campaign_systems_kingdombuilding:start
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+ | ====== Campaign System | ||
+ | |||
+ | ===== Overview ===== | ||
+ | |||
+ | The campaign system is a Role Playing tool uses a number of mechanics to help players (and their characters) interact with the game world. | ||
+ | |||
+ | Campaign play is pulled into one Campaign Round that represents a year's worth of activity for each PC and is a good time for the PC to have their birthday and add a year to their age. For my online campaign, I use the following calculations. | ||
+ | |||
+ | * A year has 350 days | ||
+ | * 100 days are spent adventuring. | ||
+ | * 100 days are spent working for Henry. | ||
+ | * 50 days spent as ' | ||
+ | * 50 days doing the everyday training, gear repairs and other stuff that we all need to do. | ||
+ | * 50 days down time that is available for crafting and other activities. | ||
+ | |||
+ | |||
+ | ------ | ||
+ | |||
+ | ===== People & Society ===== | ||
+ | |||
+ | These basic concepts can be incorporated into any game. | ||
+ | |||
+ | Entourages and Noble Houses help your players develop a presence in the world. | ||
+ | |||
+ | Homes and Hamlets become important if your campaign is based around a settlement. | ||
+ | |||
+ | The last couple of links are to administrative structures that I use in my games. | ||
+ | |||
+ | |||
+ | **Links**\\ | ||
+ | [[.people: | Main people page]] | ||
+ | |||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[.people: | ||
+ | * [[.people: | ||
+ | * - | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * - | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * - | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[stolen_land: | ||
+ | * [[library: | ||
+ | |||
+ | |||
+ | |||
+ | ------ | ||
+ | |||
+ | ===== World Building Basics ===== | ||
+ | |||
+ | Over the years, many D&D variants have had ' | ||
+ | |||
+ | Links | ||
+ | |||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | ------ | ||
+ | |||
+ | ===== Business and Organizations ===== | ||
+ | |||
+ | These are the most straightforward of the 'World Building' | ||
+ | |||
+ | Academic and religious organizations are the easiest to play and are generally welcomed by city Councils and stronghold owners. | ||
+ | |||
+ | The Guilds rules can be used for Wizards' | ||
+ | |||
+ | The quick links make it look like there are lots of different systems - but there aren' | ||
+ | |||
+ | **Links**\\ | ||
+ | |||
+ | [[.busorgs: | ||
+ | |||
+ | |||
+ | * [[.busorgs: | ||
+ | * [[.busorgs: | ||
+ | * [[.busorgs: | ||
+ | * [[.busorgs: | ||
+ | * [[.busorgs: | ||
+ | * [[.busorgs: | ||
+ | * - | ||
+ | * [[.busorgs: | ||
+ | * - | ||
+ | * [[.busorgs: | ||
+ | * [[.busorgs: | ||
+ | * [[.busorgs: | ||
+ | |||
+ | | ||
+ | |||
+ | |||
+ | ------ | ||
+ | |||
+ | ===== Merchant Houses ===== | ||
+ | |||
+ | These are a more sophisticated, | ||
+ | |||
+ | Merchants need to negotiate with the leaders of every settlement they want to trade with - however, that could be difficult because merchants have ways to avoid taxes - and the towns folk know that. | ||
+ | |||
+ | **Links**\\ | ||
+ | [[Merchant-House| Merchant Houses]] - The main page that holds everything you need to know. | ||
+ | |||
+ | * [[Merchant-House# | ||
+ | * [[Merchant-House# | ||
+ | * [[Merchant-House# | ||
+ | |||
+ | |||
+ | ------ | ||
+ | |||
+ | |||
+ | ===== Strongholds ===== | ||
+ | |||
+ | The Stronghold Rules lets your PCs build to build village, towns and cities - to create a stronghold. | ||
+ | |||
+ | However, they are also the most complex | ||
+ | |||
+ | These rules are designed to be incremental. | ||
+ | |||
+ | |||
+ | **Links**\\ | ||
+ | [[campaign_systems_kingdombuilding: | ||
+ | |||
+ | **[[campaign_systems_kingdombuilding: | ||
+ | |||
+ | These links take you directly to the relevant building rules for different sizes of stronghold. | ||
+ | |||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | * - | ||
+ | * [[campaign_systems_kingdombuilding: | ||
+ | |||
+ | [[campaign_systems_kingdombuilding: | ||
+ | |||
+ | |||
+ | |||
+ | ------ | ||
+ | |||
+ | ===== Down Time ===== | ||
+ | |||
+ | These downtime rules are designed to work with the World Building rules, which imply huge amounts of down time. However, parts of that non-adventuring time are taken up with World Building tasks and it isn't quite so clear-cut as it might appear. | ||
+ | |||
+ | Alternatively, | ||
+ | |||
+ | **Links**\\ | ||
+ | [[campaign_systems_kingdombuilding: | ||
+ | |||
+ | Quick links\\ | ||
+ | |||
+ | ----- | ||
+ | |||
+ | ===== Mass Combat Rules ===== | ||
+ | |||
+ | The Mass Combat Rules are different to those used in most fantasy RPGs. Rather than being an attempt to use a simplified War Game, I have decided to continue with the heroic themes normally found in RPGs. Rather than commanding the troops of an army, the PCs are sent off on battle-critical missions that are resolved in the same way as all other PC encounters. | ||
+ | |||
+ | |||
+ | [[campaign_systems_kingdombuilding: | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||