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Angasa & Galinia

Overview

Angasa and Galinia was once (A very long time ago) one state, a major Celtic homeland, under the auspices of the Briganda family. However, it has never been stable, or a well established part of the Hann Empire - although it has been part of Greater Hann since its inception.

First, the area was ravaged by the Wangate Empire, led by plane travelling priestesses of Wee Jas. When they were defeated Galinia, fell to ravening hordes from the mountains. Shortly afterwards, Angasa was lost to pirates and marauders - although some said that a Briganda renegade was leader of the pirates. Later, Angasa was reclaimed on behalf of house Briganda and Richard Briganda managed to reclaim part of the Galinia coastline.

However, his Galinia's rulers were corrupted by the remnants of church of Wee Jas, and they turned to necromancy and other dark magical arts, to reclaim the land. Once again, Galinia collapsed when the various leadership factions started feuding with each other and, once again, the mainland and was overrun by undead, shape changers and humanoids from the mountains. Now the effort to reclaim Galinia has started again, under Lady Portia Briganda-Shay.

Note

Angasa

Angasa is a bustling island state, its main settlement is a small city, that has been built on the back of trade along the western shores of the Hann Sea. Prince Augustus Briganda (seventh of that name) runs a well organised administration, with clear (and fair) laws that he expects people to follow. Primary Deities are Pelor and Abadar, although the Cult of the Small Gods has a large following here. (Pelor, Abadar, Small Gods)

Galinia

Galinia is almost the complete opposite, Lady Portia Briganda-Shay’s state does not have a city, and the Lady’s Tower is situated in an island town, part of the Nome Complex. The map, as it shows Galinia as it was in the old days and what the lady hopes to achieve. She has a long way to go yet. Away from the town, there are a couple of villages and a small Dwarf mine, much of the rest of the contains humanoids, undead or shape-changers. It is not a place for the faint-hearted.

  • Tas Dann - The main town, built on an island, and hub of the Nome Complex. Tas Dann is the administrative centre for Galinia, the main trade port and supports a large community of fisherfolk.
  • Fermont - a small fortified town just across the water from Tas Dann. Its farms grow most of the cereal crops that Galinia needs. It is a part of the Nome Complex.
  • Southferry - A village, on the other side of the inlet. It grows a few crops and gives access to that side of the water - but the area is ripe for development. It is a part of the Nome Complex.
  • Citadel - the only inland village, to date, based on an old mine where you can still find aventurine and amethyst - it also has a dairy farm with sends cheese back to Tas Dann.
  • Farfobik - not the original Dwarf mines for the region, that was lost many years ago, and this smaller mine became home to the remaining Dwarves. After years of disruption, necromancy and humanoid hordes - they are, understandably, less open and trusting than most Dwarf communities.

The main deities are The Small Gods, Cayden, and the Green Faith. The Dwarves are followers of Moradin. Wee Jas, is still a significant deity and is worshipped by a number of the undead, and necromancers that plague the land. It is rumoured that Lady Portia has a shrine dedicated to the Royal Ancestors of Porters Bar.

Note: Galinia is an area suitable for adventurers, and it appears (in more detail) in this section of the website.

angasa_galinia/start.1752700813.txt.gz · Last modified: by johnb