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pathfinder:campaign_systems:start

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pathfinder:campaign_systems:start [2020/12/26 10:28] – ↷ Links adapted because of a move operation johnbpathfinder:campaign_systems:start [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb
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 ===== Build Points ===== ===== Build Points =====
  
-[[pathfinder:campaign_systems2:build_points|Build Points]]  **New Version**+[[campaign_systems_kingdombuilding:build_points|Build Points]]  **New Version**
  
  
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   * [[.business:residential| Residential Developments]] - Every town needs somewhere for the people to live   * [[.business:residential| Residential Developments]] - Every town needs somewhere for the people to live
   * [[.business:hospitality| Hospitality developments]] - Pubs, Clubs, Bars, Inns, Hotels ...   * [[.business:hospitality| Hospitality developments]] - Pubs, Clubs, Bars, Inns, Hotels ...
-  * [[pathfinder:campaign_systems2:merchant-house|Merchant Houses]]  **New version**+  * [[campaign_systems_kingdombuilding:merchant-house|Merchant Houses]]  **New version**
   * [[.organisations:academic| Academic Organisations]] - Build your own University   * [[.organisations:academic| Academic Organisations]] - Build your own University
   * [[.organisations:religious| Religious Organisations]] - Build your own branch / Cult / Sect of your particular faith   * [[.organisations:religious| Religious Organisations]] - Build your own branch / Cult / Sect of your particular faith
   * [[.organisations:guilds| Guilds]] - Craft Guild, Professional Guilds, Merchant-Venturers, Wizards, Sages - any sort of guild.   * [[.organisations:guilds| Guilds]] - Craft Guild, Professional Guilds, Merchant-Venturers, Wizards, Sages - any sort of guild.
   * -   * -
-  * [[..:campaign_systems2:private_housing]] - Build yourself a house.  No financial benefit, but you can live it up and it adds to your influence and reputation. **Check costs of buildings (inc secondary)**+  * [[campaign_systems_kingdombuilding:private_housing]] - Build yourself a house.  No financial benefit, but you can live it up and it adds to your influence and reputation. **Check costs of buildings (inc secondary)**
   * [[House Guards]] - or your own private army.   * [[House Guards]] - or your own private army.
  
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 **Claiming your Rewards.** While these rules don't give you money to buy adventuring gear, they do have a small monetary benefit and larger Role Playing benefits. For example, you get to live in a big house, castle or even a palace without spending your hard earned adventuring cash, and you get the Standard of Living benefits associated with that.  These all count towards how influential you are in the wider political world. \\ **Claiming your Rewards.** While these rules don't give you money to buy adventuring gear, they do have a small monetary benefit and larger Role Playing benefits. For example, you get to live in a big house, castle or even a palace without spending your hard earned adventuring cash, and you get the Standard of Living benefits associated with that.  These all count towards how influential you are in the wider political world. \\
-[[..:campaign_systems2:people:homes|Claiming your Rewards]]+[[campaign_systems_kingdombuilding:people:homes|Claiming your Rewards]]
  
 **Population** - Or how to work out how many people live in each hex.\\ **Population** - Or how to work out how many people live in each hex.\\
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 ===== People ===== ===== People =====
  
-[[..:campaign_systems2:people:influence| Influence]] - How influential are you when it comes to shaping the world?   **Need to Review the Property list**+[[campaign_systems_kingdombuilding:people:influence| Influence]] - How influential are you when it comes to shaping the world?   **Need to Review the Property list**
  
-[[..:campaign_systems2:people:entourage]] How to recruit Assistants, Apprentices, Managers, Bodyguards, Squires etc ....  Or your own NPCs to boss about and put to work - who will be loyal and faithful to you  :)  (with all the normal caveats, of course)+[[campaign_systems_kingdombuilding:people:entourage]] How to recruit Assistants, Apprentices, Managers, Bodyguards, Squires etc ....  Or your own NPCs to boss about and put to work - who will be loyal and faithful to you  :)  (with all the normal caveats, of course)
  
 [[Noble Houses]] -  how to build and maintain a Noble House and all sorts of other related bits and pieces. [[Noble Houses]] -  how to build and maintain a Noble House and all sorts of other related bits and pieces.
pathfinder/campaign_systems/start.1608974908.txt.gz · Last modified: 2020/12/26 10:28 by johnb