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pathfinder:campaign_systems:strongholds:rural_developments

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pathfinder:campaign_systems:strongholds:rural_developments [2019/06/01 17:04] – external edit 127.0.0.1pathfinder:campaign_systems:strongholds:rural_developments [2023/07/04 11:57] (current) – ↷ Links adapted because of a move operation johnb
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-As soon as you have transport and defence people will start moving in.  Even before you do anything else you will attract 50 (or so) [[.rural_development_details#small_holdings| Smallholders]]+As soon as you have transport and defence people will start moving in.  Even before you do anything else you will attract 50 (or so) [[campaign_systems_kingdombuilding:rural_development_details#small_holdings| Smallholders]]
  
 === Residential Developments === === Residential Developments ===
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     * Benefit: +2 Loyalty. Reduces consumption by 2 BP per Turn.     * Benefit: +2 Loyalty. Reduces consumption by 2 BP per Turn.
     * **NOTE:**  You lose these benefits if a town or city is developed in this hex.     * **NOTE:**  You lose these benefits if a town or city is developed in this hex.
-    * Descriptions of 'Normal' [[.rural_development_details#farms|farms]] and some thoughts on  [[.rural_development_details#farm_variants|variant farms]]+    * Descriptions of 'Normal' [[campaign_systems_kingdombuilding:rural_development_details#farms|farms]] and some thoughts on  [[campaign_systems_kingdombuilding:rural_development_details#farm_variants|variant farms]]
  
   * **Fishery** – A fishery hex contains a number of thorps  which make a living from the water.  There must be either coast, river or lake in the hex.  A hex with a fishery always has small boats available to provide a ferry service.  You can build a Fishery in the same hex as a Farm  and the consumption reductions stack.    Some waters are better suited for fishing than others, and //may// give you a financial bonus.   * **Fishery** – A fishery hex contains a number of thorps  which make a living from the water.  There must be either coast, river or lake in the hex.  A hex with a fishery always has small boats available to provide a ferry service.  You can build a Fishery in the same hex as a Farm  and the consumption reductions stack.    Some waters are better suited for fishing than others, and //may// give you a financial bonus.
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     * Benefit:  +1 Loyalty. Reduces consumption by 1 BP per turn.     * Benefit:  +1 Loyalty. Reduces consumption by 1 BP per turn.
     * **NOTE:**  You lose these benefits if a town or city is developed in this hex.     * **NOTE:**  You lose these benefits if a town or city is developed in this hex.
-    * Descriptions of [[.rural_development_details#fisheries|fisheries]]+    * Descriptions of [[campaign_systems_kingdombuilding:rural_development_details#fisheries|fisheries]]
  
   * **Lumber Camp** - A Lumber Camp co-ordinates the activities of loggers and other woodland  workers and turns trees into usable timber products -  suitable  for building, furniture making, hurdles, fences or basketry.  It is a semi-permanent structure that moves around a woodland hex.  However, the hex must be by a road, highway, river or canal that connects to a potential market.     * **Lumber Camp** - A Lumber Camp co-ordinates the activities of loggers and other woodland  workers and turns trees into usable timber products -  suitable  for building, furniture making, hurdles, fences or basketry.  It is a semi-permanent structure that moves around a woodland hex.  However, the hex must be by a road, highway, river or canal that connects to a potential market.  
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     * **NOTE:**  You lose these benefits if a town or city is developed in this hex.     * **NOTE:**  You lose these benefits if a town or city is developed in this hex.
  
-[[Rural Development Details]]+[[campaign_systems_kingdombuilding:rural_development_details]]
  
 ==== Rural Village ==== ==== Rural Village ====
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 |Religious|Chapel|3|0|2|1|1|0|0|0| Public Chapel (Cleric L3) | |Religious|Chapel|3|0|2|1|1|0|0|0| Public Chapel (Cleric L3) |
 |Commercial|Local Market|2|1|0|1|0|0|0|0| Stalls selling local produce.| |Commercial|Local Market|2|1|0|1|0|0|0|0| Stalls selling local produce.|
-|Commercial|Jetty|1|1|0|0|0|0|0|0|A Jetty can support up to 6bp worth of  [[pathfinder:off-the-shelf:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |+|Commercial|Jetty|1|1|0|0|0|0|0|0|A Jetty can support up to 6bp worth of  [[pathfinder:off-the-shelf:ships_boats:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  |
 |Commercial|Serai (★) |1|1|0|0|0|0|0|0|A Serai can support up to 5bp worth of Mule Trains | |Commercial|Serai (★) |1|1|0|0|0|0|0|0|A Serai can support up to 5bp worth of Mule Trains |
 |Manufacturing|Craft Workshop|1|1|0|0|0|0|0|0| Suitable for a smith, carpenter, tailor,  Bowyer - etc| |Manufacturing|Craft Workshop|1|1|0|0|0|0|0|0| Suitable for a smith, carpenter, tailor,  Bowyer - etc|
 |Manufacturing|Mill|1|1|0|0|0|0|0|0| Grind corn, cut wool etc | |Manufacturing|Mill|1|1|0|0|0|0|0|0| Grind corn, cut wool etc |
-|Manufacturing|Boat Yard|1|1|0|0|0|0|0|0| Make water-borne [[pathfinder:off-the-shelf:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  This is a Craft Workshop with specific guidance.|+|Manufacturing|Boat Yard|1|1|0|0|0|0|0|0| Make water-borne [[pathfinder:off-the-shelf:ships_boats:ships_and_boats#basic_boatyard|vessels up to 30 feet in length.]]  This is a Craft Workshop with specific guidance.|
 |Manufacturing|Tannery|1|1|0|0|0|0|0|0|Turn skins into leather or fur| |Manufacturing|Tannery|1|1|0|0|0|0|0|0|Turn skins into leather or fur|
 |Manufacturing|Brewery|2|2|0|0|0|0|0|0|Choose between making Beers, Wines, Mead, Cider or Spirits| |Manufacturing|Brewery|2|2|0|0|0|0|0|0|Choose between making Beers, Wines, Mead, Cider or Spirits|
pathfinder/campaign_systems/strongholds/rural_developments.1559401486.txt.gz · Last modified: 2019/06/01 17:04 by 127.0.0.1