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consolidated:sakar:start [2024/04/23 10:47] – [The Market Place] johnbconsolidated:sakar:start [2024/05/01 07:27] (current) – [The Market Place] johnb
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 Sakar isn’t really a single nation, but a region of independent city states and tribes bound together by shared cultural rules and philosophies, as defined by The Loregiver, generations ago.  They aren’t organised to make a strong national force (anymore), however they are generally on good terms with each other, and they would probably come together to defend their way of life.  This sense of togetherness is fostered by The Mamluka, a pseudo-religious military organization with centres in the major settlements. Sakar isn’t really a single nation, but a region of independent city states and tribes bound together by shared cultural rules and philosophies, as defined by The Loregiver, generations ago.  They aren’t organised to make a strong national force (anymore), however they are generally on good terms with each other, and they would probably come together to defend their way of life.  This sense of togetherness is fostered by The Mamluka, a pseudo-religious military organization with centres in the major settlements.
 +
 +Technically, there is an overall ruler, known as The Grand Caliph.  However, since the loss of their colonies in western Hann, the Caliph has become much more of a figurehead than a real leader.  While there is a caliph, and he is still classified as leader of the nation under The Lore, he doesn't have a lot of power or authority.  However, everyone gives the position basic respect, and it is not a good idea to criticise, or belittle, him in public.
  
 ===== Enlightenment ===== ===== Enlightenment =====
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 ===== Geography ===== ===== Geography =====
  
-Sakar is a dry land, set between the mountains and the Hann Sea.  Its main towns and cities are spread along the coastal plains, normally where a river meets the sea, where the land is greener and more suitable for agriculture.  Further south, the Bad Lands, with its rocky scrubland and desert, is home to semi-nomadic family-based tribes.  Even further south, the Bad Lands give way to high mountains, hope to bandits, barbarians and monsters.  Towards the east, however, there is lush jungle. <color #ed1c24>Need to add the jungle to the map</color>+Sakar is a dry land, set between the mountains and the Hann Sea.  Its main towns and cities are spread along the coastal plains, normally where a river meets the sea, where the land is greener and more suitable for agriculture.  Further south, the Bad Lands, with its rocky scrubland and desert, is home to semi-nomadic family-based tribes.  Even further south, the Bad Lands give way to high mountains, hope to bandits, barbarians and monsters. 
  
   * [[SakarGeography|The Geography of Sakar]]   * [[SakarGeography|The Geography of Sakar]]
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   * [[The Mamluka|Mamluks]] - Slave warriors who maintain Law, Order and Enlightenment.   * [[The Mamluka|Mamluks]] - Slave warriors who maintain Law, Order and Enlightenment.
   * Tribes -  Bad Land Nomads who live a semi-nomadic existence raising herd animals   * Tribes -  Bad Land Nomads who live a semi-nomadic existence raising herd animals
-  * City Dwellers - Farming and Industry dominate the lives of the City Dweller+  * Cities - Farming and Industry dominate city life, under the watchful eyes of the Amir (ruler) and the [[CityGodsPyramid|City God's Pyramid]].
   * Outcasts -  often found in the margins between the Bad Lands and the mountains, but sometimes found closer to the cities.   * Outcasts -  often found in the margins between the Bad Lands and the mountains, but sometimes found closer to the cities.
  
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 ===== The Market Place ===== ===== The Market Place =====
  
 +The Sakaran markets (often known as souks or bazaars) tend to be loud and busy, but stock many items that you are familiar with from other areas, however many of them have a distinctly Sakaran look to them.  Merchants will, of course, take any ++coins|(if they are satisfied the coins are genuine)++, although there is a 5% Money Changer's fee, for non-Sakaran coins. 
  
  
- +  * [[Weapons and Armour]] have a distincrly Sakaran feels about them.  Swords are generally curved, wile lighter armour and shields are popular. 
-[[consolidated:shiptypes:shipssakhar|The Boatyards of Sakhar]] The boats and ships of Sakhar, known locally as Dhows, are immediately recognizable by their sleek lines, high prow and lateen sails.  Howeverthey are a match for ships of other nations, and have very similar statistics+  [[consolidated:shiptypes:shipssakhar|Ships and boats,]] known as Dhows, are immediately recognizable by their sleek lines, high prow and lateen sails. Many have an eyesaid to be an ancient symbol of good luck, painted on the prow 
- +  * [[Clothes]] are very different, and often consist of long flowing robes.  Day clothes are often lightto counter the great heat, although it can get surprisingly cold (especially in The Bad Lands and Mountains) at night
 +  * [[Animals]] 
 +  * [[Herbsm Food & Lodging|Food, Drinks & Herbs]]
consolidated/sakar/start.1713862031.txt.gz · Last modified: 2024/04/23 10:47 by johnb