consolidated:campaignsystem:start
Campaign System
In campaign based games, you might want to know how the game world works. You might want your character to own property, become a great merchant, businessman, noble … or just retire at the end of the game, and run an inn. While the DM can hand-wave all of those things, you can also have a system that standardises things and lets you play towards them.
This system is based on 'Monthly Cost of Living' values and then builds on them. Nothing in this system will earn you extra money for adventuring gear, that should be covered by the WBL guidelines and the gear you get from adventuring. However, you might want to spend some of that adventuring wealth to establish yourself in the world.
- The Economy - Its always been a bit broken in RPGs, this puts in some sort of perspective, and underpins the rest of the system.
- Social Status - If you want to be a Lord, you need to know how to get there …
- Property - from renting a trade workshop, to owning a town ….
- Business - How much money does your business make?
consolidated/campaignsystem/start.txt · Last modified: by johnb
