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consolidated:westtelida:start

West Telida

West Telida is dominated by The Tannery League and Tusk although there are plenty of smaller independent statelets that surround them. Some are already developed as springboard areas for adventures, others are partly written, some have not been explored at all.

The Unaligned States

Maven, in the middle of the central swamp, home of the Sword Lords, is much too proud and chaotic to even consider the idea of joining the Tannery League of The Hann Empire. Led by competing Aldori Houses, this large town is very definitely CN in outlook - but with a few CE and CG families around. A good place for basing dangerous town adventures, and trips into a swamp. Outside of Maven's protected area, the swamp can be very dangerous.

These northern states tend to look to Tusk for leadership, have good trade links with that city, and more detailed descriptions.

  • The Old Frontier - uses PCs from an earlier setting, and the children of some others. It is well-developed with three small towns, villages and a frontier line, marked by guard towers. But it isn't well guarded or well-organised. There are mountains, forest, wetlands, a lake and scrubland to set your adventures.
  • Sunsmarch - Has a core description. It lists the town and villages, gives some details on people - and is based on an Aldori stronghold. It has mountains and wilderness, and could be a good place to set adventures, if you want to be more 'relaxed' about the town they start from.
  • Old Keep - Has a core description. It lists the towns and gives an overview of some villages and some details on people. It is a populated 'green;' Druidic/Ranger holding, set in the lighter woodlands better the wilderness and deep forest, and could be a good place to set adventures, if you want to be more 'relaxed' about the town they start from.

The following statelets have never been an active part of a game world, and are undefined - apart from the following descriptions. While the base position - Wilderness/Forest - is specified, nothing else has been written. They would be good places to build your own small settlement to use as a base. I would probably use Achehold if I wanted a larger settlement, and build a coastal town as the administrative centre. The other have very limited trade opportunities and would struggle to grow.

  • Achehold (NW corner – bordering the sea and the Holdren forest. Higher than normal percentage of 1/2 elves)
  • Pretipark (North bordering the Holdren forest. Higher than normal percentage of 1/2 elves)
  • Far March (North bordering the Holdren forest. Higher than normal percentage of 1/2 elves)

The southern states tend to stick together, but decide their own policies. None of these have ever been defined in detail.

  • Hawkmoor (South, hilly, bordering the mountains)
  • Baxey Tors (South, hilly, bordering the mountains)
  • Peningdon Moors - (South East, hilly, bordering the mountains)
  • Rilltops (South East, hilly, bordering the mountains)

There are other, undocumented, settlements out there as well.

consolidated/westtelida/start.txt · Last modified: by johnb