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pathfinder:campaign_systems:merchant:start

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pathfinder:campaign_systems:merchant:start [2019/06/02 12:08] – [Local Merchant:] johnbpathfinder:campaign_systems:merchant:start [2022/05/07 10:43] (current) – ↷ Links adapted because of a move operation johnb
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 ===== Local Merchant: ===== ===== Local Merchant: =====
      
-Local merchants are the life blood of a community, bringing produce from villages, farms and fisheries to their base and redistributing it as required.  Normally they are based around a jetty and a few fishing boats or a serai and mule trains – that operate over short (5-hex) trade routes.   It is a nice straightforward little business built around a single Village, Town or City, which gives you some local influence and generates a basic income.  +Local merchants are the life blood of a community, bringing produce from villages, farms and fisheries to their base and redistributing it as required.  Normally they are based around a jetty and a few fishing boats or a serai and mule trains – that operate over short (5-hex) trade routes.   It is a nice straightforward little business built around a single Village, Town or City, which gives you some local influence and generates a basic income.  
 + 
 __**Local Base:**__ __**Local Base:**__
   * **Minimum Requirements are**    * **Minimum Requirements are** 
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   * //Benefit//: +1 Influence   * //Benefit//: +1 Influence
-  * +  
 ------ ------
  
 ===== Merchant: ===== ===== Merchant: =====
  
-Most merchants make their money trading between different towns and cities - the bigger and better your base and merchant fleet the more money you make To really exploit the opportunities in  a town (or city) you need sizeable base.+Most merchants make their money trading between different towns and cities across the region.  Medium length (10-hex) trade routes operated by Ox trains and Shallops support, or even replace, the local trade routes  As the Merchant House becomes known across wider area, so their influence increases.
  
-==== Town Base ====+__**Town Base**__
  
   * **Minimum Requirements are**    * **Minimum Requirements are** 
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   * //Benefits//: +2 Economy, +2 Stability, +2 Loyalty, +3 Influence  (for each town base)   * //Benefits//: +2 Economy, +2 Stability, +2 Loyalty, +3 Influence  (for each town base)
  
-As you develop bases in more towns and develop your trade routes, so your income and influence increases.  ++Stolen Lands Game| It important to note that building in Towns or Cities outside Henry's control WILL be more expensive - The bigger the city the more it will cost to 'break in to' the economy.++ 
 ------ ------
 +
  
 ===== Great Merchant ===== ===== Great Merchant =====
  
-If you really want to be an important merchant you need to step your game up, and upgrade to larger premises (City Base).   This allows you to control more of the goods along a particular trade route, and earn a healthier profit.   The settlement must be a large town (or larger) to support a city base.+If you want to be an important merchant you need to step your game up, and upgrade to larger premises (City Base) with better ways of moving goods around Caravans and larger trading vessels allow you to develop longer trading routes, and  allow you to control more of the goods coming through your city.  Your influence and reputation increases as your vessels and caravans pass through distant towns and cities.
  
-==== City Base ====+__**City Base**__
   * **Minimum Requirements are**    * **Minimum Requirements are** 
-  * city location +  * City location 
-  * //Land//:  Merchant House, Large Warehouse, Caravanserai and at least two Caravans+  * //Land//:  Merchant House, Large Warehouse, Caravanserai and at least one Caravan.
   * //Water//:  Merchant House, Large Warehouse, Pier and at least one Trade or Merchant ship (Keeler or Sailing Barge).   * //Water//:  Merchant House, Large Warehouse, Pier and at least one Trade or Merchant ship (Keeler or Sailing Barge).
  
 //Benefits//: +6 Influence and +4 economy, +4 Stability, +4 Loyalty,  (for every City Base that your business owns) //Benefits//: +6 Influence and +4 economy, +4 Stability, +4 Loyalty,  (for every City Base that your business owns)
  
-As you add city bases in more places, you start to become a dominant player on the trade routes.   ++Stolen Lands Game| It important to note that building in Towns or Cities outside Henry's control WILL be more expensive.+++As you add bases in more places, you start to become a dominant player on the trade routes.   
  
 ------ ------
 +
 +===== International Merchant =====
 +
 +
 +A Great Merchant House has bases in a number of different towns and cities, and can wield as much influence as many nobles houses may well be able to manage the flow of goods along a trade route. 
 +
 +So far, the merchant has probably built and developed within their own community - but now they must expand into new areas.  The build points that the merchant has used to build warehouses or buy ships are a local currency made up of favours, services and all sorts, and don't transfer easily to a different area.  There are a number of different strategies the merchant can use to get a foothold in a new city -  but none of them are cheap or straightforward.
 +
 +
 +
 +
 +------
 +
  
  
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-A turn lasts three months. At the end of turn turn go through the following process to ascertain and document your expenditure.+At the end of each  Campaign Turn  go through the following process to ascertain and document your expenditure.
  
 **Income Phase**  **Income Phase** 
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 ^**Classification**^**Name**^**Cost BP**^**Economy**^**Loyalty**^**Stability**^**Minor**^**Medium**^**Major**^**Value**^**Defence**^**Notes**| ^**Classification**^**Name**^**Cost BP**^**Economy**^**Loyalty**^**Stability**^**Minor**^**Medium**^**Major**^**Value**^**Defence**^**Notes**|
 |Merchant|Merchant House and Store (★★★)|  1|1|0|0|0|0|0|0|0| | |Merchant|Merchant House and Store (★★★)|  1|1|0|0|0|0|0|0|0| |
-| Merchant|Jetty|  1|1|0|0|0|0|0|0|0| A Jetty can support up to 6bp worth of  [[pathfinder:off-the-shelf:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |+| Merchant|Jetty|  1|1|0|0|0|0|0|0|0| A Jetty can support up to 6bp worth of  [[pathfinder:off-the-shelf:ships_boats:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |
 | Merchant|Serai (★) |  1|1|0|0|0|0|0|0|0| A Serai can support up to 5bp worth of Mule Trains | | Merchant|Serai (★) |  1|1|0|0|0|0|0|0|0| A Serai can support up to 5bp worth of Mule Trains |
 | Merchant|Warehouse |  1|1|0|0|0|0|0|0|0|  | | Merchant|Warehouse |  1|1|0|0|0|0|0|0|0|  |
 | Merchant|Caravanserai (★) |  2|2|0|0|0|0|0|0|0|A Caravanserai can support up to 11bp worth of Mule Trains and caravans | | Merchant|Caravanserai (★) |  2|2|0|0|0|0|0|0|0|A Caravanserai can support up to 11bp worth of Mule Trains and caravans |
-| Merchant| Pier |  2|2|0|0|0|0|0|0|0| A Pier can support up to 13bp worth of [[pathfinder:off-the-shelf:ships_and_boats|vessels]] (any size) |+| Merchant| Pier |  2|2|0|0|0|0|0|0|0| A Pier can support up to 13bp worth of [[pathfinder:off-the-shelf:ships_boats:ships_and_boats|vessels]] (any size) |
 | Merchant|Warehouse {Large}|  2|2|0|0|0|0|0|0|0| |  | Merchant|Warehouse {Large}|  2|2|0|0|0|0|0|0|0| | 
 |Merchant|Mercenary Base (★★)|  2|1|0|0|0|0|0|0|1| Somewhere for your caravan/ship guards to stay. | |Merchant|Mercenary Base (★★)|  2|1|0|0|0|0|0|0|1| Somewhere for your caravan/ship guards to stay. |
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 ^**Classification**^**Name**^**Description**| ^**Classification**^**Name**^**Description**|
 |Merchant|Merchant House and Store (★★★)| A home for you and an office for your business | |Merchant|Merchant House and Store (★★★)| A home for you and an office for your business |
-| Merchant|Jetty| A Jetty is used for loading and unloading small vessels and can support up to 6bp worth of Fishing Boats or other [[pathfinder:off-the-shelf:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |+| Merchant|Jetty| A Jetty is used for loading and unloading small vessels and can support up to 6bp worth of Fishing Boats or other [[pathfinder:off-the-shelf:ships_boats:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |
 | Merchant|Serai (★) | A Serai consists of storage rooms and animal pens.  Merchants, their staff and travellers are allowed to sleep in the storage rooms, but no bedding is supplied.  The Office/Shop normally sells small items  (under 1sp)  and food items such as bottles of beer, dried fruit, sausage and pickles.  It can  support up to 5bp worth of Mule Trains | | Merchant|Serai (★) | A Serai consists of storage rooms and animal pens.  Merchants, their staff and travellers are allowed to sleep in the storage rooms, but no bedding is supplied.  The Office/Shop normally sells small items  (under 1sp)  and food items such as bottles of beer, dried fruit, sausage and pickles.  It can  support up to 5bp worth of Mule Trains |
 | Merchant|Warehouse | Storage space with a small office.  | | Merchant|Warehouse | Storage space with a small office.  |
 | Merchant|Caravanserai (★) | A Caravanserai consists of storage areas (large and small) and animal pens.  Merchants, their staff and travellers are allowed to sleep in the storage areas, but no bedding is supplied.  The Office/Shop normally sells small items  (under 1sp)  and food items such as  bottles of beer, hard boiled eggs, sausage and pickles.  It can  support up to 11bp worth of Mule Trains and caravans | | Merchant|Caravanserai (★) | A Caravanserai consists of storage areas (large and small) and animal pens.  Merchants, their staff and travellers are allowed to sleep in the storage areas, but no bedding is supplied.  The Office/Shop normally sells small items  (under 1sp)  and food items such as  bottles of beer, hard boiled eggs, sausage and pickles.  It can  support up to 11bp worth of Mule Trains and caravans |
-| Merchant| Pier | A Pier is used for loading and unloading boats and ships and can support up to 13bp worth of [[pathfinder:off-the-shelf:ships_and_boats|vessels]] of any size.  |+| Merchant| Pier | A Pier is used for loading and unloading boats and ships and can support up to 13bp worth of [[pathfinder:off-the-shelf:ships_boats:ships_and_boats|vessels]] of any size.  |
 | Merchant|Warehouse {Large}| Large storage space with a small office. | | Merchant|Warehouse {Large}| Large storage space with a small office. |
 |Merchant|Mercenary Barracks (★★)|Having your own barracks means you can put loyal guards on your ships and caravans - thus the economic increase. | |Merchant|Mercenary Barracks (★★)|Having your own barracks means you can put loyal guards on your ships and caravans - thus the economic increase. |
pathfinder/campaign_systems/merchant/start.1559470091.txt.gz · Last modified: 2019/06/02 12:08 by johnb