rules_background_and_cultures:factions:start
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| rules_background_and_cultures:factions:start [2024/06/18 23:49] – [Noble Families] johnb | rules_background_and_cultures:factions:start [2024/06/19 09:14] (current) – [Backgrounds & Factions] johnb | ||
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| ===== Backgrounds & Factions ===== | ===== Backgrounds & Factions ===== | ||
| - | Some potential backgrounds from the game world. | + | Some potential backgrounds from the game world. |
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| + | Use these traits</ | ||
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| + | https:// | ||
| ===== Noble Families ===== | ===== Noble Families ===== | ||
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| You are never close enough to the head of the family to gain and in-game advantage from your relationship to them :) | You are never close enough to the head of the family to gain and in-game advantage from your relationship to them :) | ||
| - | **Clan Marisi** are an old family, who once controlled swathes of land on the Far Coast, but were driven off by barbarian humanoids. Now the rump of the family based in Angasa, with their shipping business as the glue that binds them together. Members of the family are human (or half-human) and are bound together by family loyalty and an adherence to The Old Ways. Their family motto (loosely translated from an old Celtic language) is ‘In time we trust’. Campaign Trait: Gain +1 trait Bonus on Profession: Sailor and Profession: | + | **Clan Marisi** are an old family, who once controlled swathes of land on the Far Coast, but were driven off by barbarian humanoids. Now the rump of the family based in **Angasa**, with their shipping business as the glue that binds them together. Members of the family are human (or half-human) and are bound together by family loyalty and an adherence to The Old Ways. Their family motto (loosely translated from an old Celtic language) is ‘In time we trust’. Campaign Trait: Gain +1 trait Bonus on Profession: Sailor and Profession: |
| - | **House Maistre** are a human, noble, family with a chequered history. | + | **House Maistre** are a human, noble, family with a chequered history. |
| - | **House Cartan** of The Strongholds were once led by, the almost legendary, Lady Luna Cartan, one of the most well respected wizards in the north. | + | **House Cartan** of **The Strongholds** were once led by, the almost legendary, Lady Luna Cartan, one of the most well respected wizards in the north. |
| - | **House Ventus** are sorcerors of great renown. | + | **House Ventus** are sorcerors of great renown. |
| ===== Other Families ===== | ===== Other Families ===== | ||
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| **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | **The Pipwhistle Family** tracing their heritage back to a gnome called Inky who spent much of his life with a travelling circus as a ventriloquist and itinerant crafter. | ||
| - | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in the strongholds. | + | **The Smiggles Family** trace their origin back to the Matriarch, Ellywick Smiggles, who ran a successful jeweller in Hapsburg, in ?the strongholds?. Every member of the family has an affinity |
| ==== Halfling Families ==== | ==== Halfling Families ==== | ||
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| [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | [[FFTC]] - The Far Flung Trading Company - A group of adventurous traders and their allies, intent on establishing a viable trading network in the region. | ||
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| - | [[The Imperial Faction]] - intent on securing and control land, secure | ||
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| - | [[The Independents]] - If you are fed up with the Empire, and/or can't see any future there for you - this might be the faction for you. | ||
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rules_background_and_cultures/factions/start.1718747343.txt.gz · Last modified: by johnb
