pathfinder:campaign_systems:merchant:start
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pathfinder:campaign_systems:merchant:start [2019/06/02 12:08] – [Local Merchant:] johnb | pathfinder:campaign_systems:merchant:start [2022/05/07 10:43] (current) – ↷ Links adapted because of a move operation johnb | ||
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===== Local Merchant: ===== | ===== Local Merchant: ===== | ||
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- | Local merchants are the life blood of a community, bringing produce from villages, farms and fisheries to their base and redistributing it as required. | + | Local merchants are the life blood of a community, bringing produce from villages, farms and fisheries to their base and redistributing it as required. |
+ | |||
__**Local Base:**__ | __**Local Base:**__ | ||
* **Minimum Requirements are** | * **Minimum Requirements are** | ||
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* // | * // | ||
+ | |||
------ | ------ | ||
===== Merchant: ===== | ===== Merchant: ===== | ||
- | Most merchants make their money trading between different towns and cities - the bigger | + | Most merchants make their money trading between different towns and cities |
- | ==== Town Base ==== | + | __**Town Base**__ |
* **Minimum Requirements are** | * **Minimum Requirements are** | ||
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* // | * // | ||
- | As you develop bases in more towns and develop your trade routes, so your income and influence increases. | ||
------ | ------ | ||
+ | |||
===== Great Merchant ===== | ===== Great Merchant ===== | ||
- | If you really | + | If you want to be an important merchant you need to step your game up, and upgrade to larger premises (City Base) with better ways of moving goods around. |
- | ==== City Base ==== | + | __**City Base**__ |
* **Minimum Requirements are** | * **Minimum Requirements are** | ||
- | * city location | + | * City location |
- | * // | + | * // |
* // | * // | ||
// | // | ||
- | As you add city bases in more places, you start to become a dominant player on the trade routes. | + | As you add bases in more places, you start to become a dominant player on the trade routes. |
------ | ------ | ||
+ | |||
+ | ===== International Merchant ===== | ||
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+ | |||
+ | A Great Merchant House has bases in a number of different towns and cities, and can wield as much influence as many nobles houses may well be able to manage the flow of goods along a trade route. | ||
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+ | So far, the merchant has probably built and developed within their own community - but now they must expand into new areas. | ||
+ | |||
+ | |||
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+ | ------ | ||
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- | A turn lasts three months. | + | At the end of each Campaign Turn |
**Income Phase** | **Income Phase** | ||
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^**Classification**^**Name**^**Cost BP**^**Economy**^**Loyalty**^**Stability**^**Minor**^**Medium**^**Major**^**Value**^**Defence**^**Notes**| | ^**Classification**^**Name**^**Cost BP**^**Economy**^**Loyalty**^**Stability**^**Minor**^**Medium**^**Major**^**Value**^**Defence**^**Notes**| | ||
|Merchant|Merchant House and Store (★★★)| | |Merchant|Merchant House and Store (★★★)| | ||
- | | Merchant|Jetty| | + | | Merchant|Jetty| |
| Merchant|Serai (★) | 1|1|0|0|0|0|0|0|0| A Serai can support up to 5bp worth of Mule Trains | | | Merchant|Serai (★) | 1|1|0|0|0|0|0|0|0| A Serai can support up to 5bp worth of Mule Trains | | ||
| Merchant|Warehouse | 1|1|0|0|0|0|0|0|0| | | Merchant|Warehouse | 1|1|0|0|0|0|0|0|0| | ||
| Merchant|Caravanserai (★) | 2|2|0|0|0|0|0|0|0|A Caravanserai can support up to 11bp worth of Mule Trains and caravans | | | Merchant|Caravanserai (★) | 2|2|0|0|0|0|0|0|0|A Caravanserai can support up to 11bp worth of Mule Trains and caravans | | ||
- | | Merchant| Pier | 2|2|0|0|0|0|0|0|0| A Pier can support up to 13bp worth of [[pathfinder: | + | | Merchant| Pier | 2|2|0|0|0|0|0|0|0| A Pier can support up to 13bp worth of [[pathfinder: |
| Merchant|Warehouse {Large}| | | Merchant|Warehouse {Large}| | ||
|Merchant|Mercenary Base (★★)| | |Merchant|Mercenary Base (★★)| | ||
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^**Classification**^**Name**^**Description**| | ^**Classification**^**Name**^**Description**| | ||
|Merchant|Merchant House and Store (★★★)| A home for you and an office for your business | | |Merchant|Merchant House and Store (★★★)| A home for you and an office for your business | | ||
- | | Merchant|Jetty| A Jetty is used for loading and unloading small vessels and can support up to 6bp worth of Fishing Boats or other [[pathfinder: | + | | Merchant|Jetty| A Jetty is used for loading and unloading small vessels and can support up to 6bp worth of Fishing Boats or other [[pathfinder: |
| Merchant|Serai (★) | A Serai consists of storage rooms and animal pens. Merchants, their staff and travellers are allowed to sleep in the storage rooms, but no bedding is supplied. | | Merchant|Serai (★) | A Serai consists of storage rooms and animal pens. Merchants, their staff and travellers are allowed to sleep in the storage rooms, but no bedding is supplied. | ||
| Merchant|Warehouse | Storage space with a small office. | | Merchant|Warehouse | Storage space with a small office. | ||
| Merchant|Caravanserai (★) | A Caravanserai consists of storage areas (large and small) and animal pens. Merchants, their staff and travellers are allowed to sleep in the storage areas, but no bedding is supplied. | | Merchant|Caravanserai (★) | A Caravanserai consists of storage areas (large and small) and animal pens. Merchants, their staff and travellers are allowed to sleep in the storage areas, but no bedding is supplied. | ||
- | | Merchant| Pier | A Pier is used for loading and unloading boats and ships and can support up to 13bp worth of [[pathfinder: | + | | Merchant| Pier | A Pier is used for loading and unloading boats and ships and can support up to 13bp worth of [[pathfinder: |
| Merchant|Warehouse {Large}| Large storage space with a small office. | | | Merchant|Warehouse {Large}| Large storage space with a small office. | | ||
|Merchant|Mercenary Barracks (★★)|Having your own barracks means you can put loyal guards on your ships and caravans - thus the economic increase. | | |Merchant|Mercenary Barracks (★★)|Having your own barracks means you can put loyal guards on your ships and caravans - thus the economic increase. | |
pathfinder/campaign_systems/merchant/start.1559470101.txt.gz · Last modified: 2019/06/02 12:08 by johnb