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skull_shacklesrpol:crew_overview

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skull_shacklesrpol:crew_overview [2025/11/12 22:56] johnbskull_shacklesrpol:crew_overview [2025/11/20 09:13] (current) johnb
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 **Captain**- the face of the ship, in command, appoints the officers and often has the final word.  However, the Captain of a pirate vessel is elected by the crew and  rules by consent of the majority.  Equally, they could be ‘sacked’  (perhaps violently) by the crew – if the crew are strong enough to get away with it. **Captain**- the face of the ship, in command, appoints the officers and often has the final word.  However, the Captain of a pirate vessel is elected by the crew and  rules by consent of the majority.  Equally, they could be ‘sacked’  (perhaps violently) by the crew – if the crew are strong enough to get away with it.
  
-**Officers** – Generally called Sir (or Ma’am), they are the Captain’s appointment and his advisors; they run the ship on his behalf.+**Officers** – Generally called Sir (or Ma’am), they are the Captain’s appointment and his advisors; they run the ship on his behalf.  However, PCs can double up, or roles can be ommitted.  Captain James Cook, for example, was his own Pursar (one of the key responsibilities on a naval vessel)
   * Sailing Master – Navigation, course setting, ship handling.   * Sailing Master – Navigation, course setting, ship handling.
   * Ship’s Magister - Deployment of magic generally and for use in battle.   * Ship’s Magister - Deployment of magic generally and for use in battle.
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   * Lieutenant – Oversees military personnel.   * Lieutenant – Oversees military personnel.
   * Ship’s Surgeon – Looks after crew health, fixes injuries.   * Ship’s Surgeon – Looks after crew health, fixes injuries.
 +  * Weather Witch - manipulates the weather.
   * Quartermaster – Keeps track of gear / cargo / plunder.   * Quartermaster – Keeps track of gear / cargo / plunder.
  
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   * Armourer  (Quartermaster)   * Armourer  (Quartermaster)
   * Sgt at Arms (Lieutenant / Captain)   * Sgt at Arms (Lieutenant / Captain)
 +
 +**Special Crew**
   * Marines – Ftr-2 (Lieutenant / Sgt at Arms) – military folk, who are trained to fight at sea and act as corporals for boarding parties.  Skilled with siege engines.     * Marines – Ftr-2 (Lieutenant / Sgt at Arms) – military folk, who are trained to fight at sea and act as corporals for boarding parties.  Skilled with siege engines.  
   * Buccaneers – Ftr-2  (Lieutenant / Sgt at Arms) – Pirates who have learned to use siege engines and act as corporals for boarding parties.   * Buccaneers – Ftr-2  (Lieutenant / Sgt at Arms) – Pirates who have learned to use siege engines and act as corporals for boarding parties.
 +  * Cabin Boy/Girl - the Captain's servant.
  
-**General Crew** - they expect to be disciplined, and non-lethal damage, as a punishment, is seen as an occupational hazard.+**General Crew** - they expect to be disciplined, and non-lethal damage, as a punishment, is seen as an occupational hazard.  (Bosun / Sailing Master)
   * Riggers – Better trained crew who climb the rigging and look after the sails.   * Riggers – Better trained crew who climb the rigging and look after the sails.
     * Sailors – Expert-2 – with specialist sailing skills.     * Sailors – Expert-2 – with specialist sailing skills.
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   * Swabs – Crew who undertake deck work, cleaning etc.  They probably have basic seamanship skills and can help crew artillery / siege engines.   * Swabs – Crew who undertake deck work, cleaning etc.  They probably have basic seamanship skills and can help crew artillery / siege engines.
     * Deckhands – Commoner-2 – Know their way around ships and boats.     * Deckhands – Commoner-2 – Know their way around ships and boats.
-    * Rowers - Commoner-– often commoners who were rowers on slave galleys.+    * Rowers - Commoner-– Some experience of ships and boats, often galleys.  Maybe an ex-slave..
     * Fishers - Commoner-2 - comfortable at sea, know their way around boats, Prof:Fishing.     * Fishers - Commoner-2 - comfortable at sea, know their way around boats, Prof:Fishing.
-    * Lubber - Commoner-1 - no pervious experience of the sea.+    * Lubber - Commoner-1 - no previous experience of the sea.
  
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