Finaroka Town
Finaroka is still a small and fairly unsophisticated town, although it is the capital of this small island chain and supports the burgeoning settlements in the Mulcroft Delta and Ozgryn. However, it is well run, by The Governor and the priests of Abadar. It has its own small defence force, which is bolstered by guards from the Golden Billet, whose commander for the region is based in the town. While the main buildings are listed below, you will find any number of small shops and businesses, dealing mainly with the everyday items that go towards making a town work properly. However, there are also a couple of shops catering for the everyday needs of adventurers - such as armour, weapons, tents, ammunition and trail rations …
- The Castle is a walled area at the edge of the town it includes:
- The Governor’s Palace is the original castle, and still has good defensive walls. The ‘Inner Court’ is home to The Governor’s staff and offices, and deals with a lot of the administration of the island and holding. Lady Tara Briganda-Shay has a large apartment in the places, for her personal use, and a series of formal ‘state’ rooms that she uses for entertaining guests. It is rumoured that her apartments include a shrine to the Royal Ancestors and rooms suitable for magic use and research.
- Administration an outer bailey, between the palace and town controlled by The Temple of Abadar. They oversee all aspects of the administration across the island chain, including the disputes court, the weights and measures office and the market office as well as the more traditional function of banking, contracts, marriage and other such matters.
- The Dockyard
- Finaroka Naval Base is home to the small squadron of Imperial Navy ships assigned to Finaroka. Technically, they are only here to protect citizens of Hann and their possessions - but they form the main naval defence force for Finaroka. They have the facilities to repair and maintain ships, and (for a fee) can be induced to repair civilian vessels.
- The Commodore's Tower is a tower-house, within the confines of the Naval Base, that serves as a home for Commander Yarbro, head of Finaroka’s Naval squadron. While the commander has an apartment in the Tower, it also serves as her office and naval HQ. Its small size reflects the size of the force, and her position as one of the most junior squadron commander in the whole of the Imperial Navy.
- Commercial Docks - Close to the Naval Base, the commercial dock has three wharves and a number of warehouses. FFTC control the wharves and own most of the warehouse space here.
- Fisherman's Quay is home to fishermen, crafters and some of the less well off. Fishing boats dock here, and their catch is handled in the waterfront buildings, with some prepared for sale in the market, with more is smoked, dried and preserved for shipment back to the Hann Empire. The district has other businesses that cater to the less wealthy members of the population.
- Craft Workshops The noisier and smellier craft workshops are located in this area as well, including The fish freservers, blacksmith, tannery, leather workers, etc.
- The Wayhouse – is a cross between a shrine to the Goddess Way, a tavern and a traveller’s hostel. Bunks and sleeping spaces in dormitories accommodate sailors, travellers, and newly arrived adventurers, while the common room serves many fisherfolk and labourers as a simple tavern. They sell inexpensive bottled ales and wines (but don’t sell spirits), and regularly serve up fish stew for dinner.
- The House of the Small Gods - close to the docks, the House of the Small Gods has shrines dedicated to Takri, Shan and Azan. – Many sailors and fisherfolk find their way there, to make small offerings.
- The Market Square – filled with farmers, fisher folk and other small traders selling their wares, you buy a market trader's licence, from the temple of Abadar. Fish and local farm produce occupy many stalls, but you can also find a soup kitchen, a bakery stall and others selling day-to-day and general items. Quite often you will find a busker or two, or even a travelling barber. A number of retail premises are gathered around the market square, along St Cuthbert's Shrine.
- The Grand Hotel - It offers good food and well-appointed rooms. Its sedate and sumptuous bar and restaurant is favoured by Military Officers and the professional members of Finaroka’s population. Even the Governor has been seen there on occasion.
- The Anchor Inn – has a reasonable bar and kitchen, and sells a respectable range of food and drink. Its rooms are quite small, with limited range of services. It is favoured by the many of the town’s population.
- St Cuthbert’s Shrine – a shrine to St Cuthbert, guardian of truth, honesty, common sense and duty. Many of the Governor’s Guards and the Marines from the Naval base visit the shrine to make small donations and seek blessing.
- Commercial District contains the homes offices and commercial premises of Finaroka's business community. Most significant are:
- Bayani House – A small Manor House, that is home to Balan Bayani and serves as the headquarters for the FFTC across the region. House Bayani are imortant members of the FFTC. Balan oversees the FFTC contracts and may purchase ships for resale - conversely, he might have a ship to sell.
- Caratan House - A small Manor House, that is home, workshop and sales salon for Lady Vanta Caratan, wizard and purveyor of bespoke Magic Items. House Caratan is a noble wizarding family, based in The Tannery States, although family members are spread across the Empire and beyond.
- F.I.G. Tower - A tower house that is home to Lady Christiana, an Imperial Visbaroness, that operates as a merchant bank, undewriting business deals and offering secured loans.
- Residential District This area contains the homes of the middle class members of the population. Ship's Captains, Lawyers, Architects, Adventurers and other professionals live here - this includes Sir Pawlin Hardthorne of The Golden Billet and Sir Simmik Elrona, who owns a lot of property in Fisherman's Quay.
There is a stable outside the South Gate, and a shanty town outside the East Gate. Small farms dot the hinterland, most concentrate on cereals or exotic fruits, although there are a few mixed economy farms as well.