Sergeant (L3) - Same stats as their troops PLUS Knowledge (local) +5 (Bonus Trait: Civilised: +1 Knowledge (nobility), +1 Knowledge (local). Knowledge (local) is a class skill)
Lieutenant (L4) - Same stats as Sergeant PLUS one level of Aristocrat (add: Will +2, +5hp, + Know Local +3 plus 2 spare) = Know(Local) +8
Lieutenant of the Town Guard
Role: Guarding Cities, Towns and Villages. Patrolling streets, Guarding gates and generally low-level police enforcement. The mace is their symbol of authority around town, think of it as a nod towards the truncheon/baton that were carried by many traditional police forces.
Warrior L3/Aristocrat 1
Initiative: +1 Perception: +7
AC: 15 HP: 35 (3d10+9 & 1d8+1) (Takes hp as favoured class benefit per (fighter) level)
Fort +4: Ref 1: Will +5
Melee: Light Mace +4 (d6+1 x2) | Dagger +4 (d4+1 19-20 x2)
Ranged: LXB +4 (d8 19-20 x2) Range 80 | Dagger +4 (d4+1 19-20 x2) Range 10
Str:12, Dex:12, Con:13, Wis:12, Int:12, Cha:12 (+1 bonus all abilities)
Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (hardly a fool (sense motive), Eyes & Ears of the City)
Skills: Climb +5 (+6), Diplomacy +5, Intimidate +5, Know (Local) +8, Knowledge (Nobility) +5, Perception +7, Profession(Soldier) +5, Ride +4 (+5), Sense Motive +7, Swim +4 (+5) | (in brackets - without AC Penalty),
Favoured Class: HPx3
Gear: Studded leather, Light Shield (steel), Light Mace, Dagger (plus Light Crossbow for gate guard, defending town walls etc)
Lt Commander (L5) - Same stats as Veteran troops PLUS one level of Aristocrat. (Must have one point in Diplomacy) (and 4xAuxiliaries)
Commander (L6) - Same stats as Veteran troops PLUS two level of Aristocrat. (and 8xAuxiliaries)
See this page for more details of Ranks
See this page for details of 'Official' Infantry troops
See this page for details of 'Official' Cavalry troops
See this page for details of Para-Military and House Guards