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pathfinder:campaign_systems:business:start

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pathfinder:campaign_systems:business:start [2019/12/28 19:35] – [Management Process] johnbpathfinder:campaign_systems:business:start [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb
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 ===== Overview ===== ===== Overview =====
  
-A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment.  However, there is a catch.  Here is always someone who owns the land you want to build on (normally a person building a strong hold) and you need to get their permission before you can build.   You should be prepared to pay twice as much as the listed BP costs to get permission – sometimes you will get it cheaper  (or be able to offer up ‘excess’ value from the BP you are spending) - other times it will be more expensive. +A business is just a collection of building that you purchase to produce an income for you, personally. The basic Capitalist set up - you pay to set the business up, and reap a regular reward in return for your investment.  However, there is a catch.  There is always someone who owns the land you want to build on (Such as the Local Lord, or the Town Council)) and you need to get their permission before you can build.   They will probably ask you to contribute (in BPs) to building some Civic Infrastructure, before they give permission for you to build.  In the end, it could cost you twice the listed price (or more) before you are able to build.
-As you build a business empire you will find that there are economies of size – the larger your business empire the higher your return.+
  
-**Bonus 1:**  For those of you who own a business capable of creating items.  Any workshop will have masterwork tools in it, and you will have staff who are skilled in using those tools - Therefore you may take a +4 Skill Roll Bonus when you make something during the down time associated with a Kingdom Turn. ++Note| This includes mundane items, Masterwork Items, Scroll, Potions and Magical Items - BUT you must have the appropriate 'workshop' and ability within your business.+++As you build a business empire you will find that there are economies of size – the larger your business empire the higher your return.
  
-**Bonus 2:**  Once per Kingdom Turn you may ask your business to make you an item at 75% of the normal costs. ++Note| This includes mundane items, Masterwork Items, Scroll, Potions and Magical Items - BUT you must have the appropriate 'workshop' and ability within your business.++ 
  
  
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   * [[..organisations:guilds| Guilds]] - Craft Guild, Professional Guilds, Merchant-Venturers, Wizards, Sages - any sort of guild.   * [[..organisations:guilds| Guilds]] - Craft Guild, Professional Guilds, Merchant-Venturers, Wizards, Sages - any sort of guild.
   * -   * -
-  * [[..Private Housing]] - Build yourself a house.  No financial benefit, but you can live it up and it adds to your influence and reputation. **Check costs of buildings (inc secondary)**+  * [[campaign_systems_kingdombuilding:private_housing]] - Build yourself a house.  No financial benefit, but you can live it up and it adds to your influence and reputation. **Check costs of buildings (inc secondary)**
   * [[..House Guards]] - or your own private army.   * [[..House Guards]] - or your own private army.
  
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   * [[..organisations:academic|Academic Buildings]] - Build a University.   * [[..organisations:academic|Academic Buildings]] - Build a University.
   * [[..organisations:religious|Religious properties]] - Develop your own branch of your faith.   * [[..organisations:religious|Religious properties]] - Develop your own branch of your faith.
-  * [[..rewards#homes]] - No financial benefit -  but you can live in a nice house.+  * [[campaign_systems_kingdombuilding:people:homes#homes]] - No financial benefit -  but you can live in a nice house.
  
 ===== Management Process ===== ===== Management Process =====
pathfinder/campaign_systems/business/start.1577558156.txt.gz · Last modified: 2019/12/28 19:35 by johnb