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pathfinder:campaign_systems2:merchant-house

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pathfinder:campaign_systems2:merchant-house [2020/06/25 11:43]
johnb [Progression]
pathfinder:campaign_systems2:merchant-house [2020/06/25 12:23] (current)
johnb [Bases]
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 From starting out small, in a single village or small town, a merchant can grow to become a Merchant Prince - with homes and businesses that fall into three or four jurisdictions.  This means that if they fall out with one local ruler, they can move their home and business to another area.  In some ways they have more independence than ruling princes -  but without the titles that go with it. From starting out small, in a single village or small town, a merchant can grow to become a Merchant Prince - with homes and businesses that fall into three or four jurisdictions.  This means that if they fall out with one local ruler, they can move their home and business to another area.  In some ways they have more independence than ruling princes -  but without the titles that go with it.
-===== Bases =====+------ 
 + 
 +===== Merchant Bases ===== 
 + 
 +A merchants base in a settlement is what sets them apart from  simple traders -  even the smallest merchant has some measure of control of the goods that arrive in the settlement, and some way of selling the goods to the locals
  
 NOTE:  These are minimum requirements, bases can be larger than those specified here, but don't gain any extra benefits until they meet all the requirements. NOTE:  These are minimum requirements, bases can be larger than those specified here, but don't gain any extra benefits until they meet all the requirements.
pathfinder/campaign_systems2/merchant-house.txt · Last modified: 2020/06/25 12:23 by johnb