Table of Contents

Magic Based Businesses

Overview

While other businesses can produce minor magical Items (often through mundane rather than pure magical abilities) the magic profession deals almost exclusively in magic. At the lower end of the scale it might just be magical components, but as the business grows, casting service and eventually magical items are added to the list of products.

Level Limits

Unlike many other businesses, producing magic items is very level and class dependent. For example a CL1 Mage can Scribe Scrolls, that are only usable by other arcane casters. By CL3, they are able to Craft Wondrous items, and Brew Potions (Yes, I know there are exceptions), but they have a limited number of spells available. By CL5, Crafting Wands is a possibility, and they have more spells available to them. The majority of these casters (in my world) will be Arcane Adepts whose spell selection is even more limited.

I like to keep PCs as the stars of the game - for me the PCs should be among the richest and most successful people in their field, and that means there are very few NPC Casters beyond L5 - and they will be Senior Entourage Members or significant NPCs that the DM controls. Which means there are some demographic restrictions as well.

Buildings

Magic Business Developments
ClassificationNameCostSpecialEconomyLoyaltyStabilityDefenceNotes
Magical Components Shop101000 CL1 Caster required
Magical Magical Services (★★★)2.502000 Employs CL2 casters, capable of casting a range of spells
Magical Magic Shop (1) (★★★)3.512000CL3 Caster required
Magical Magic Shop (2) (★★★)4.522000CL4 Caster required
Magical Magic Shop (3) (★★★)5.532000CL5 Caster required
Magical Casters Tower (★★★★)742000PC, or an Entourage Member with a PC class, who is a CL5 caster.
Magical Great Tower (★★★★★) 1052000PC, or an Entourage Member with a PC class, who is a CL7 caster.

Descriptions

Notes

See Residential Classifications for a description of the ★ rating system.