rules_background_and_cultures:factions:start
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| rules_background_and_cultures:factions:start [2024/06/18 23:47] – [Other Families] johnb | rules_background_and_cultures:factions:start [2024/06/19 09:14] (current) – [Backgrounds & Factions] johnb | ||
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| ===== Backgrounds & Factions ===== | ===== Backgrounds & Factions ===== | ||
| - | Some potential backgrounds from the game world. | + | Some potential backgrounds from the game world. |
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| + | Use these traits</ | ||
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| + | https:// | ||
| ===== Noble Families ===== | ===== Noble Families ===== | ||
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| You are never close enough to the head of the family to gain and in-game advantage from your relationship to them :) | You are never close enough to the head of the family to gain and in-game advantage from your relationship to them :) | ||
| - | **Clan Marisi** are an old family, who once controlled swathes of land on the Far Coast, but were driven off by barbarian humanoids. Now the rump of the family | + | **Clan Marisi** are an old family, who once controlled swathes of land on the Far Coast, but were driven off by barbarian humanoids. Now the rump of the family |
| - | **House Maistre** are a human, noble, family with a chequered history. | + | **House Maistre** are a human, noble, family with a chequered history. |
| - | **House Cartan** of The Strongholds were once led by, the almost legendary, Lady Luna Cartan, one of the most well respected wizards in the north. | + | **House Cartan** of **The Strongholds** were once led by, the almost legendary, Lady Luna Cartan, one of the most well respected wizards in the north. |
| - | **House Ventus** are sorcerors of great renown. | + | **House Ventus** are sorcerors of great renown. |
| ===== Other Families ===== | ===== Other Families ===== | ||
| - | **House Yitis** - have become established as a house without great titles or lands. Instead, small branches of the family operate as soldiers and mercenaries in the border areas of The Strongholds. | + | **House Yitis** - have become established as a house without great titles or lands. Instead, small branches of the family operate as soldiers and mercenaries in the border areas of The Strongholds. |
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| **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | ||
| - | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in the strongholds. | + | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in ?the strongholds?. Every member of the family has an affinity |
| ==== Halfling Families ==== | ==== Halfling Families ==== | ||
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| [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | ||
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| - | [[The Imperial Faction]] - intent on securing and control land, secure | ||
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| - | [[The Independents]] - If you are fed up with the Empire, and/or can't see any future there for you - this might be the faction for you. | ||
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rules_background_and_cultures/factions/start.1718747229.txt.gz · Last modified: by johnb
