campaign_systems_kingdombuilding:masscombat:lighttroops
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campaign_systems_kingdombuilding:masscombat:lighttroops [2023/07/04 11:56] – removed - external edit (Unknown date) 127.0.0.1 | campaign_systems_kingdombuilding:masscombat:lighttroops [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb | ||
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+ | ====== Standard Troops ====== | ||
+ | |||
+ | Light troops are all level 3 warriors, they share their basic characteristics but are differentiated by the peacetime role they perform. | ||
+ | |||
+ | * Town Guards are the default troops for Urban defence developments | ||
+ | * Scouts are the default troops in Wilderness and Rural areas | ||
+ | * Private Guards are the default for House Guards, Personal Guards and Mercenary Units | ||
+ | * Basic Troops or Duellist will be the default in most other cases | ||
+ | |||
+ | * All Standard troops are built using the [[.trooptemplate# | ||
+ | * Light Cavalry must have the [[.trooptemplate# | ||
+ | |||
+ | ------ | ||
+ | |||
+ | ===== Troop Units ===== | ||
+ | |||
+ | All troops are trained to fight as a unit, so if you face a unit of Light Troops in combat, I shall treat them as a swarm, using the following stat blocks. | ||
+ | |||
+ | ++++ Light Foot (Unit) | | ||
+ | |||
+ | * N Medium humanoid (human, troop) | ||
+ | * Init +1; Senses Perception +7 | ||
+ | * Unit Size:13 | ||
+ | * Gear: See Individual Listing | ||
+ | * __DEFENSE__ | ||
+ | * AC 16 | ||
+ | * hp 58 | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Defensive Abilities troop traits | ||
+ | * __OFFENSE__ | ||
+ | * Speed 30 ft. | ||
+ | * Damage: 3d6 | ||
+ | * Space 20 ft.; Reach 5 ft. | ||
+ | * __STATISTICS__ | ||
+ | * See Individual Listing | ||
+ | * __SPECIAL ABILITIES__ | ||
+ | * None | ||
+ | ++++ | ||
+ | ++++Light Cavalry (Unit)| | ||
+ | |||
+ | * N Medium humanoid (human, troop) | ||
+ | * Init +1; Senses Perception +1 | ||
+ | * Unit Size:7 + 7 | ||
+ | * Gear: See Individual Listing | ||
+ | * __DEFENSE__ | ||
+ | * AC 18, touch xx, flat-footed xx (+3 armor, +1 Shield, +1 Dex, +2 Cav) | ||
+ | * hp 73 | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Defensive Abilities troop traits | ||
+ | * __OFFENSE__ | ||
+ | * Speed 50 ft. | ||
+ | * Damage (2d6) | ||
+ | * Space 20 ft.; Reach 5 ft. | ||
+ | * __STATISTICS__ | ||
+ | * See Individual Listing | ||
+ | * __SPECIAL ABILITIES__ | ||
+ | * None | ||
+ | ++++ | ||
+ | |||
+ | ------ | ||
+ | |||
+ | ==== Individual Troop Types ==== | ||
+ | |||
+ | Light Troops are built using the [[campaign_systems_kingdombuilding: | ||
+ | |||
+ | |||
+ | === Basic Troops === | ||
+ | |||
+ | |||
+ | ++++ Sell Sword (Basic Warrior) | | ||
+ | |||
+ | Role: These soldiers have completed their non-specialist training, but not yet chosen their career. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 | ||
+ | * AC: 14, HP: 30 (3d+9) | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: | ||
+ | * Ranged: | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
+ | * Feats: | ||
+ | * Skills: | ||
+ | * Favoured Class: HPx3 | ||
+ | | ||
+ | * Gear: leather Armour, light shield, Longsword, LXB, Dagger | ||
+ | ++++ | ||
+ | |||
+ | === Soldiers === | ||
+ | |||
+ | State troops, who form the basis of the standing army. There is no requirement for independent cities or landowners to use these models, however, unless you specify it somewhere, these are the default. | ||
+ | |||
+ | ++++ Light Foot | | ||
+ | |||
+ | Role: These soldiers have decided to join the army. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 | ||
+ | * AC: 17, HP: 30 (3d+9) | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: | ||
+ | * Ranged: | ||
+ | * Trait – Sword Scion +1 attack with Longsword | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
+ | * Feats: | ||
+ | * Skills: | ||
+ | * Favoured Class: HPx3 | ||
+ | | ||
+ | * Gear: Chain Shirt, Heavy Shield (Wooden), Longsword, LXB, Dagger | ||
+ | ++++ | ||
+ | |||
+ | |||
+ | ++++Chasseurs (Light Cavalry)| | ||
+ | |||
+ | **Role:** Messengers, patrolling roads and into wilderness areas. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: | ||
+ | * AC: 13 HP: 30 (3d+9) | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: MW Scimitar +4 (d6 18-19 x2) |||| Dagger +4 (d4 19-20 x2) | ||
+ | * Ranged: Javelins +4 (d6 x2) Range 30 |||| Dagger +4 (d4 19-20 x2) Range 10 | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Skill focus (ride) | ||
+ | * Skills: Climb +4 (+5), Handle Animal +5, Intimidate +5, Profession(Soldier) +5, Ride +9 (+10), Swim +4 (+5) :::: (without AC penalty) | ||
+ | * Favoured Class: HPx3 | ||
+ | * | ||
+ | * Gear: Light Warhorse, Military Saddle. Studded leather, Small Shield (steel), Scimitar, Javelin x5, Dagger. | ||
+ | * Notes: All three L3 skill points spent on Ride. | ||
+ | ++++ | ||
+ | |||
+ | |||
+ | ++++ Scout (Light Foot)| | ||
+ | |||
+ | **Role:** Patrolling outside the settlement and into wilderness areas. | ||
+ | These troops use the [[pathfinder: | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: +7 | ||
+ | * AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level) | ||
+ | * | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Machete +4 (d6+1 19-20 x2) |||| Dagger +3 (d4+1 19-20 x2) | ||
+ | * Ranged: Shortbow +4 (d8 20 x3) Range 60 |||| Dagger +3 (d4+1 19-20 x2) Range 10 | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (Militia veteran (Survival), Eyes & Ears of the City) | ||
+ | * Skills: Climb +5 (+6), Know (Local) +1, Perception +7, Profession(Soldier) +5, Ride +5 (+6), Stealth +5, Survival +7, Swim +4 (+5) | (in brackets - without AC Penalty), | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: Studded Leather, Buckler, Short Bow, Machete, Dagger | ||
+ | ++++ | ||
+ | |||
+ | ++++Marine (Light Foot)| | ||
+ | |||
+ | **Role:** Specialist water-borne troops. Many are employed to crew and guard trading vessels. ++Note|(See the merchant Rules)++ | ||
+ | Others are employed to guard lakes, rivers and waterways – almost a Coast Guard. They are intended to board enemy vessels (or those under investigation) rather than make shore based attacks. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: +7 | ||
+ | * AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level) | ||
+ | * | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Boarding Axe +4 (d6+1 x3) | Dagger +4 (d4+1 19-20 x2) | ||
+ | * Ranged: Darts +4 (d4 20 x2) Range 20 | Dagger +4 (d4+1 19-20 x2) Range 10 | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (hardly a fool (sense motive), Eyes & Ears of the City) | ||
+ | * Skills: Climb +5 (+6), Intimidate +5, Perception +7, Profession(Soldier) +5, Profession(Sailor) +5, Ride +4 (+5), Sense Motivel +7, Swim +5 (+6) | (in brackets - without AC Penalty), | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: Studded leather, Light Shield (steel), Boarding Axe, Dagger, Hunga Munga. | ||
+ | ++++ | ||
+ | |||
+ | === Guards === | ||
+ | |||
+ | Fully Trained Soldiers, | ||
+ | |||
+ | ++++Town Guard (Light Foot) found guarding Cities, Towns and Villages.| | ||
+ | |||
+ | **Role:** Guarding Cities, Towns and Villages. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: +7 | ||
+ | * AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level) | ||
+ | * | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Light Mace +4 (d6+1 x2) | Dagger +4 (d4+1 19-20 x2) | ||
+ | * Ranged: LXB +4 (d8 19-20 x2) Range 80 | Dagger +4 (d4+1 19-20 x2) Range 10 | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (hardly a fool (sense motive), Eyes & Ears of the City) | ||
+ | * Skills: Climb +5 (+6), Intimidate +5, Know (Local) +1, Perception +7, Profession(Soldier) +5, Ride +5 (+6), Sense Motive +7, Swim +4 (+5) | (in brackets - without AC Penalty), | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: Studded leather, Light Shield (steel), Light Mace, Dagger | ||
+ | ++++ | ||
+ | |||
+ | |||
+ | ++++ Private Guard (Light Foot) Found as House Guards, Private Guards, Mercenaries and Guarding Ships| | ||
+ | |||
+ | **Role:** Private Guards who can serve aristocrats (as House or personal guards), guard mule or ox trains, guards for hire or serve as simple mercenaries. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: +7 | ||
+ | * AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level) | ||
+ | * | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Short Sword +4 (d6+1 19-20x2) | Dagger +4 (d4+1 19-20 x2) | ||
+ | * Ranged: Short Bow +4 (d6 20 x3) Range 15 | Dagger +4 (d4+1 19-20 x2) Range 10 | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Feats: L1: Toughness (+3hp), Race: Iron Will (Will save +2), L3 Additional Traits (hardly a fool (sense motive), Eyes & Ears of the City) | ||
+ | * Skills: Climb +5 (+6), Intimidate +5, Knowledge(Nobility+ +2, Perception +7, Profession(Soldier) +4, Ride +5 (+6), Sense Motive +7, Swim +5 (+6) | (in brackets - without AC Penalty), | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: Studded leather, Buckler, Short Sword, Dagger, Short Bow. | ||
+ | ++++ | ||
+ | | ||
+ | ++++Caravan Guard (Light Foot) Merchant Caravans with wagons| | ||
+ | |||
+ | **Role:** Caravan Guards are specialist troops trained to guard Mule Trains, Ox Trains and Caravans. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: +7 | ||
+ | * AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level) | ||
+ | * | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Hand Axe +4 (d6+1 20x3) | Dagger +4 (d4+1 19-20 x2) | ||
+ | * Ranged: Short Bow +4 (d6 20 x3) Range 15 | Dagger +4 (d4+1 19-20 x2) Range 10 | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Feats: L1: Toughness (+3hp) , Race: Iron Will (Will save +2), L3 Additional Traits (hardly a fool (sense motive), Eyes & Ears of the City) | ||
+ | * Skills: Climb +5 (+6), Intimidate +5, Handle animal +5, Perception +7, Profession(Soldier) +4, profession(Teamster) +5, Ride +5 (+6), Sense Motive +7, Swim +4 (+5) | (in brackets - without AC Penalty) | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: Studded leather, Buckler, Hand Axe, Dagger, Short Bow. | ||
+ | ++++ | ||
+ | |||
+ | |||
+ | ++++ Pharasma' | ||
+ | |||
+ | Role: These soldiers have been trained by a Pharasman religious school to guard crypts and deal with incursions by the undead. | ||
+ | |||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 | ||
+ | * AC: 17, HP: 30 (3d+9) | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: | ||
+ | * Ranged: | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
+ | * Feats: | ||
+ | * Skills: | ||
+ | * Favoured Class: HPx3 | ||
+ | | ||
+ | * Gear: Chain Shirt, Heavy Shield, Light Flail, Sling, Dagger | ||
+ | ++++ | ||
+ | |||
+ | ++++ Duellists | ||
+ | |||
+ | Role: These troops are only produced from Duelling Salons, they are semi-professional Duellists and are treated as Individuals. | ||
+ | |||
+ | * **Aldori Duellist** (warrior L3) | ||
+ | * Initiative: +3, Perception: +7 | ||
+ | * AC: 15 HP: 24 (3d10+6) (Takes hp as favoured class benefit per level) | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Aldori Sword +4 (d6+1 19-20 x2) |||| Dagger +3 (d4+1 19-20 x2) | ||
+ | * Ranged: Shortbow +4 (d8 20 x3) Range 60 |||| Dagger +3 (d4+1 19-20 x2) Range 10 | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Feats: L1: Aldori Sword (+1) Race: Iron Will (Will save +2), Reactionary (+2 to Initiative) | ||
+ | * Skills: Climb +5, Perception +7, Ride +3, Stealth +5, Intimidate +5, Swim +5 | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: Studded Leather, Aldori Sword, Short Bow, Dagger | ||
+ | |||
+ | * **Rapier Duellist 1** | ||
+ | * human Warrior, Level 3, Init 1, HP 24/24 (3d10+6), Speed 30ft (20ft in armour) | ||
+ | * AC 16, Touch 11, Flat-footed 15, CMD 15, Fort 4, Ref 2, Will 2, CMB +4, Base Attack Bonus 3 | ||
+ | * masterwork rapier +5 (1d6+1, 18-20/x2) | ||
+ | * rapier (piranha strike) +4 (1d6+3, 18-20/x2) | ||
+ | * masterwork armored coat, masterwork buckler (+4 Armor, +1 Shield, +1 Dex) | ||
+ | * Abilities Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 12 | ||
+ | * Feats Piranha Strike, Weapon Finesse, Weapon Focus (rapier) | ||
+ | * Skills Acrobatics +3, Climb +6, Intimidate +7, Perform (dance) +4 | ||
+ | |||
+ | * **Rapier Duellist 2** | ||
+ | * Male Human aristocrat 3 Init +5; Senses Perception +0, | ||
+ | * AC 15, touch 13, flat-footed 12 hp 19 (3d8+3) | ||
+ | * Melee masterwork rapier +6 (1d6+2/ | ||
+ | * Base Atk +2; CMB +3; CMD 17 Abilities | ||
+ | * Feats (class) | ||
+ | * Feats (other) | ||
+ | * Skills | ||
+ | * Possessions | ||
+ | * Reactionary | ||
+ | ++++ | ||
+ | |||
+ | |||
+ | === Aldori Troops === | ||
+ | |||
+ | This category of troops can only be trained, or employed, by recognised Aldori. | ||
+ | |||
+ | ++++ Aldori Guards (Light Foot) Found as House Guards, Private Guards and Guarding Ships| | ||
+ | |||
+ | **Role:** Private Guards who can serve Aldori Houses (as House or personal guards), or guard armed vessels. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 Perception: +7 | ||
+ | * AC: 15 HP: 30 (3d10+9) (Takes hp as favoured class benefit per level) | ||
+ | * | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: Duelling Sword +4 (d8+1 19-20x2) | Dagger +4 (d4+1 19-20 x2) | ||
+ | * Ranged: LXB +4 (d8 19-20 x2) Range 80 | Dagger +4 (d4+1 19-20 x2) Range 10 | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12 (+1 bonus all abilities) | ||
+ | * Feats: L1: Toughness (+3hp), Race: Iron Will (Will save +2), L3 Additional Traits (hardly a fool (sense motive), Eyes & Ears of the City) | ||
+ | * Skills: Climb +5 (+6), Intimidate +5, Knowledge(Nobility+ +2, Perception +7, Profession(Soldier) +4, Ride +5 (+6), Sense Motive +7, Swim +5 (+6) | (in brackets - without AC Penalty), | ||
+ | * Favoured Class: HPx3 | ||
+ | * Gear: Studded leather, Buckler, Duelling Sword, Dagger, LXB. | ||
+ | ++++ | ||
+ | |||
+ | ++++ Aldori Soldier (Light foot) found in Aldori mercenary units. | | ||
+ | |||
+ | Role: The fully trained Aldori Soldier can fight as well as any professional soldier. | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 | ||
+ | * AC: 15, HP: 27 (3d+6) | ||
+ | * Fort +4: Ref 1: Will +1 | ||
+ | * Melee: | ||
+ | * Ranged: | ||
+ | * Trait: Sword Scion - (You begin play with a longsword or duelling sword and gain a +1 trait bonus on all attacks and combat manoeuvres made with such weapons.) | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
+ | * Feats: | ||
+ | * Skills: Acrobatics 6, Intimidate 6, Knowledge (nobility) 5, Sense Motive 6 | ||
+ | * Favoured Class: HPx3 | ||
+ | | ||
+ | * Gear: Studded leather Armour, | ||
+ | ++++ | ||
+ | |||
+ | ++++ Aldori Chasseur (light Cavalry) Aldori messengers and light cavalry | | ||
+ | Role: The fully trained Aldori Chasseur is a match for any professional light cavalryman. | ||
+ | * Aristocrat L3 | ||
+ | * Initiative: +1 | ||
+ | * AC: 15, HP: 27 (3d+6) | ||
+ | * Fort +4: Ref 1: Will +1 | ||
+ | * Melee: | ||
+ | * Ranged: | ||
+ | * Trait: Sword Scion - (You begin play with a longsword or duelling sword and gain a +1 trait bonus on all attacks and combat manoeuvres made with such weapons.) | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
+ | * Feats: | ||
+ | * Skills: Acrobatics 6, Intimidate 6, Knowledge (nobility) 5, Sense Motive 6, Ride 7. Handle Animal 5, Diplomacy 5, Swim 5. | ||
+ | * Favoured Class: HPx3 | ||
+ | |||
+ | * Gear: Studded leather Armour, Shield (light), Duelling sword, LXB, Dagger, Light War Horse, Military saddle. | ||
+ | |||
+ | ++++ | ||
+ | |||
+ | |||
+ | === Non-Human Troops === | ||
+ | |||
+ | This category of troops can only be trained, or employed, by members of the same race. They may well have slightly different roles to the Human equivalents. | ||
+ | |||
+ | ++++ Dwarf Prospector (Light Foot) | | ||
+ | Role:Their primary role is to explore hills, mountains and cave systems for usable mineral deposits. They make decent ' | ||
+ | |||
+ | Dwarf Prospector: Male Dwarf Warrior3 ; CR 1 ; | ||
+ | Init +1; Spd Walk 20 ft.; | ||
+ | |||
+ | **Defence** | ||
+ | * HD (3d10)+9; hp 30; | ||
+ | * AC 14, touch 11, flat-footed 13, | ||
+ | * CMB +4; CMD +15;: | ||
+ | * SV Fort +5, Ref +2, Will +3 | ||
+ | |||
+ | **Offence** | ||
+ | - +4 Melee (1d6+1/ | ||
+ | - +4 Ranged (1d10/ | ||
+ | |||
+ | **Statistics** | ||
+ | * SA: Darkvision (Ex), Defensive Training (Ex), Greed (Ex), Hardy (Ex), Hatred (Ex), Highlander (hills or mountains), Language, Stability (Ex), Steady (Ex), Stonecunning (Ex), Tunnel Fighter, Weapon Familiarity (Ex), ; SQ: Darkvision (60 ft.); AL: None;; | ||
+ | * STR 12, DEX 12, CON 14, INT 12, WIS 14, CHA 10 . | ||
+ | * Skills: | ||
+ | * Feats: Armor Proficiency, | ||
+ | * Possessions: | ||
+ | |||
+ | **Traits** | ||
+ | * **Tunnel Fighter** | ||
+ | * **Highlander** (hills or mountains) | ||
+ | ++++ | ||
+ | |||
+ | ++++ Dwarf Stalker (Light Foot) | | ||
+ | Role:Their primary role is to patrol the hills and mountains around a settlement. However, they are expected to return with game and foraged food for the settlement and most are skilled hunters or trappers. | ||
+ | |||
+ | Dwarf Stalker: Male Dwarf Warrior3 ; CR 1 ; | ||
+ | Init +1; Spd Walk 20 ft.; | ||
+ | |||
+ | **Defence** | ||
+ | * HD (3d10)+9; hp 30; | ||
+ | * AC 14, touch 11, flat-footed 13, | ||
+ | * CMB +4; CMD +15;: | ||
+ | * SV Fort +5, Ref +2, Will +3 | ||
+ | |||
+ | **Offence** | ||
+ | - +4 Melee (1d8+1/ | ||
+ | - +4 Ranged (1d8/ | ||
+ | |||
+ | **Statistics** | ||
+ | * SA: Darkvision (Ex), Defensive Training (Ex), Greed (Ex), Hardy (Ex), Hatred (Ex), Highlander (hills or mountains), Language, Stability (Ex), Steady (Ex), Stonecunning (Ex), Tunnel Fighter, Weapon Familiarity (Ex), ; SQ: Darkvision (60 ft.); AL: None;; | ||
+ | * STR 12, DEX 12, CON 14, INT 12, WIS 14, CHA 10 . | ||
+ | * Skills: | ||
+ | * Feats: Armor Proficiency, | ||
+ | * Possessions: | ||
+ | |||
+ | **Traits** | ||
+ | * **Militia Veteran**: Select one of the following skills: < | ||
+ | * **Highlander** (hills or mountains) | ||
+ | ++++ | ||
+ | |||
+ | |||
+ | |||
+ | * Halfling Dogriders (Light Cavalry) | ||
+ | |||
+ | * Koblold Raiders (Light Foot) ++Note|(Scout/ | ||