JohnB's Games

Role-Playing, my way.

User Tools

Site Tools


thistletop:citadel

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
thistletop:citadel [2025/06/06 08:59] – [Garrison] johnbthistletop:citadel [2025/08/01 11:52] (current) – [Garrison] johnb
Line 20: Line 20:
 Investment cost: 177gp Investment cost: 177gp
  
-**Active Patrols:** Guards will only defend an area, we need soldiers to actually go out and look for, and engage, enemies.  Upgrading the military guard to soldiers (Cost 120gp) means we can have simple patrols around the area.  However, they are Warrior-1 and not well armed or armoured, so patrols would have to be limited to areas around Thistletop.  Drusilla, her dogs and a couple of Soldiers make up a basic patrol unit.  That still leaves 3x soldiers and 5x civilian guards at Thistletop.  One or two could also be deployed as caravan guards to facilitate Able’s trade plans.\\+**Active Patrols:** Guards will only defend an area, we need soldiers to actually go out and look for, and engage, enemies.  Upgrading the military guard to soldiers (Costs an extra 120gp) means we can have simple patrols around the area.   Drusilla, her dogs and a couple of Soldiers make up a basic patrol unit.  That still leaves 3x soldiers and 5x civilian guards at Thistletop/Bramblewarren.  One or two could also be deployed as caravan guards to facilitate Able’s trade plans.\\
 Investment Cost: 120gp   Investment Cost: 120gp  
  
-That is probably enough (supplemented by Sir Robyn, Dru and Velma) to defend the Thistletop as a citadel.  But not enough to  keep the road and forest clear, or build a settlement.  +That is probably enough (supplemented by Sir Robyn, Dru and Velma) to guard Thistletop and Bramblewarren.  But not enough to  keep the road and forest clear, or build a settlement.  
  
 ===== Improved Patrols ===== ===== Improved Patrols =====
Line 48: Line 48:
 ===== Garrison ===== ===== Garrison =====
  
-I think a garrison of twenty would be sufficient –  Howeverthese extra troops could be added gradually.  +This section needed rethinking.  It was written without consideration to wages - L3 warriors are really expensive -  even if we take board and lodging into account.  Reduced to a garrison of fifteen, all at L1.  Possibly rising to 20but adding more L1 soldiers.  
  
-  * 5x Civilian Guards (Commoner1 or Expert1) with truncheons and slings act as museum guards and guides.  Note:  We can equip commoners like this, even though they might have attack penalties.  (we already have these from the Simple Defence plans) +We might need to negotiate non-standard gear for soldiers and  guards.  The normal gear isn't particularly suitable for our needs and terrain.  Lighter gearperhaps with a missile weapon (at least for some of the troops)  would be better.  Perhaps something like  Studded LeatherBuckler, Light Cross Bow and short sword?  However, have to check on costs and make sure they are equivalent and within range for the NPCs level.
-  * 5x Guards (warrior1, with our light gear) to act as House Guards for Thistletop  (cost 100gp) +
-  * 5x Soldiers (Warrior1, with armoury gear) to conduct local area patrols (including any outlaying buildings, such as hamlet or village) and help guard Able’s caravans. (we already have the personnel from the Simple Defence plans) +
-  * 5x Skirmishers (Warrior3, with armoury gear) who keep the forest clear of threats and help guard Able’s caravans.  (cost 360gp) +
-  +
-We start with guardsupgrade to soldiers and then Skirmishers - which adds a nice little ++Career Development path|(Yeah.  know I take things to extremes sometimes)++ for our troops  :).  We could spend another 120gp to upgrade the Guards to soldiers (still with our light gear)  just to add a bit more flexibility.  But I am not sure if that is necessary.+
  
 +I think a garrison of <del>twenty</del> fifteen will be sufficient –  However, these extra troops could be added gradually.  
 +
 +  * 5x Civilian Guards (Commoner1 or Expert1) with truncheons and slings act as museum guards, guides and house guards for Thistletop.  Note:  We can equip commoners like this, even though they might have attack penalties, It we have experts, we can arm them more effectively, in case of attack.  (we already have these from the Simple Defence plans)
 +  * 5x Guards (warrior1, with our light gear) to act as Guards for Thistletop and bramble Bramblewarren. That upgrade to armoury gear, when we get it)  (cost 100gp plus wages)
 +  * 5x Soldiers (Warrior1, with armoury gear) to conduct local area patrols and help guard Able’s trade caravans. (cost 220gp plus wages)
 +  * <del>5x Skirmishers (Warrior3, with armoury gear) who keep the forest clear of threats and help guard Able’s caravans.  (cost 360gp)</del>
 +  * Ideally, I would like another 5x Soldiers (Warrior1, with armoury gear) to strengthen  local area patrols and help guard Able’s trade caravans. (cost 220gp plus wages) 
 +
 +We start with Commoner watchmen, upgrade to Expert Security Guards, guards, and finally soldiers  - which adds a nice little ++Career Development path|(Yeah.  I know I take things to extremes sometimes)++ for our troops  :).  
thistletop/citadel.1749193177.txt.gz · Last modified: by johnb