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pathfinder:campaign_systems:business:manufacturing

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pathfinder:campaign_systems:business:manufacturing [2019/06/01 17:04] – external edit 127.0.0.1pathfinder:campaign_systems:business:manufacturing [2022/05/07 10:43] (current) – ↷ Links adapted because of a move operation johnb
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   * **Craft Workshop** - Craft Workshop is a catchall name for a place where raw materials are turned into finished products.  It might be a Tailor, a Carpenter, a Smith,  a Bakery, or any other craft that doesn’t have a specific building listed here.  You must specify one craft for the Craft Workshop to specialize in, however, you may have more than one Craft Workshop per district, so long as they specialize in different crafts. A Craft Workshop can produce mundane items (of the appropriate type) on demand but cannot supply master-work items.   * **Craft Workshop** - Craft Workshop is a catchall name for a place where raw materials are turned into finished products.  It might be a Tailor, a Carpenter, a Smith,  a Bakery, or any other craft that doesn’t have a specific building listed here.  You must specify one craft for the Craft Workshop to specialize in, however, you may have more than one Craft Workshop per district, so long as they specialize in different crafts. A Craft Workshop can produce mundane items (of the appropriate type) on demand but cannot supply master-work items.
-  * **Boat Yard** - can make water-borne [[pathfinder:off-the-shelf:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  ++Note|  This is a Craft Workshop with specific guidance.+++  * **Boat Yard** - can make water-borne [[pathfinder:off-the-shelf:ships_boats:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  ++Note|  This is a Craft Workshop with specific guidance.++
   * **Tannery** – turns skins into leather or fur - but you still need a tailor, leather worker or armourer to use the material produced.   ++Note|  This is a Craft Workshop with specific guidance.++   * **Tannery** – turns skins into leather or fur - but you still need a tailor, leather worker or armourer to use the material produced.   ++Note|  This is a Craft Workshop with specific guidance.++
   * **Mill** – turns Corn into flour, cuts wood into planks – etc. But you still need a craft workshop to produce anything from the planks.   * **Mill** – turns Corn into flour, cuts wood into planks – etc. But you still need a craft workshop to produce anything from the planks.
pathfinder/campaign_systems/business/manufacturing.1559401486.txt.gz · Last modified: 2019/06/01 17:04 by 127.0.0.1