skull_shacklesrpol:crew_management
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| skull_shacklesrpol:crew_management [2025/11/12 21:57] – [Paying your crew] johnb | skull_shacklesrpol:crew_management [2025/12/01 10:53] (current) – johnb | ||
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| At some point, you will need to acquire more crew. You may do so at any port or settlement, or upon the successful capture of another ship, by making a DC 20 Bluff (to trick sailors on board), Diplomacy (to convince people to join the crew), or Intimidate (to press-gang new crew) check. Each such check takes 1 full day, and a successful check results in 1d4+2 new crew members for your ship. Depending on where you recruit, you will get crew with slightly different job titles and builds, although that doesn' | At some point, you will need to acquire more crew. You may do so at any port or settlement, or upon the successful capture of another ship, by making a DC 20 Bluff (to trick sailors on board), Diplomacy (to convince people to join the crew), or Intimidate (to press-gang new crew) check. Each such check takes 1 full day, and a successful check results in 1d4+2 new crew members for your ship. Depending on where you recruit, you will get crew with slightly different job titles and builds, although that doesn' | ||
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| + | For every 10 points of Infamy, you get a +1 bonus to ONE of the following crew selection rolls. | ||
| ^Recruiting in a city or metropolis - roll 2d4 for each recruit.|||| | ^Recruiting in a city or metropolis - roll 2d4 for each recruit.|||| | ||
| - | |2|Veteran Pirate|Warrior 3| | | + | |2|Unique Character|Varies|Varies |
| - | |3|Buccaneer|Fighter 2|Siege engines | | + | |3|Deck Hand|Commoner2| Some experience of ships. | |
| - | |4|ex-Galley | + | |4|Sailor|Expert2|Sailing | |
| - | |5|Pirate|Warrior2| | | + | |5|shipmate|Warrior1/ |
| - | |6|Sailor|Warrior1/ | + | |6|Pirate|Warrior2| | |
| - | |7|shipmate|Warrior1/ | + | |7|Galley Rower|Commoner2|some experience of ships, General skills | |
| - | |8|Unique Character / Veteran Buccaneer|PC class - 3|Varies | + | |8|Buccaneer|Fighter 2|Siege engines | |
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| + | |||
| + | ^Recruiting in a town - roll d6 for each recruit.|||| | ||
| + | |1|Galley | ||
| + | |2|Deck Hand|Commoner2| Some experience of ships. | ||
| + | |3|Fisher|Commoner-2| Prof Fishing | | ||
| + | |4|Sailor|Expert2|Sailing | | ||
| + | |5|shipmate|Warrior1/ | ||
| + | |6|Pirate|Warrior2| | | ||
| - | ^Recruiting in a town - roll d4 for each recruit.|||| | ||
| - | |1|ex-Galley Slave|Commoner-3|General skills | | ||
| - | |2|Pirate|Warrior2| | | ||
| - | |3|Sailor|Warrior1/ | ||
| - | |4|shipmate|Warrior1/ | ||
| ^Recruiting in a village - roll d4 for each recruit.|||| | ^Recruiting in a village - roll d4 for each recruit.|||| | ||
| - | |1|ex-Galley Slave|Commoner-3|General skills | + | |1|Land Lubber|Commoner1| No sailing / sea experience. No craft or profession. |
| - | |2|Fisher|Commoner-2| | | + | |2|Galley Rower|Commoner2|some experience of ships, General skills |
| - | |3|Sailor|Warrior1/ | + | |3|Fisher|Commoner2| Prof Fishing |
| - | |4|shipmate|Warrior1/ | + | |4|Deck Hand|Commoner2| Some experience of ships. |
| ===== Paying your crew ===== | ===== Paying your crew ===== | ||
| - | Unlike many other NPC hirelings, pirate crews do not have a daily wage. Instead, they are paid shares of the ship’s plunder taken in acts of piracy, when that plunder is sold. Rather than try to recreate the complexity of share amounts for historical pirate crews, the PCs must deduct the appropriate amount | + | Unlike many other NPC hirelings, pirate crews do not have a daily wage. Instead, they are paid shares of the ship’s plunder taken in acts of piracy, when that plunder is sold. Rather than try to recreate the complexity of share amounts for historical pirate crews, the PCs must deduct the appropriate amount |
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| + | **Note: | ||
| - | |! | + | ^ |
| - | | **Crew Number** | + | | **Crew Number** |
| - | | < | + | | < |
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| ===== Day-to-day ===== | ===== Day-to-day ===== | ||
skull_shacklesrpol/crew_management.1762981029.txt.gz · Last modified: by johnb
