driven off by barbarian humanoids. Now the rump of the family | + | **House Maistre** are a human, noble, family with a chequered history. |
| - | **House | + | **House |
| - | **House | + | **House |
| - | **House Ventus** have are sorcerors of great reknown. | + | ===== Other Families ===== |
| - | **House Yitis** - have become established as a house without great titles or lands. Instead, small branches of the family operate as **soldiers and mercenaries**. Often a mix of all three. This is your chance to make a name for yourself. Your family have paid the passage, and you are expected to create a family base here. Trait benefit | + | **House Yitis** - have become established as a house without great titles or lands. Instead, small branches of the family operate as soldiers and mercenaries |
| - | **The Nightsky Family** Your great-grandmother/ | ||
| - | **The deKassen Family** traces its origin back to a half-orc adventurer made good. They own land and minor titles, and have a financial interest | + | **The deKassen Family** traces its origin back to a half-orc adventurer made good. They own land and a number of small businesses |
| - | **The Roth Family** have had a long a chequered past, in the early days travelling a lot to avoid the destruction of their home town, and then on from two other cities as they sought to throw an enemy wizard off of their track. | ||
| ==== Dwarf Clans ==== | ==== Dwarf Clans ==== | ||
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| **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | ||
| - | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in the strongholds. | + | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in ?the strongholds?. Every member of the family has an affinity |
| ==== Halfling Families ==== | ==== Halfling Families ==== | ||
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| [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | ||
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| - | [[The Imperial Faction]] - intent on securing and control land, secure | ||
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| - | [[The Independents]] - If you are fed up with the Empire, and/or can't see any future there for you - this might be the faction for you. | ||
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rules_background_and_cultures/factions/start.1718744955.txt.gz · Last modified: by johnb
