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pathfinder:campaign_systems:noble_houses

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pathfinder:campaign_systems:noble_houses [2019/06/01 17:04] – external edit 127.0.0.1pathfinder:campaign_systems:noble_houses [2020/05/05 07:38] (current) johnb
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 ===== Overview ===== ===== Overview =====
  
-A noble house is just a group of nobles who are related by birth, marriage or adoption who work together for their common good.  Any individual, no matter how influential or powerful will eventually die and, if they are lucky, pass into the history books.  A well establish noble houseon the other hand, will survive and endure.  Your Noble House is your legacy. +A noble house is just a group of nobles who are related by birth, marriage or adoption who work together for their common good.  Any individual, no matter how influential or powerful are, will eventually die.  If they are really lucky, they might finish up in the history books.  However,  you they establish a Noble House,  it will (probably) endure - and then your name will live on as the Founder of that house.    You will leave a legacy.
  
-While some (often smaller) noble houses have a single established leader, the most powerful noble houses have leaders and powerful people, in many different places – all working towards the same family goals.  That doesn’t stop them having individual goals, or striving to increase their personal wealth/power/influence – it just means they bend their personal goals so that the ‘family’ benefit as well.  There are benefits for the individual as well -  if you take on one part of a Noble House, the rest of it is will probably come to their defence.  Suddenly, you might find three, four or more ‘nobles’ arrayed against you.  Some example include:+While some (often smaller) noble houses have a single established leader, the most powerful noble houses have many leaders and powerful people, often in different places – all working towards the same family goals.  That doesn’t stop them having individual goals, or striving to increase their personal wealth/power/influence – it just means they bend their personal goals so that the ‘family’ benefit as well.  There are benefits for the individual as well -  if you take on one part of a Noble House, the rest of it is will probably come to their defence.  Suddenly, you might find three, four or more ‘nobles’ arrayed against you.  Some examples of powerful houses include:
  
   * House Jeggare, which is powerful in Cheliax and Korvosa as well as having an Avistan wide presence.     * House Jeggare, which is powerful in Cheliax and Korvosa as well as having an Avistan wide presence.  
   * House Leroung  of Cheliax  ‘owns’ universities in Egorian,  Korvosa and Andoran and has a recognised merchant fleet.     * House Leroung  of Cheliax  ‘owns’ universities in Egorian,  Korvosa and Andoran and has a recognised merchant fleet.  
   * House Morilla has an influential presence in Taldor and Absolom and is heavily involved in the Pathfinder, and other, Societies.      * House Morilla has an influential presence in Taldor and Absolom and is heavily involved in the Pathfinder, and other, Societies.   
-  * House Surtova in Brevoy has a power base in New Steven, another in Port Ice and a merchant fleet.+  * House Surtova in Brevoy has a power base in New Stetven, another in Port Ice and a merchant fleet.
    
 ===== Creating and Maintaining a Noble House ===== ===== Creating and Maintaining a Noble House =====
  
-Not just creating a Noble House from scratch, but an existing Noble House needs to add new members to keep itself vibrant, and set up the next generation.  A Noble house that doesn’t add new members just fades away over time There are three mains ways to add significant members to the House.+Noble houses need to add people to their numbers just to survive.  As the older generation pass away, the new generation, and their spouses, take over.  Their children will form the next generation of the house.  But sometimes that just isn't enough , and for those times there is adoption. There are three mains ways to add significant members to the House.
  
-  * **Birth** -  Some new members are born into the House – although this is a fairly slow process.  It works well enough when a House is established and has enough members that they will keep producing heirs generation after generation.  For a newly established Noble House it is a slow and insecure process.  All you need in one mishap ….+  * **Birth** -  New members are born into the House – although this is a fairly slow process.  It works well enough when a House is well established and has enough members that they will keep producing heirs for generation after generation.  For a newly established Noble House, or a smaller branch of a large house,  it is a slow and insecure process.  All you need in one mishap ….
   * **Marriage** -  An everyday process for most Noble Houses, as senior members get married their spouses are inducted into the family.   Normally this involves a long complex marriage contract lodged with the temple of Abadar that lays out the new spouse’s obligations to their new family – and their obligations to their old family.  It normally contains a clause to protect the spouse (and their original family) should the marriage breakdown, fail or end by sudden death.   The contract often includes caveats about  the future and status of any children of the union and  requirements for friendship between the families.   * **Marriage** -  An everyday process for most Noble Houses, as senior members get married their spouses are inducted into the family.   Normally this involves a long complex marriage contract lodged with the temple of Abadar that lays out the new spouse’s obligations to their new family – and their obligations to their old family.  It normally contains a clause to protect the spouse (and their original family) should the marriage breakdown, fail or end by sudden death.   The contract often includes caveats about  the future and status of any children of the union and  requirements for friendship between the families.
-  * **Adoption** – More common in new Houses, this allows a noble to reward loyal friends and supporters.  A legal contract (Abadar again) binds the lord to reward and honour the new member of their family, while the adoptee promises to be a loyal member of the House and serve the lord loyally.  Adoption must always bee agreed by the head of the house -  although a House / Family may have more than one branch and more than one head.+  * **Adoption** – More important to new  Houses, adoption allows a noble to reward loyal friends and supporters.  A legal contract (Abadar again) binds the lord to reward and honour the new member of their family, while the adoptee promises to be a loyal member of the House and serve the lord loyally.  Adoption must always be agreed by the 'head of the house-  although a House / Family may have more than one branch and more than one head.
  
  
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   * Adoptee's children to get automatic House membership.   * Adoptee's children to get automatic House membership.
  
-The Adoptees might reasonable expect to pick up responsible jobs in Herny’s Strongholds, and might even get titles of their own one day.+The Adoptees might reasonably expect to pick up responsible jobs in Henry’s Strongholds, and might even get titles of their own one day.
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 **Double Barrelled Names** imply a relationship with two families at once.   Kao-LeMaistre and Lebeda-Ondari might represent married women (or husbands) of Heads of Family who still retain some loyalty to their previous family.  It is often the sign of some sort of relationship between the two families.  On the other hand ‘Mariam doZimmer Wolfeater’  is a single woman who is aligned both with the Zimmer and Wolfeater clans.  **Double Barrelled Names** imply a relationship with two families at once.   Kao-LeMaistre and Lebeda-Ondari might represent married women (or husbands) of Heads of Family who still retain some loyalty to their previous family.  It is often the sign of some sort of relationship between the two families.  On the other hand ‘Mariam doZimmer Wolfeater’  is a single woman who is aligned both with the Zimmer and Wolfeater clans. 
  
 +===== Entourage Cousins =====
 +
 +While most cousins, in game, will be PCs or independent NPCs - Entourage Cousins are a device to help expand the family using your entourage members - or by bringing in new members of your entourage.  You can find the rules for them on the Entourage Page.
pathfinder/campaign_systems/noble_houses.1559401486.txt.gz · Last modified: 2019/06/01 17:04 by 127.0.0.1