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pathfinder:campaign_systems2:masscombat [2020/07/08 12:48] – [Building an Army] johnbpathfinder:campaign_systems2:masscombat [2020/12/03 08:45] (current) – removed johnb
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-====== Mass Combat ====== 
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-The Mass Combat Rules are different to those used in most fantasy RPGs.  Rather than being an attempt to use a simplified War Game, I have decided to continue with the heroic themes normally found in RPGs. Rather than commanding the troops of an army, the PCs are sent off on battle-critical missions that  are resolved in the same way as all other PC encounters.  The overall battle happens in the background -  however, the outcome of the battle depends on how well the PCs carry out their mission. 
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-===== Missions ===== 
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-Heroic Missions can  range from sabotage, tactical missions, intelligence gathering and counter intelligence.  In some cultures it might include challenging a leader to single combat -  however, that doesn't work in all cultures.  Some thoughts ... 
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-  * Sneak round behind the enemy and destroy_the_boats / kill_the_mules they are using to bring supplies. 
-  * We know the enemy have a 'Shock Unit' concealed on our left flank.  Seek them out and destroy them. 
-  * We don't know how large their reserve is.  Sneak into their camp and check. 
-  * We think there are enemy scouts in the woods.  Wind them and kill them.  Chase them off at the least. 
-  * Sneak into the enemy camp and  disrupt them by fire, magic or whatever else you can think of. Just make sure you get out OK. 
-  * The enemy is holding 5 trolls in reserve.  Stop them getting to the battlefield. 
-  * Their necromancer was seen heading for an old battle-grave.  Find him and stop him. 
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-It could be almost anything that can be played out reasonably quickly and represent a short mission.  Every mission completed earns a combat bonus for your army.  The more effective you are - the bigger the bonus. 
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-===== Building an Army ===== 
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-For every Defence Point a settlement has, it can send one unit to fight in the army. The more defence points you have, the bigger your army. 
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-To get defence points and to build an army you need to pay for and develop buildings with defence points -  most of which are listed on the  
-[[pathfinder:campaign_systems2:strongholds:military|Urban Military Developments]] page.  Other buildings that provide defensive bonuses can be found on the [[pathfinder:campaign_systems2:strongholds:Wilderness | Wilderness]] or [[pathfinder:campaign_systems2:strongholds:rural|Rural]] pages, and within the [[\\:start#business_and_organizations |Business and Organizations]] section.  
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-Every defence point in the Campaign System represents a building that houses  one or more units of troops.  However, during normal operation, they house more than just the active soldiers - there are officers, [[pathfinder:off-the-shelf:military:para-military#auxiliary|support troops]] and off duty soldiers as well.  Some of those 'live in' and some will live outside in the community.  In some cases, such as wilderness watchtowers,  troops might even be rotated in and out from some distance away. 
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-====== Army Size ====== 
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-Each defence point contributes a single CR8 unit as active troops.  It might be a dozen foot soldiers, half-a-dozen veterans or a few cavalry troops.  The 'standard' unit might have a dozen scouts or halberdiers,  a veteran unit might have eight 'Sword and Board' vets with medium armour, and cavalry units will be a bit smaller still.  That makes Army Size calculations a lot easier, has some Historical validity and accounts for extra costs associated with better troops.  You can find basic descriotions of the troop types I use in [[pathfinder:off-the-shelf:military:start |  this section]], but you can design your own troop types if you  want to.  Just try to keep them at about the same levels :) 
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-If each unit is a CR8 encounter, calculating the size of the army is fairly straightforward using the Encounter Scaling guidelines on [[https://www.d20pfsrd.com/Gamemastering/#Table-Encounter-Design|The pathfinder SRD]]. 
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pathfinder/campaign_systems2/masscombat.1594205293.txt.gz · Last modified: 2020/07/08 12:48 by johnb