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pathfinder:off-the-shelf:ships_boats:ships_and_boats_old [2022/06/28 17:15] – [Great Boatyard] johnbpathfinder:off-the-shelf:ships_boats:ships_and_boats_old [2024/04/27 08:19] (current) – [Others] johnb
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 |**Launch** 500gp:  20ft x 8 ft.  ++A large clinker built boat with two banks of oars|(This should probably be called a gig, Whale boat, longboat or Cutter -  but Launch works in this context)++.  Often used for water based patrols or to ferry important people around.  Every extra pair of oars you add (and reduce the passenger capacity)  the launch moves 5 faster.   Special racing crews can go even faster.  It has a short mast and square sail which give a sailing speed of 10. They do not have a cabin and are rarely used for long trips or at night.\\  DC 15, Crew:9, Passengers:5, Speed Rowed: 3mph, Speed Sailed:1mph \\ **The Local Patrol Boat**  is a launch with a military crew.  When all the spots are filled by marines, The Local Patrol Boat can achievespeeds of  Rowed: 5mph, Sailed:1mph.| {{ :pathfinder:off-the-shelf:longboat.jpg?200 |}} | |**Launch** 500gp:  20ft x 8 ft.  ++A large clinker built boat with two banks of oars|(This should probably be called a gig, Whale boat, longboat or Cutter -  but Launch works in this context)++.  Often used for water based patrols or to ferry important people around.  Every extra pair of oars you add (and reduce the passenger capacity)  the launch moves 5 faster.   Special racing crews can go even faster.  It has a short mast and square sail which give a sailing speed of 10. They do not have a cabin and are rarely used for long trips or at night.\\  DC 15, Crew:9, Passengers:5, Speed Rowed: 3mph, Speed Sailed:1mph \\ **The Local Patrol Boat**  is a launch with a military crew.  When all the spots are filled by marines, The Local Patrol Boat can achievespeeds of  Rowed: 5mph, Sailed:1mph.| {{ :pathfinder:off-the-shelf:longboat.jpg?200 |}} |
 ^Other Vessels|| ^Other Vessels||
-|**Shallop (Riverboat)** 2000gp:  30ftx12ft with a single mast, lee boards, a simple sail and oars.  The Riverboat is a large fishing boat with a small central cabin, that can also be used  to transport cargo, on rivers, lakes and estuaries. It is commonly known as a Hog as it is said to wallow like a hog when faced with inclement weather. It is slow and has a single low hold, so it doesn't generally take passengers.   ++Note:|(Change the name to Riverboat when the rules are reused)++  \\  DC 15, Crew:4, Speed Rowed: 0.5mph Speed Sailed:2mph \\ **The Area Patrol Boat**  is a Riverboat (Shallop) that has a lateen sail and lee boards, for a sailing speed of 3mph.  It is crewed by marines. |{{ :pathfinder:off-the-shelf:hog_boat.jpg?200 |}} |+|**Shallop (Riverboat)** 2000gp:  30ftx12ft with a single mast, lee boards, a sprit sail and oars.  The Riverboat is a inshore boat with a small  cabin, but is mainly used  to transport cargo, on rivers, lakes and estuaries. It is commonly known as a Hog as it is said to wallow like a hog when faced with inclement weather. It is slow and has a single low hold, so it doesn't generally take passengers.   ++Note:|(Change the name to Riverboat when the rules are reused)++  \\  DC 15, Crew:4, Speed Rowed: 0.5mph Speed Sailed:2mph \\ **The Area Patrol Boat**  is a Riverboat (Shallop) that has a lateen sail and lee boards, for a sailing speed of 3mph.  It is crewed by marines. |{{ :pathfinder:off-the-shelf:hog_boat.jpg?200 |}} |
 |**Pinnace** 2000gp:  30ft x 8 ft.  It can house two people in comfort, four people living in close contact and up to ten at a real push.   The Pinnace works well in wide rivers, lakes, estuaries and coastal waters.  \\  DC 15, Crew:2, Passengers:1, Speed Rowed: 0.5mph, Speed Sailed:3mph | {{:pathfinder:off-the-shelf:medium_yacht.png?200|}} | |**Pinnace** 2000gp:  30ft x 8 ft.  It can house two people in comfort, four people living in close contact and up to ten at a real push.   The Pinnace works well in wide rivers, lakes, estuaries and coastal waters.  \\  DC 15, Crew:2, Passengers:1, Speed Rowed: 0.5mph, Speed Sailed:3mph | {{:pathfinder:off-the-shelf:medium_yacht.png?200|}} |
 ===== Large Boatyard ===== ===== Large Boatyard =====
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 ===== Great Boatyard ===== ===== Great Boatyard =====
  
-A great boatyard builds large vessels that aren't suitable for river use or, in some cases, aren't good for long distance travel.  All of these ships can be sailed on lakes, sea' oceans - or any other body of open water.  Unless they can be rowed, they cannot be used on rivers.+A great boatyard builds large vessels that aren't suitable for river use or, in some cases, aren't good for long distance travel.  All of these ships can be sailed on lakes and in coastal waters.  Unless they can be rowed, they cannot be used on rivers.
  
 |**Hoy** - Gargantuan ship - Squares 2 (20 ft. by 55 ft.) Cost 6,500 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 800 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion  Wind  \\  Means of Propulsion 30 squares of sails (one masts, square sail); Crew 15  \\ Cargo/Passengers 80 tons / up to 80 passengers \\  The Hoy is a lake or coastal trader, and doesn’t travel on inland rivers.  When the lee-boards are down she can handle a lot of sail, and when they are up she can be beached for the night. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_hoy.jpg?200|}} | |**Hoy** - Gargantuan ship - Squares 2 (20 ft. by 55 ft.) Cost 6,500 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 800 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion  Wind  \\  Means of Propulsion 30 squares of sails (one masts, square sail); Crew 15  \\ Cargo/Passengers 80 tons / up to 80 passengers \\  The Hoy is a lake or coastal trader, and doesn’t travel on inland rivers.  When the lee-boards are down she can handle a lot of sail, and when they are up she can be beached for the night. One Large direct-fire or indirect-fire siege engine positioned on the forward or aft side of the ship.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:keelboat_hoy.jpg?200|}} |
-|**Cog** - Gargantuan ship - Squares 2 (20 ft. by 60 ft.) Cost 7,000 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 800 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion  wind  \\  Means of Propulsion 30 squares of sails (one mast, square sail); Crew 15  \\ Cargo/Passengers 90 tons / up to 90 passengers \\  The Cog is the only vessel built at a Large Boatyardcapable of ocean travel, although it is at its best in coastal waters.  It is not suitable for use on rivers.  It is the ‘go to’ vessels for many merchants when they first start in the business.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:cog.jpg?200|}} | +|**Hooker** - Gargantuan ship - Squares 2 (20 ft. by 60 ft.) Cost 7,000 gp \\ **DEFENSE**: AC 6; Hardness 5 hp 800 (sails 200) Base Save +4  \\ **OFFENSE**: Maximum Speed 60 ft. (wind), Acceleration 30 ft. CMB +4; CMD 14 Ramming Damage 4d8 \\ **STATISTICS**: Propulsion  wind  \\  Means of Propulsion 30 squares of sails (one mast, square sail); Crew 15  \\ Cargo/Passengers 90 tons / up to 90 passengers \\  The Hooker is the only vessel built at a Large Boatyard that is capable of ocean travel, although it is at its best in lakes or coastal waters.  It is not suitable for use on rivers.  It is the ‘go to’ vessels for many merchants when they first start in the business.  \\ |  {{:pathfinder:off-the-shelf:ships_boats:cog.jpg?200|}} | 
-|**Light Galley** - Colossal ship - Squares 2 (15 ft. by 75 ft.) Cost 12,000 gp \\ **DEFENSE**: AC 2 Hardness 5 hp 675 (oars 400, sails 120) Base Save +4  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle), 60 ft. (wind), or 90 ft. (muscle and wind); Acceleration 30 ft. CMB +8; CMD 16 Ramming Damage 8d8 \\ **STATISTICS**: Propulsion muscle, wind, or current \\  Means of Propulsion 40 oars, 30 squares of sails (one mast); Cargo/Passengers 40 tons / up to 80 passengers \\  This long and relatively narrow boat has a single mast with a square sail and 18, double staffed, oars. It can traverse lakes, Coastal waters, and deep rivers.  It can cross oceansbutr, it normally stays close to shore, as it has minimal accommodation for its crew. \\ **Complement**: Crew 50 (18 Sailors+32 Medium rowers) 20 marines.  1x Lt Cdr 2x Naval Lt, 5x Petty Officers. 1x Marine Lt, 2x Marine Sgt.\\ **Weapons**:  It carries two Light Ballistae, positioned one each on the forward and aft sides of the ship. These siege engines can be swivelled to fire out either side of the ship, or either forward or aft, depending on their position.  They are crewed by the Marines.\\ |  {{:pathfinder:off-the-shelf:ships_boats:galley_light_.png?200|}} |+|**Light Galley** - Colossal ship - Squares 2 (15 ft. by 75 ft.) Cost 12,000 gp \\ **DEFENSE**: AC 2 Hardness 5 hp 675 (oars 400, sails 120) Base Save +4  \\ **OFFENSE**: Maximum Speed 30 ft. (muscle), 60 ft. (wind), or 90 ft. (muscle and wind); Acceleration 30 ft. CMB +8; CMD 16 Ramming Damage 8d8 \\ **STATISTICS**: Propulsion muscle, wind, or current \\  Means of Propulsion 40 oars, 30 squares of sails (one mast); Cargo/Passengers 40 tons / up to 40 passengers \\  This long and relatively narrow boat has a single mast with a square sail and 18, double staffed, oars. It can traverse lakes, Coastal waters, and deep rivers, but has minimal accommodation for its crew. \\ **Complement**: Crew 50 (18 Sailors+32 Medium rowers) 20 marines.  1x Lt Cdr 2x Naval Lt, 5x Petty Officers. 1x Marine Lt, 2x Marine Sgt.\\ **Weapons**:  It carries two Light Ballistae, positioned one each on the forward and aft sides of the ship. These siege engines can be swivelled to fire out either side of the ship, or either forward or aft, depending on their position.  They are crewed by the Marines.\\ |  {{:pathfinder:off-the-shelf:ships_boats:galley_light_.png?200|}} |
 ===== Commercial Ship Yard ===== ===== Commercial Ship Yard =====
  
 This yard makes sailing vessels that merchants and shipping companies use for trade.  They can, however, be armed or used as troop transports -  so many National Navies, buy these vessels and arm them, particularly for carrying important people and fighting longer distance wars.  Some merchants use armed vessels on 'difficult' trade routes - although these are often only lightly armed, when compared to military use.  Most merchant crews are made up of (about) 50% commoners (basic Sailors), 25% Warriors (Topsmen/defence) and 25% experts (Captain, Navigator, Senior Sailors in skilled roles) This yard makes sailing vessels that merchants and shipping companies use for trade.  They can, however, be armed or used as troop transports -  so many National Navies, buy these vessels and arm them, particularly for carrying important people and fighting longer distance wars.  Some merchants use armed vessels on 'difficult' trade routes - although these are often only lightly armed, when compared to military use.  Most merchant crews are made up of (about) 50% commoners (basic Sailors), 25% Warriors (Topsmen/defence) and 25% experts (Captain, Navigator, Senior Sailors in skilled roles)
  
-|**Coaster** - Larger than a lugger, the standard coaster is also known as a Round Ship.  It has a single mast with a square sail, and enclosed cabin areas at each end of the vessel.  The small fore-cabin is used by the crew, while the larger rear cabin is used by  officers and passengers and forms a simple 'quarterdeck' that is used for controlling the vessel. It is the main vessel used for, short distance coastal work.  | {{:pathfinder:off-the-shelf:coaster_-_cog.png?100|}} | +|**Coaster** - Also known as a Cog or  Round Ship.  It has a single mast with a square sail, and enclosed cabin areas at each end of the vessel.  The small fore-cabin is used by the crew, while the larger rear cabin is used by officers and passengers and forms a simple 'quarterdeck' that is used for controlling the vessel. It is the main vessel used for coastal trade.  They can sail in deeper, open waters, - although they are slow, uncomfortable and do not cope well with high waves and strong winds.    | {{:pathfinder:off-the-shelf:coaster_-_cog.png?100|}} | 
-|**Light Ship** - This is the smallest vessel that is really seaworthy, although she is mainly used for longer distance coastal work.  Equipped with two masts, and square sails, a light ship often has a small gaff sail attached to the aft mast.  She has better lines and sails faster than the coaster, carries more cargo and has better passenger accommodation. | {{:pathfinder:off-the-shelf:light_ship.png?100|}}| +|**Light Ship** - This is the smallest vessel that is really seaworthy, although she is mainly used for longer distance coastal work.  Equipped with two square-rigged masts with a small gaff sail attached to the aft mast.  She has better lines and sails faster than the coaster, carries more cargo and has better passenger accommodation. | {{:pathfinder:off-the-shelf:light_ship.png?100|}}| 
-|**Heavy Ship** - Similar in design to a light ship, a heavy ship carries three masts, two with square sails and the last with a great gaff sail to help with steerage.  She carries more cargo and more passengers but needs more crew to sail her, however, she is good for long distance trade.| {{:pathfinder:off-the-shelf:heavy_ship.png?100|}} | +|**Heavy Ship** - Similar in design to a light ship, a heavy ship carries two square-rigged masts,  with a  large gaff or lateen sail on the third mast to help with steerage.  She carries more cargo and more passengers but needs more crew to sail her, however, she is good for long distance trade.| {{:pathfinder:off-the-shelf:heavy_ship.png?100|}} | 
-|**Great Ship**| {{:pathfinder:off-the-shelf:galleon.png?100|}} |+|**Great Ship** Thee square-rigged masts, topped out, with a smaller gaff sail on the aft mast.| {{:pathfinder:off-the-shelf:galleon.png?100|}} |
  
 ===== Naval Ship Yard ===== ===== Naval Ship Yard =====
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 ===== Others ===== ===== Others =====
  
-These vessels are not, generally, available in The Stolen lands or the Hann Empire or Stolen Lands game.+These vessels are not, generally, available in the Hann Empire or Stolen Lands game.
  
 | **Small Cutter** 750gp: 25ft x 10ft with a centre-board keel, a carvel hull and fitted with a Cutter sail plan.  Mainly used by the Harbour Patrol, rowed in harbour (max 0.5mph), sailed on the sea (Speed: 3.5mph), it is one of the fastest boats around and needs a crew or at least five (with one Master Seaman and two other sailors) sailors) to handle the oars or sails.  It can take seven passengers or marines but is not generally used for cargo.  Cutters need deep water to be really effective, and aren't at their best on rivers or lakes.  | {{:pathfinder:off-the-shelf:small_cutter.png?300|}} | | **Small Cutter** 750gp: 25ft x 10ft with a centre-board keel, a carvel hull and fitted with a Cutter sail plan.  Mainly used by the Harbour Patrol, rowed in harbour (max 0.5mph), sailed on the sea (Speed: 3.5mph), it is one of the fastest boats around and needs a crew or at least five (with one Master Seaman and two other sailors) sailors) to handle the oars or sails.  It can take seven passengers or marines but is not generally used for cargo.  Cutters need deep water to be really effective, and aren't at their best on rivers or lakes.  | {{:pathfinder:off-the-shelf:small_cutter.png?300|}} |
pathfinder/off-the-shelf/ships_boats/ships_and_boats_old.1656429355.txt.gz · Last modified: 2022/06/28 17:15 by johnb