netherworld:the_land_of_fate:sakhara_sakar
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- | ====== Sakhara / Sakar ====== | ||
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- | Items that are common in Sakhara / Sakar, that are less common, or unknown, in other parts of the world. | ||
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- | ===== Clothing ===== | ||
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- | **Aba:** The traditional desert robe, simple and flowing in design. Most abas (pronounced AH-bahs) are monochromatic—black, | ||
- | ** | ||
- | Agal:** A cord or group of cords designed to hold a keffiyeh (headcloth) snugly to the head. Basic versions are simply hemp cords, but more ornate agals (ah- GAHLZ) are made of silk, and some are trimmed with semi-precious stones and dusted with gold. | ||
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- | **Anklet:** A bracelet worn loosely above the feet, usually made of silver. Anklets are a common form of feminine vanity in Zakhara. More ornate versions are made of gold and set with small bells. Even in heavily moralist areas, the jingle of anklets can be heard, signaling the approach of a fashionable woman whose only visible part may be her feet. Clerics of the Faith Moral have a dim view of such vanities, but no church dictum prohibits it. | ||
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- | **Caftan:** A flowing ankle-length overgarment, | ||
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- | **Chador:** A full-body robe for women, complete with a hood and face-covering that may conceal even the wearer’s eyes. (Small holes allow the woman to look out but prevent any from seeing in.) Women in regions controlled by the moralists commonly wear this garb in public. The chador (SHAH-dor) of an unmarried woman is white, while that of a married woman is black, and the chador of a widow is red. | ||
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- | **Dishdashah**: | ||
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- | **Dolman**: A loose, floor-length robe with sleeves, similar to the aba but preferred in more urban areas as a common form of dress. | ||
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- | **Fez**: A round felt hat for men that looks like a short cone with a flat top. A tassel roughly as high as the hat hangs from the crown. Most fezes stand about 6 inches high and are red with a black tassel. | ||
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- | **Jellaba**: | ||
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- | **Keffiyeh**: | ||
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- | **Turban wrap**: A long strip of fabric wrapped around the head to produce the turban common in many cities in the Land of Fate. If wrapped around a skull cap, the turban is a flattened sphere. If wrapped around a fez or other support, the turban is taller, rounder, and more impressive. The turban wrap is often held in place by a pin or broach, particular if the wearer is of high stature. | ||
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- | ===== Daily Food and Lodgings ===== | ||
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- | **Koumiss**: | ||
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- | **Meals**: These vary according to price and type, with more expensive meals emphasizing variety and freshness. A good evening meal may consist of rice heaped high with fresh mutton, figs, dates, and olives pulled from the tree, finished with honey-candies. A more common evening meal (in a town or city) would be a simple ragout or meat stew, with bread, and fruit. A poor evening meal consists of just rice, perhaps with dates, dried fruit, a bit of tripe, or a strip of dried meat. | ||
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- | **Sherbet**: | ||
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- | **Wine, Heart of Wine**: A potent brew. Heart of Wine is a wine that has been aged in the desert heat or in mountain snows until the water has evaporated or frozen, leaving a more powerful substance behind. Like all alcoholic or fermented beverages, Heart of Wine is forbidden in moralist areas. | ||
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- | ===== Animals ===== | ||
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- | **Camels**: These cantankerous beasts are subject to the same quality variables as horses, as listed under “Quality of Equipment” in Chapter 6 of the Dungeon Master’s Guide. (Owners gain the same benefits for camels of high quality, and suffer the same penalties for those of poor quality.) A white camel is considered a sign of good fortune, and as such may fetch 2 to 5 times its listed price. | ||
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- | Desert camels and mountain camels share the same game statistics as noted in the Monstrous Compendium. However, mountain camels have smaller feet, and while they are more sure-footed in hilly terrain, they are not very useful in the desert. | ||
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- | No type of camel is suitable for riding into combat unless it has been trained as a war camel. (Even then, it is a stubborn, uncomfortable mount.) Further, a camel that is designated for breeding is not usually used as a beast of burden. | ||
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- | **Horses**: The larger and heavier breeds of horse found in less civilized lands are not suited to Zakhara. Their size causes them to overheat quickly, and most do not survive. As a result, the “mounted knight” from foreign lands is doubly damned, both for his own heavy armor and his straining mount are a hindrance in the Land of Fate. The lighter and more nimble breeds of horse are common as Zakharan mounts, and only rarely do they serve as pack animals (they are too valuable for such work). In the most savage and parched deserts of Zakhara, horses are impractical. | ||
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- | **Monkeys**: | ||
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- | **Pigeons**: | ||
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- | **Songbirds**: | ||
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- | **Storks**: The stork is a symbol of good fortune to the city peoples, who admire the bird’s fidelity, apparent honesty, and willingness to let lesser birds nest beside it for protection. Storks purchased in a bazaar are raised for sale, and never slain. | ||
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- | ===== Transport ===== | ||
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- | <color # | ||
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- | **Barijah**: | ||
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- | **Canoe, reed**: A common and easily built boat along wide rivers and swamps, this canoe is created from long packets of reeds bound with hemp, and can carry four people within its small quarters. It is a ship of antiquity, and is not used for long distance travel. The reed canoe can move 200 feet per round, or 2 mph, and can carry 500 pounds of cargo. | ||
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- | **Canoe, outrigger**: | ||
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- | **Chariot**: | ||
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- | **Launches**: | ||
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- | **Litters**: | ||
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- | **Sambuk**: Aside from the barijah, the sambuk is the most common ship in the Land of Fate. It has a keel length of 75 feet and a beam (width) of 20 feet. The crew comprises 15 to 20 sailors. In addition, the sambuk can carry up to 80 passengers or 90 tons of cargo. The sambuk has no stemcastle, only a raised platform. The ship is navigated with a stem-mounted rudder and lateen (triangular) sails. It is marginally more reliable than the barijah, having a 40 percent seaworthiness in all waters. The sambuk’s base movement rate is 3, and its emergency rate is 5. | ||
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- | **Zaruq**: The zarug (zah-ROOK) is a small ship, though it’s slightly larger than the barijah. Rather than having a square stern, the zaruq comes to a point at both ends. On average, the ship measures 50 to 60 feet in length. It carries a crew of 15 to 20 men, and can also carry up to 60 tons of cargo. The ship’s base movement rate is 5, its emergency rate is 7, and its seaworthiness is an admirable 50 percent when sailing in sight of the shoreline. Given these qualities, the zaruq is a favored ship for small merchants and coastal pirates. In open water, however, the zaruq’s seaworthiness drops precipitously to 30 percent. | ||
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- | ===== Zakhara Weapons ===== | ||
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- | **Elephant goad**: Also called an ankus, this tool is primarily designed to help control and direct the movement of elephants. It may also be used as a weapon. There are two goads, each with similar qualities: a “riding” ankus with a 14- to 18-inch handle, and a “foot” ankus with a 5-foot handle. <color # | ||
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- | **Jambiya**: | ||
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- | **Katar**: Also called the punch dagger, the katar is a short, easily-concealed weapon. It differs from other daggers in that its handle is perpendicular to the blade, not in line, allowing more force to be applied. The katar cannot serve as a thrown weapon. | ||
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- | **Razor**: A barber’s tool, the razor is not usually intended as a weapon for combat. However, since barbers often find their lives taking an odd turn, they may be required to defend themselves with this “tool of the trade.” | ||
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- | **Scythe**: Like any normal scythe, this one consists of a long wooden handle topped with a curved blade, which is often used to cut hay. In this case, the blade can be locked into two positions: 1) perpendicular to the handle (as is common), and 2) extending straight out from the end, parallel to the handle. Changing the blade’s position requires a full round. In position one, the scythe can be swung effectively by a character on horseback, provided the rider can guide the mount without reins. The scythe is a two-handed weapon. In position two, the blade can be set to receive a charge. | ||
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- | **Sword, cutlass**: This sword has a long, slightlycurved blade and a basket-handle. It is the weapon of choice for the corsair and the occasional swashbuckling merchant-rogue. In addition to the damage listed, the cutlass can also give the wielder a +1 benefit while parrying (if that optional rule is used), and can increase punching damage to 1d3. | ||
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- | **Sword, great scimitar**: This weapon has a huge, curved blade. It is most commonly wielded by the local ruler’s executioner, | ||
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- | **Tiger’s claws**: Also called bagh nakh, this weapon is like a set of brass knuckles with spikes. A series of rings with spikes fit over the bearer’s fingers (thumb excluded). When the wearer makes a fist, a spike sticks outward from each knuckle. The weapon is easily concealed. It is used primarily by slayers, who tip the spikes with poison. | ||
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- | **Tufenk**: Little more than a long blowpipe, the tufenk is used to project Greek fire across a short distance. (To Zakharans, Greek fire is “oil of liquid stars” or simply “liquid star.”) The weapon’s maximum range is 10 feet. The tufenk requires two hands to use, and is usually rested upon a steady surface as well. It takes one round to light a vial of Greek fire; in round two the fire is projected toward a single target. It inflicts 2d6 points of damage in round two, and 1d6 in rounds three and four. The tufenk’s rate of fire is one attack every three rounds. It is an unwieldy weapon, as well as being potentially dangerous to the individual carrying the oil. When it’s used as a melee weapon, the tufenk’s game statistics match those of a quarterstaff. | ||
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- | ===== Armor ===== | ||
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- | **Lamellar**: | ||
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- | **Shield, daraq**: Similar to the western buckler, this small shield is carried primarily by horsemen. The daraq can be used to fend off one specific opponent per round. Although most daraqs are made of laminated hide and tortoise shell, metal versions can also be found in urban areas. | ||
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- | ===== Herbs & Spices ===== | ||
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- | <color # | ||
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- | Cumin, Nutmeg, Cardamom, Turmeric, Sumac, Caraway, Star Anise, Allspice, Cinnamon | ||
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- | ===== Fruit ===== | ||
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- | Figs, Dates, Olives, Pomegranate, | ||
netherworld/the_land_of_fate/sakhara_sakar.1711277459.txt.gz · Last modified: 2024/03/24 11:50 by johnb