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thistletop:bramble-warren

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thistletop:bramble-warren [2025/02/11 17:47] johnbthistletop:bramble-warren [2025/06/05 22:28] (current) johnb
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 However, that leaves a lot of space that can be filled later.  It might be that we choose to put houses or a tenement there, or we could provide core businesses to support residents of any village that develops.  There is certainly space for a few trade shops, such as a Bowyer/Fletcher, a Leather Worker  and/or a Smoke Shop (creating and trading in smoked fish, meat, garlic etc etc).    However, that leaves a lot of space that can be filled later.  It might be that we choose to put houses or a tenement there, or we could provide core businesses to support residents of any village that develops.  There is certainly space for a few trade shops, such as a Bowyer/Fletcher, a Leather Worker  and/or a Smoke Shop (creating and trading in smoked fish, meat, garlic etc etc).   
  
-I note that we will have about 100x 5ft-squares that can be used for development in the cleared area. That could easily fit two trade shops and a ++Lodging House|(based on a tenement, with two lodgings and a bedroom for the manager, replacing the 4x bunk Rooms)++ Counting the people housed inside Thistletop, assuming a twenty person garrison) that just about takes us to Village size. We would be able to develop enough buildings, outside the boudary to build a fishing settlementoof the same size, without getting to Town status.  (according to the size ranges on the PF webpage)+I note that we will have about 100x 5ft-squares that can be used for development in the cleared area. That could easily fit two trade shops and a ++Lodging House|(based on a tenement, with two lodgings and a bedroom for the manager, replacing the 4x bunk Rooms)++  Counting the people housed inside Thistletop, (and assuming a twenty-person garrison) that just about takes us to Village size. We would be able to develop enough buildings, outside the boundary to build a fishing 'district'of the same size, without getting to Town status.  (according to the size ranges on the PF webpage) 
 + 
 +{{:thistletop:thistlebailey2_potential.png?200 |}}  This is one possiblity for further development of the 'bailey' area, with the lodgings, two trade shops and a garden (split into two sections).  One of the Trade Shops could be swapped out for a small warehouse & shop, that might be the start of a trade based for Able - however, that will depend (on some extent) to whether our small population can support a 'general store' - although we will certainly have some items to trade into Sandpoint.  This would include items from the Wood shop, and from a trade shop (I favour a Bowyer/Fletcher) a few dried herbs from Dru.  If we go for two trade shops  I think I would add Basketwork in the second, and there are bound to be reeds, withies etc in the forest / river area.  :)  There is plenty of time to add a fish shed (Trade workshop) for preserved fish and a Tannery for leather treatment, and a dock when we start on the associated settlement. 
 + 
 +However, what is built there, and how it is funded, is something for later discussion.   
 + 
 +Population calculated on ... 
 + 
 +**Thistletop** - 2x barracks = 20 troops.  5 x servants.  Robyn, Velma, Dru, Pidget & Goblin. Total = 25. Other rooms are assumed to be for visitors (inc PCs)\\ 
 +**Bramble-Bailey** - Inn, potentially, 21 (Bedroom, Lodgings & 10 itinerants in the common room).  Lodging house - 21 (2x Lodgings, 1x Bedroom) = 42 \\ 
 +**Potential Total** = 67 (Plus PCs as regular visitors).  Village Population = 60 -> 200.
  
-However, what is built there, and how it is funded, is something for later discussion. 
  
thistletop/bramble-warren.1739292462.txt.gz · Last modified: by johnb