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pathfinder:off-the-shelf:military:civilian-troops

Paramilitary

Paramilitaries are people employed as guards or military support staff, who do not have full military training. Mainly composed of Commoners, there are a few Experts and Adepts who serve as paramilitaries. Warriors serve in the military, Aristocrats or PC classes might be officers - but are rarely fond among the ranks of the paramilitaries.

Security Guards

Civilians are often employed by Towns and Nobles to provide basic everyday security. The town watch, patrols the streets on the lookout for fires or raises the alarm if they see a crime. Security Guards might patrol a building or 'advise' customers or clients in a commercial area, while Footmen might serve a noble as doorman and as a personal guard when the family go out and about.

This might be a starting point for commoners who would want to prepare for career with the military. However, it is also a dead end job, and the vast majority of Civilian Security Guards stay in this role for life - it is (generally) easy work and it pays a regular salary. It is better than being a farm, or dock, labourer.

Standard Security Guard Profile

Some security guards might be trained into one of the following Traits - which allows them to be more supportive, and is a stepping stone towards promotion. (see the Auxiliaries section).

Trait Advantage Note
Auxiliary 1 Proficient with Light Crossbow & Dagger: Prof(Soldier) +1 Military Assistant / Missile Support
Auxiliary 2 Proficient with Buckler (only) & Boarding Pike: Prof(Soldier) +1 Naval Support
Militia 2 Proficient with Light Crossbow & Long Spear: Prof(Soldier) +1 House Guard
Hunter Proficient with Light Crossbow & Dagger: Survival +1 Game Warden etc

Auxiliary

Auxiliaries are commoners or experts who have joined the military to benefit from a permanent job. They are normally L2 characters with some basic military training (The Auxiliary Trait), and skills in either a craft or a profession that is relevant to the military - sailor, cook, farrier, blacksmith, stable master, clerk or anything else that might benefit their home base.

In normal circumstances, they carry out their main job and stand watch, as required. Auxiliaries are trained (and equipped with) some basic military equipment and are expected to stand watch and help with defence, if required. They may be in charge of some L1 NPCs who assist with the basic duties. Most Auxiliaries serve in land bases.

Example Auxiliary (Commoner-2) Cook

For other Land Based Auxiliaries, swap the skills … Here are some examples

  • Blacksmith: Diplomacy +4, Intimidate +4, Perception +4, Craft (Weapons) +4, Craft (Armour) +4, Profession (Soldier) +4, (+1 skill for personalization)
  • Stable Master: Diplomacy +4, Intimidate +4, Perception +4, Prof (Stablemaster) +4, Ride +4, Profession (Soldier) +4, (+1 skill for personalization)
  • Administrator: Diplomacy +4, Intimidate +4, Perception +4, Prof (Clerk) +4, Prof (Scribe) +4, Profession (Soldier) +4, (+1 skill for personalization)

While the Navy employs 'normal' auxiliaries at its bases, it needs specialist to serve in its dockyards and ships.

Longshore Auxiliaries carry out the day-to-day work of naval ports, they oversee the loading and unloading of vessels, move cargoes and guard them as required. They manage many of the workboats found in a military harbour, and can move goods round between vessels standing away from the dockside. It is good, regular, work and pays a stead wage - without being particularly high-risk. Naval Rowers, on the other hand, are the engine power of naval galleys. Surprisingly, it isn't too onerous. Galleys are generally used to carry out short, local patrols, and are often only away from home for a day or two at a time. Even then, they mainly travel under sail, and the rowers carry out standard shipboard deck duties. They are armed and equipped to help defend their ship, should it be attacked - although many follow the marines aboard the enemy vessel in the hope of claiming some of the plunder for themselves.

Marine Auxiliary (Commoner2 )

Naval Rower (Commoner 3)

Militia

Militiamen are the locals that the army can call on to help defend their town or village or to join in searches, hunts and other civic duties of that type. Most militiamen (and women) are L2 commoners who have attended training sessions at their local Watchtower / Barracks / Garrison etc.

Why do it?

Example Militia Profile

Commoner Traits

These traits are taken at L2 by commoners or after they have trained at a sword school of some type.

AuxiliaryProficient with Light Crossbow & DaggerMilitary Servant / Reserve Guard
MilitiaProficient with Spear & Darts: Prof:Soldier +1 P/T Reserve Guard / Posse
pathfinder/off-the-shelf/military/civilian-troops.txt · Last modified: 2023/08/12 15:34 by johnb