thistletop:citadel
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| thistletop:citadel [2025/02/09 15:04] – [Overview] johnb | thistletop:citadel [2025/08/01 11:52] (current) – [Garrison] johnb | ||
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| Museum Guards/ | Museum Guards/ | ||
| - | **Guard Thistletop: | + | **Guard Thistletop: |
| + | Investment cost: 177gp | ||
| - | **Active Patrols:** Guards will only defend | + | **Active Patrols:** Guards will only defend |
| - | Total Investment Cost: 297gp | + | Investment Cost: 120gp |
| - | ===== Improved Defences ===== | + | That is probably enough (supplemented by Sir Robyn, Dru and Velma) to guard Thistletop and Bramblewarren. |
| - | If we want to improve defence, we must undertake further building work. However, there is no space left on the ground floor, and the basement (and catacombs) are not really a viable option, so we will have to build new. To improve the guards, we need another bunk room and an armoury, which is much cheaper than buying decent gear separately. | + | ===== Improved Patrols ===== |
| - | If we build the Armoury in the ‘notch’ between C11 and C15, we can build a Bunk Room as a second floor above that and C15, that will cost 790gp. | + | If we choose to develop Bramblewarren, we will need to provide security for the people who live there and the goods they produce. |
| - | If we decide we need more security and better access control, we can guild a gatehouse, which will give an extra high point, and give us the option | + | |
| - | **Personnel: | + | The Bunk room costs 400gp and (if Artifex is being nice) might fit in the upper section |
| - | * 5x Civilian Guards (Commoner1 or Expert1) with truncheons | + | The Armoury cost 390gp, |
| - | * 5x Guards (warrior1, with our light gear) to act as the guard for Thistletop | + | |
| - | * 5x Soldiers (Warrior1, with armoury gear) to conduct local area patrols (including any outlaying buildings, such as a hamlet or village) | + | |
| - | * 5x Skirmishers | + | |
| - | Ideally, I would like to spend another 120gp to upgrade the Guards to soldiers (still with our light gear) just to add a bit more flexibility. | + | ===== Strengthen Thistletop ===== |
| + | There are a few options that we could use to strengthen Thistletop and make it more defensible. | ||
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| + | Guard Posts give a +1 bonus on Initiative checks and on Perception checks against intruders at the Guard Post and cost 320gp. | ||
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| + | Thistletop is described as a //' | ||
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| + | We could build a gatehouse (630gp), if we decide we need more security and better access control. | ||
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| + | ===== Garrison ===== | ||
| + | |||
| + | This section needed rethinking. | ||
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| + | We might need to negotiate non-standard gear for soldiers and guards. | ||
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| + | I think a garrison of < | ||
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| + | * 5x Civilian Guards (Commoner1 or Expert1) with truncheons and slings act as museum guards, guides and house guards for Thistletop. | ||
| + | * 5x Guards (warrior1, with our light gear) to act as Guards for Thistletop and bramble Bramblewarren. That upgrade to armoury gear, when we get it) (cost 100gp plus wages) | ||
| + | * 5x Soldiers (Warrior1, with armoury gear) to conduct local area patrols and help guard Able’s trade caravans. (cost 220gp plus wages) | ||
| + | * < | ||
| + | * Ideally, I would like another 5x Soldiers (Warrior1, with armoury gear) to strengthen | ||
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| + | We start with Commoner watchmen, upgrade to Expert Security Guards, guards, and finally soldiers | ||
thistletop/citadel.1739109890.txt.gz · Last modified: by johnb
