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consolidated:religion:homebrewdeities:dwarf

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Dwarven Faiths

The Dwarven faith is complicated. They recognise all Dwarven deities although each mine-hold has its own preferred deity. While there are minor disagreements between the various major deities, the philosophies are strongly aligned, and those disagreements just don’t come up in polite society or conversation – and lawful dwarven society is unfailingly polite. Philosophically, they nearly all teach loyalty to Race, Holding and Clan, reinforced by a great respect for the law and a willingness to work for the benefit of the community. There are slight differences but, overall, the faiths are similar enough that there is no real tension between them.

  • Moradin's Church, is the major faith found in the north and west. It is more conservative and preaches that Dwarves should value their home communities, and work together, for the benefit of the community. This leads to more insular holdings, and followers of Moradin are more likely to stay within their home community or, at the very least, intend to return there at the end of their adventuring career. This doesn't stop the holding trading (on good and fair terms) with other races and communities, just that most of the trade is carried out from the holding. (LG)
  • Torag's Church is the main church in the east, and is more liberal. Not only does Torag accept non-dwarf clerics and followers, he actively seeks to be a patron of crafters (particularly stone and metal crafters) everywhere. His followers are more likely (than Moradin's) to live in Human communities, and are prepared to settle in far away lands, when they retire from adventuring. Torag's followers are more likely (that Moradin's) to go out into the local communities and establish new businesses and find business opportunities. (LG)
  • Magrim’s Church is less common, and only found in a few mineholds. As Torag’s older brother Magrim is recognised as the Dvarven god of fate and the protector of the dead. Magrim’s more pragmatic approach to life is often favoured in those mine-holds that are established in dangerous or difficult places. (LN)
  • Droskar’s Church is rarely found above ground, although he is popular with he grey-skinned dwarves found deep underground, who are known as Duergar. (NE)
  • Laduguer’s Church is in competition with Droskar’s Church for Duergar worshippers and is rarely found above ground. The two strands of the Duergar faith have slightly different ethical philosophies. (LE)
  • Thard Harr is the dwarven patron of Jungle survival, and although he is (technically) part of Moradin’s Pantheon, he is (very occasionally) found as the sole patron of Jungle Dwarf tribes. (CG)

Most other Dwarf deities are part of one of these pantheons.

consolidated/religion/homebrewdeities/dwarf.1753701592.txt.gz · Last modified: by johnb