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pathfinder:campaign_systems:business:start

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pathfinder:campaign_systems:business:start [2019/06/01 17:04] – external edit 127.0.0.1pathfinder:campaign_systems:business:start [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb
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 ===== Overview ===== ===== Overview =====
  
-A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment.  However, there is a catch.  Here is always someone who owns the land you want to build on (normally a person building a strong hold) and you need to get their permission before you can build.   You should be prepared to pay twice as much as the listed BP costs to get permission – sometimes you will get it cheaper  (or be able to offer up ‘excess’ value from the BP you are spending) - other times it will be more expensive. +A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment.  However, there is a catch.  There is always someone who owns the land you want to build on (Such as the Local Lord, or the Town Council)) and you need to get their permission before you can build.   They will probably ask you to contribute (in BPs) to building some Civic Infrastructure, before they give permission for you to build.  In the end, it could cost you twice the listed price (or more) before you are able to build.
-As you build a business empire you will find that there are economies of size – the larger your business empire the higher your return.+
  
-**Bonus 1:**  For those of you who own a business capable of creating items.  Any workshop will have masterwork tools in it, and you will have staff who are skilled in using those tools - Therefore you may take a +4 Skill Roll Bonus when you make something during the down time associated with a Kingdom Turn. ++Note| This includes mundane items, Masterwork Items, Scroll, Potions and Magical Items - BUT you must have the appropriate 'workshop' and ability within your business.+++As you build a business empire you will find that there are economies of size – the larger your business empire the higher your return.
  
-**Bonus 2:**  Once per Kingdom Turn you may ask your business to make you an item at 75% of the normal costs. ++Note| This includes mundane items, Masterwork Items, Scroll, Potions and Magical Items - BUT you must have the appropriate 'workshop' and ability within your business.++ 
  
  
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   * [[..organisations:guilds| Guilds]] - Craft Guild, Professional Guilds, Merchant-Venturers, Wizards, Sages - any sort of guild.   * [[..organisations:guilds| Guilds]] - Craft Guild, Professional Guilds, Merchant-Venturers, Wizards, Sages - any sort of guild.
   * -   * -
-  * [[..Private Housing]] - Build yourself a house.  No financial benefit, but you can live it up and it adds to your influence and reputation. **Check costs of buildings (inc secondary)**+  * [[campaign_systems_kingdombuilding:private_housing]] - Build yourself a house.  No financial benefit, but you can live it up and it adds to your influence and reputation. **Check costs of buildings (inc secondary)**
   * [[..House Guards]] - or your own private army.   * [[..House Guards]] - or your own private army.
  
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   * [[..organisations:academic|Academic Buildings]] - Build a University.   * [[..organisations:academic|Academic Buildings]] - Build a University.
   * [[..organisations:religious|Religious properties]] - Develop your own branch of your faith.   * [[..organisations:religious|Religious properties]] - Develop your own branch of your faith.
-  * [[..rewards#homes]] - No financial benefit -  but you can live in a nice house.+  * [[campaign_systems_kingdombuilding:people:homes#homes]] - No financial benefit -  but you can live in a nice house.
  
 ===== Management Process ===== ===== Management Process =====
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     *  +1BP for every point of economy on vessels, Mule Trains and Caravans that you own.     *  +1BP for every point of economy on vessels, Mule Trains and Caravans that you own.
   * **Magic Economy** - //One of these per building.//   * **Magic Economy** - //One of these per building.//
-    *  +1BP for every building owned by your business that produces Minor Magical Items - or - +    *  +1BP for every building owned by your business that produces Minor Magical Items  
-    *  +2BP for every building owned by your business that produces Medium Magical Items - or - +    *  +1BP for every building owned by your business that produces Medium Magical Items  
-    *  +3BP for every building owned by your business that produces Major Magical Items.+    *  +1BP for every building owned by your business that produces Major Magical Items
   * **Size Bonus** - //all of these that apply//.   * **Size Bonus** - //all of these that apply//.
     *  +1BP for every 10 Points of Economy that comes from buildings with the same Classification (ie Commercial, Residential, Manufacturing, Hospitality)      *  +1BP for every 10 Points of Economy that comes from buildings with the same Classification (ie Commercial, Residential, Manufacturing, Hospitality) 
     *  +1BP for every 10 Points of Economy, that comes from buildings in the same town or city.     *  +1BP for every 10 Points of Economy, that comes from buildings in the same town or city.
-  * **Merchant Economy** - //all of these that apply.// 
-    *  +1BP for every Town base you own. 
-    *  +2BP for every City Base that you own. 
-    *  +1BP for every trade route you connect to 
  
 __Acts of DM:__ Sometimes Kingdom Event Rolls, or other similar things, will affect income. Particularly good weather might mean that trade is boosted across the land, while a flood or famine might mean extra costs for everyone. It might just be one area, or it might be the whole region … __Acts of DM:__ Sometimes Kingdom Event Rolls, or other similar things, will affect income. Particularly good weather might mean that trade is boosted across the land, while a flood or famine might mean extra costs for everyone. It might just be one area, or it might be the whole region …
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 **Phase 2 - Costs** **Phase 2 - Costs**
  
-  * There are no regular business costs that you need to meet. Developments are priced to include startup costs, ongoing costs and taxes. Most include a small contribution to town infrastructure costs as well.   +  * There are no regular business costs that you need to meet. Developments are priced to include startup costs, ongoing costs and taxes.    
-  * However you will find that Stronghold Owners will ask you to make extra Donations (of BP) to the town when you want to develop new parts of your business.  This is because they have to keep Economy, Loyalty and Stability in balance as they manage the Stronghold.  Business or organisational developments (such as Academic developments) that contribute something to the town (Loyalty, Stability) will likely attract fewer 'donation' requests.  Others (such as Religious developments)  will be sought after because they don't add any economy at all.  Merchants will probably be asked for the biggest donations and asked most frequently.  After all, Stronghold owners don't get a share of any of the income you make from Boats, Ships, Caravans or Mule Trains, and they know that :)+  * However you will find that Stronghold Owners will ask you to make extra Donations (of BP) to the town when you want to develop new parts of your business.  This is because they have to keep Economy, Loyalty and Stability in balance as they manage the Stronghold.  Business or organisational developments (such as Academic developments) that contribute something to the town (Loyalty, Stability) will likely attract fewer 'donation' requests.  Others (such as Religious developments)  will be sought after because they don't add any economy at all.  
   * Payback outstanding debts.   * Payback outstanding debts.
  
pathfinder/campaign_systems/business/start.1559401486.txt.gz · Last modified: 2019/06/01 17:04 by 127.0.0.1