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skull_shacklesrpol:crew_management [2025/11/12 21:54] – [Paying your crew] johnbskull_shacklesrpol:crew_management [2025/12/01 10:53] (current) johnb
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 At some point, you will need to acquire more crew. You may do so at any port or settlement, or upon the successful capture of another ship, by making a DC 20 Bluff (to trick sailors on board), Diplomacy (to convince people to join the crew), or Intimidate (to press-gang new crew) check. Each such check takes 1 full day, and a successful check results in 1d4+2 new crew members for your ship. Depending on where you recruit, you will get crew with slightly different job titles and builds, although that doesn't make any difference when it comes down to fighting or managing the crew (but it makes it a bit more fun for me).  There might be Shipmates, Sailors, Pirates, Buccaneers, etc.  Roll on the following tables. At some point, you will need to acquire more crew. You may do so at any port or settlement, or upon the successful capture of another ship, by making a DC 20 Bluff (to trick sailors on board), Diplomacy (to convince people to join the crew), or Intimidate (to press-gang new crew) check. Each such check takes 1 full day, and a successful check results in 1d4+2 new crew members for your ship. Depending on where you recruit, you will get crew with slightly different job titles and builds, although that doesn't make any difference when it comes down to fighting or managing the crew (but it makes it a bit more fun for me).  There might be Shipmates, Sailors, Pirates, Buccaneers, etc.  Roll on the following tables.
 +
 +For every 10 points of Infamy, you get a +1 bonus to ONE of the following crew selection rolls.
  
 ^Recruiting in a city or metropolis - roll 2d4 for each recruit.|||| ^Recruiting in a city or metropolis - roll 2d4 for each recruit.||||
-|2|Veteran Pirate|Warrior 3| | +|2|Unique Character|Varies|Varies 
-|3|Buccaneer|Fighter 2|Siege engines | +|3|Deck Hand|Commoner2| Some experience of ships. | 
-|4|ex-Galley Slave|Commoner-3|General skills | +|4|Sailor|Expert2|Sailing | 
-|5|Pirate|Warrior2| | +|5|shipmate|Warrior1/Expert1|Profession / Craft | 
-|6|Sailor|Warrior1/Expert1|Sailing | +|6|Pirate|Warrior2| | 
-|7|shipmate|Warrior1/Expert1|Shipbuilding +|7|Galley Rower|Commoner2|some experience of ships, General skills | 
-|8|Unique Character / Veteran Buccaneer|PC class - 3|Varies |+|8|Buccaneer|Fighter 2|Siege engines | 
 + 
 + 
 +^Recruiting in a town - roll d6 for each recruit.|||| 
 +|1|Galley Rower|Commoner2|some experience of ships, General skills | 
 +|2|Deck Hand|Commoner2Some experience of ships. 
 +|3|Fisher|Commoner-2| Prof Fishing | 
 +|4|Sailor|Expert2|Sailing | 
 +|5|shipmate|Warrior1/Expert1|Profession / Craft 
 +|6|Pirate|Warrior2| |
  
-^Recruiting in a town - roll d4 for each recruit.|||| 
-|1|ex-Galley Slave|Commoner-3|General skills | 
-|2|Pirate|Warrior2| | 
-|3|Sailor|Warrior1/Expert1|Sailing | 
-|4|shipmate|Warrior1/Expert1|Shipbuilding | 
  
 ^Recruiting in a village - roll d4 for each recruit.|||| ^Recruiting in a village - roll d4 for each recruit.||||
-|1|ex-Galley Slave|Commoner-3|General skills +|1|Land Lubber|Commoner1No sailing / sea experience. No craft or profession. 
-|2|Fisher|Commoner-2| | +|2|Galley Rower|Commoner2|some experience of ships, General skills 
-|3|Sailor|Warrior1/Expert1|Sailing +|3|Fisher|Commoner2Prof Fishing 
-|4|shipmate|Warrior1/Expert1|Shipbuilding |+|4|Deck Hand|Commoner2Some experience of ships. | 
  
  
 ===== Paying your crew ===== ===== Paying your crew =====
  
-Unlike many other NPC hirelings, pirate crews do not have a daily wage. Instead, they are paid shares of the ship’s plunder taken in acts of piracy, when that plunder is sold. Rather than try to recreate the complexity of share amounts for historical pirate crews, the PCs must deduct the appropriate amount  each time they sell **[[skull_shackles:plunder|Plunder]]**. This represents the shares of the plunder paid out to the crew, regardless of the actual amount of gold received for its sale.  This Adventure Path assumes that the PCs follow these guidelines to keep their crew happy and well paid. It is left to the GM to decide how a crew reacts if the PCs do not pay them plunder on a regular basis. +Unlike many other NPC hirelings, pirate crews do not have a daily wage. Instead, they are paid shares of the ship’s plunder taken in acts of piracy, when that plunder is sold. Rather than try to recreate the complexity of share amounts for historical pirate crews, the PCs must deduct the appropriate amount  each time they sell **[[skull_shacklesrpol:plunder|Plunder]]**. This represents the shares of the plunder paid out to the crew, regardless of the actual amount of gold received for its sale.  This Adventure Path assumes that the PCs follow these guidelines to keep their crew happy and well paid. It is left to the GM to decide how a crew reacts if the PCs do not pay them plunder on a regular basis. 
  
-||  Crew Shares Table  +**Note:**  Crew does not include officers.  Officers get the rest to spend between them.  If you appoint an NPC as an officer, they expect at least 1x Plunder each time you sell.
-|Crew Number| Plunder Share| +
-|   <25  Plunder |+
  
 +^  **Crew Shares Table**  ||
 +|  **Crew Number**  |  **Plunder Share**  |
 +|   <25  |  1 Plunder  |
 +|   26-35  |  1.5 Plunder  |
 +|   36-45  |  2 Plunder  |
 +|   46-55  |  2.5 Plunder  |
 ===== Day-to-day ===== ===== Day-to-day =====
  
skull_shacklesrpol/crew_management.1762980853.txt.gz · Last modified: by johnb