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thistletop:community [2025/02/10 14:50] johnbthistletop:community [2025/12/06 18:24] (current) johnb
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-====== Thistletop as a Community ======+ ====== Thistletop as a Community ======
  
 Developing this comment from Oktar. Developing this comment from Oktar.
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 He'll emphasize that freedom he also emphasizes responsibilities, chores and rules in this community. He'll expect even the youth of the attached community to have some organized service to the whole. Like scouts or chore teams."// He'll emphasize that freedom he also emphasizes responsibilities, chores and rules in this community. He'll expect even the youth of the attached community to have some organized service to the whole. Like scouts or chore teams."//
  
-However, I think we could give people a choice of how they serve the community.  Some obvious ones ...+However, I think we could give people a choice of how they serve the community.  Some options might be ...
  
-  * **Militia** - once a month, the Militia is mustered for drills and training under one of the more experienced melee fighters.  It should probably be Sir Robyn, although Dru or one of the senior guards could share the responsibility.  We might want to encourage this by giving away padded armour to those who attend regularly and can show proficiency in a weapon.  Based on The [[wp>Fyrd]]with minor modifications.  I would probably base it around ++free weapons| (Club, Quartertaff, Sling)++ for commoners, with Spear and Darts for experts.  If nothing elseit trains/retrains the Commoners' single weapon skill to something useful.  HoweverArtifex might also allow second weaponor even point of Prof:soldier as a Commoner Trait+  * **Scouts** - Let's steal from Baden-Powell's original setup :)  A youth organization (male and female <15)    that deals with basic survival skills and trains the members as messengers and runners.   That could meet weekly, as do most RL Youth Groups.  Assume they leave as ++Commoner-1 at age 15|(PF adult age for humans)++ with Survival +1 and proficient with sling. 
-  * **Scouts** - Let's steal from Baden-Powell's original setup :)  A youth organization (in this casemale and female) that deals with basic survival skills and trains the members as messengers and runners.  That could meet weeklyas do most RL Youth Groups.  Later we could add sailing and other skillstie that in with later militia service, and we might give some of the children chance to develop into Expertsrather than commoners.+  * **Militia** - once a month, the Militia is mustered for drills and training under one of the more experienced melee fighters.  It should probably be Sir Robyn, although Dru or one of the senior guards could share the responsibility.  We offer basic drills and simple weapons training.  Militia members are expected to provide their own arms and armourand be ready to help defend Thistletop, if required.  At ++sixteen|(PF minimum age for a cass)++, they are Commoner 1 -  with a trait :]  or learned skills for Expert (or another class)++The militia = very light slingers :} | \\ 
 +Average Stats, Prof(soldier)+1, AC 11, Melee:  Simple Weapon +0dam D6(20).  Ranged: Sling +0d4(20) \\ 
 +Note -  this is Trait Bonus – so does not attract the +3 class bonus. \\ 
 +Simple weapons could include: ClubShort Spear, Light Mace, Sickle.  AC assumes mix of Dex, Padded Armour and Leather armour Club and sling are 'free' weapons, so no one is excluded.++ 
 +  * **Maintenance Gang** - infrastructure always needs maintaining – roads need maintainingpaths need clearancebramble hedges need trimmingbrush needs clearing.   And I am sure that Velma can find lots of other  regular tasks to help keep people invested in the community. 
 +  * **Work Gang** – Whenever we have new build, labourers are needed -  to help clear land, cut stepsraise timbers etc.
   * **Religious/Philosophical** - My neighbour spends a lot of her time cleaning and arranging the flowers in a local church.  In Thistletop we will (eventually)  have a temple to Sarenrae and a shrine to Desna, which could provide a similar commitment for residents.  We are also promoting 'The Green Way' as a philosophy, so planting and regular maintenance of community flower or vegetable patches might work for that.   * **Religious/Philosophical** - My neighbour spends a lot of her time cleaning and arranging the flowers in a local church.  In Thistletop we will (eventually)  have a temple to Sarenrae and a shrine to Desna, which could provide a similar commitment for residents.  We are also promoting 'The Green Way' as a philosophy, so planting and regular maintenance of community flower or vegetable patches might work for that.
-  * **Work Groups** - local community infrastructure always needs maintaining - paths need some clearance, bramble hedges need trimming, and I am sure we can think of other community infrastructure later. + 
-  * **Organise/Assist** - help with the scouts or militia, organise work groups. or form a community council.+  * **Organise/Assist/Teach** - help with the scouts or militia, organise work groupsform a community council, set up a ++Sunday School|(while these have a religious connotation, they met once a week and helped poor kids learn the three Rs|(Reading, wRiting & aRithmetic)++, community gardening - etc etc 
 + 
 +Need to talk to  Oktar and get his views on  about [[Forest Gardens]] 
  
  
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 When I run games, I work on the basis that all characters become the equivalent of Commoner-1 at age 14.  Developments from that depend on training and/or opportunity and happens over the next few years - as defined by the starting age table.  So, in my head, we can tain some basic skills in young people, then build on that, by providing basic training and the opportunity to practice, between the the ages of 14 and 16  (the starting age I use for NPC classes). When I run games, I work on the basis that all characters become the equivalent of Commoner-1 at age 14.  Developments from that depend on training and/or opportunity and happens over the next few years - as defined by the starting age table.  So, in my head, we can tain some basic skills in young people, then build on that, by providing basic training and the opportunity to practice, between the the ages of 14 and 16  (the starting age I use for NPC classes).
  
-To some extent, the same is true for older characters.  In my games, I assume that even an adult commoner can gain extra skills, etc, if they have access to training and a a derire to engage.  I tend to give them a Trait equivalent with an extra weapon skill, and allow them Prof:Soldier +1, but offten without the +3 class benefit, as they haven't 'spent' a skill point on it.  With retraining, it means that I can have a commoner with two weapon skills and the ability to follow orders  :)+To some extent, the same is true for older characters.  In my games, I assume that even an adult commoner can gain extra skills, etc, if they have access to training and a desire to engage.  I tend to give trained commoners a Trait equivalent with an extra weapon skill, and allow them Prof:Soldier +1, but often without the +3 class benefit, as they haven't 'spent' a skill point on it.  With retraining any learned weapon, it means that I can have a commoner with two weapon skills and the ability to follow orders in times of trouble :)
 ++++ ++++
  
  
  
thistletop/community.1739195449.txt.gz · Last modified: by johnb