rules_background_and_cultures:factions:start
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| rules_background_and_cultures:factions:start [2024/06/18 23:26] – johnb | rules_background_and_cultures:factions:start [2024/06/19 09:14] (current) – [Backgrounds & Factions] johnb | ||
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| ===== Backgrounds & Factions ===== | ===== Backgrounds & Factions ===== | ||
| - | Some potential backgrounds from the game world. | + | Some potential backgrounds from the game world. |
| - | ===== Noble Families ===== | ||
| - | These are some of the most active, and widespread, human families in the empire. | + | <color # |
| + | Use these traits</color> | ||
| + | https:// | ||
| + | ===== Noble Families ===== | ||
| + | These are some of the most active, and widespread, human families in the empire. | ||
| + | You are never close enough to the head of the family to gain and in-game advantage from your relationship to them :) | ||
| + | **Clan Marisi** are an old family, who once controlled swathes of land on the Far Coast, but were driven off by barbarian humanoids. Now the rump of the family based in **Angasa**, with their shipping business as the glue that binds them together. Members of the family are human (or half-human) and are bound together by family loyalty and an adherence to The Old Ways. Their family motto (loosely translated from an old Celtic language) is ‘In time we trust’. Campaign Trait: Gain +1 trait Bonus on Profession: Sailor and Profession: | ||
| + | **House Maistre** are a human, noble, family with a chequered history. | ||
| + | **House Cartan** of **The Strongholds** were once led by, the almost legendary, Lady Luna Cartan, one of the most well respected wizards in the north. | ||
| - | **Clan Marisi** are an old family, who once controlled swathes | + | **House Ventus** are sorcerors |
| - | **House Maistre** are a noble family with a chequered history. | + | ===== Other Families ===== |
| - | **House | + | **House |
| - | **House Ventus** have are sorcerors of great reknown. | ||
| - | **House Yitis** - have become established as a house without great titles or lands. Instead, | + | **The deKassen Family** traces its origin back to a half-orc adventurer made good. They own land and a number of small businesses in **West Telida**. Family members are all half-orcs (Gagak’s blood runs deep) with an aptitude |
| - | **The Nightsky Family** Your great-grandmother/ | ||
| - | **The deKassen Family** traces its origin back to a half-orc adventurer made good. They own land and minor titles, and have a financial interest in the **FFTC**. **Family members are all half-orcs** (Gagak’s blood runs deep) with an aptitude for music - many of whom train as bards. Their family motto is ‘From Whence We Came’. Campaign Trait: Gain +1 trait Bonus in three different performance skills. | ||
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| - | **The Roth Family** have had a long a chequered past, in the early days travelling a lot to avoid the destruction of their home town, and then on from two other cities as they sought to throw an enemy wizard off of their track. | ||
| ==== Dwarf Clans ==== | ==== Dwarf Clans ==== | ||
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| **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | ||
| - | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in the strongholds. | + | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in ?the strongholds?. Every member of the family has an affinity |
| ==== Halfling Families ==== | ==== Halfling Families ==== | ||
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| [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | ||
| - | |||
| - | [[The Imperial Faction]] - intent on securing and control land, secure | ||
| - | |||
| - | [[The Independents]] - If you are fed up with the Empire, and/or can't see any future there for you - this might be the faction for you. | ||
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rules_background_and_cultures/factions/start.1718746015.txt.gz · Last modified: by johnb
