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consolidated:finaroka:finaroka-rules:mythology:the_powers

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Powers

Overview

The greatest powers do not need a system of shrines and temples to attract followers, they do not make any great demands (in terms of worship) on their follows and their priests are few and far between – and probably don’t know their deities personally. The Sky, Sun, Moon, Earth, Luck, Fate - everyone KNOWS they are there, even if they don’t make a small prayer, offering or supplication to them occasionally. The natural powers are often venerated as a whole, and between them they support a network of nature priests and druids – many of who live deep in the natural wilderness and only come to ‘civilised’ areas occasionally, often to remind the people of their responsibilities.

Other powers are not so obvious and have to do something to get the attention of the shorter lived mortals. Some have become the patrons of long lived races (Giants, Dragons etc) and don’t have to do all that much to maintain their followers. Others (such as the children of An) build a following of short lived mortals and have to have a more active following. In return for granting divine spell use, they expect their priests to manage and shepherd their flock of followers to continued, and improved, worship. For ease of use, powers are categorised into four different groups. Great Powers, Demi-gods, Minor Powers and Least Powers.

Great Powers have huge numbers of followers and can give grant their priests the ability to cast any divine spell. Demi-Gods do not have so many followers and can only grant their priests spells up to 6th level. Minor powers have (comparatively) few followers and can grant spells up to 3rd level. Least powers, don’t have followers and don’t grant spells

Great Powers

Greater powers can grant their clerics access to any divine spell as per the rules.

Primordial Powers

Primordial Powers do not need temples or followers to maintain their power and position - They are nature in its raw state. They rarely deal directly with people - however, as The Green, These raw nature gods are the source of power for most Druids and Rangers - there is a place for people, but look after the countryside and don't abuse it. There are no real temples, although a few villages build shrines - most holy places are deep in the wilderness. The Primordial Powers are beyond alignment and are all classed as TN.

AnThe Sky - Father and Greatest of all (Mespotamian)
TheaThe Sun, Light personified, and patron of the day (Greek)
PhoebeThe Moon - Patron of the night (Greek)
GeaThe Earth - Mother and Nurturer (Greek)
Fortuna Otherwise known as Destiny or lady Luck - Just don't call on her by name …. (Roman / Disc World)
The Fates Once your destiny is written, you can't escape it. However, you can rewrite it. (various)

The Fates

Deities

These lesser powers took an early interest in the peoples of the world, and have helped them establish them selves. In turn, they have become deities, almost as powerful as the original greater powers) and have temples and priesthoods - and are venerated by their followers.

The Children of An
Cawin(LG)The Great leader. Son of An and Thea - (Half-brother to Aquina and Zalina), Cawin taught the people of the world about kings, nobility, trade, hard work and order.
Aquina(NG) Essence of Rivers, Lakes, Wetlands, Mothers and Plenty. Daughter of An and Gea, Half-sister of Cawin and Zalina, it was Aquina who nurtured the first people in the river valleys and bounteous swamp lands and she is the deity of fertility. More
Zalina(CG)Goddess of the Sea and shore. Daughter of An and Phoebe, Half-sister to Cawin and Aquina - she is the only one who can calm Leviathon. Patron of Sailors, Navigators and Fishermen. Zalina's symbol is a curling wave.
Other Deities
Bagmet - Moved to rework! (TN)The god of magic and arcane learning, Patron of Wizards. You can read more about Bagmet here
More: Priests: Shrines:
Laurin(LG) An ancient King of the Dwarves who ascended to godhood. patron of Dwarves, Smiths, Miners and stoneworkers (Germanic)
Shan (TN) Reincarnation of an old Chinese Spirit Bird, now Mistress of the Winds and the Sea. (Oriental)
Dav(CN) The the Drunken master of the Revels (new)

Lesser Powers

Lesser powers can grant spells up to 7th level

Primodial Powers

Powerful enough to menace humanity - their followers are few and far between.

PhoenixNGThe Fire Bird - the symbol of hope incarnate (Greek/Roman)
Behemoth TN The Strong. (biblical)
KeeveenTNThe shy god (New)
AsagCNScourge of the Deep Mines. (Sumerian)
Demagorgon LE The Secret god. (Greek)
SurturLEGiant god of Fire (Norse)
LamashtuNEThe Mother of Monsters, who menaces women during childbirth and kidnaps their children. Mespotamian)
TiamatCEMother of the Chromatic Dragons (Babylonian)
Leviathon CE The Sea Monster and Chaos Incarnate. (Biblical)

The Fates

Minor Powers

Minor powers are immortal but are not much more powerful than the best of mortals. They are generally independent of higher powers but can only grant spells up to third level. Their clerics are often multi-classed.

Least Powers

Least Powers are immortal and don't grant spells to their followers except in rare circumstances. Some are in service to greater powers others are independent.

The MusesTNCompanions of Bards – Sometimes known as Dav’s daughters
ValaneLNServants to the gods and choosers of the slain. A cross between Angels, Valkyrie and Divine Servants
The Wild Hunt CNA supernatural group of huntsmen passing in wild pursuit. Lead by Herne the Hunter.
Varen TN Wen messenger of the Gods and Enforcer of the Wen Faith.
The Fates TN Destiny's Servants, who weave the path each mortal will follow through life. See The Well for more details (various)

Other examples include

  • Vampires
  • Liches
  • Some Mythic Characters
consolidated/finaroka/finaroka-rules/mythology/the_powers.1693686894.txt.gz · Last modified: by johnb