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pathfinder:off-the-shelf:ships_boats:shipscrews

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Ships' Crews

In The Stolen Lands game, there is a range of vessels that can be used for fishing and trade - these are the standard crews that I use for each type of vessel. That doesn't mean that every vessel has this crew makeup, but it sets levels and expectations if players (or I) want to design a unique crew for a vessel.

Note: Sailors only don armour when they know there is a conflict coming. Most of the time they are unarmoured and only armed with a dagger. However, boarding axes and belaying pins (clubs) are freely available aon the decks of most ships.

Crew

These standard NPC templates can be used to build crews for the complete range of vessels used in the game - from the simplest vessels, though commercial fishing boats, right up to armed river traders. Larger, seagoing, vessels need a bespoke senior command, but the bulk of the crew would come from these templates. Most crews will have a mixture of different crew types - but if it comes to combat, use the Pirate or Sailor stats for all the crew.

These make up the bulk of the crew, and are generally known as Deck Hands. If one is put in charge of something, they are known as Leading Hands.


Marine (Human, Fighter 2)

Buccaneer (Human, Fighter 2) * Human fighter 2 - CN Medium humanoid (human) * Init +2; Senses Perception +2 * DEFENSE * AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge) hp 19 each (2d10+4) * Fort +5, Ref +4, Will +0; +1 vs. fear - Defensive Abilities bravery +1 * OFFENSE * Speed 30 ft. * Melee mwk cutlass* +5 (1d6+2/18–20) or mwk boarding axe* +5 (1d6+2/×3) * Ranged throwing axe +4 (1d6+2) or shortbow +4 (1d6/×3) * STATISTICS * Str 14, Dex 15, Con 15, Int 12, Wis 10, Cha 8 * Base Atk +2; CMB +4; CMD 17 * Feats Dodge, Exotic Weapon Proficiency, Lightning Reflexes, Power Attack * Skills Climb +6, Intimidate +4, Knowledge (engineering) +5, Perception +2, Profession (sailor) +5, Swim +5 * Languages Common, Polyglot * Other Gear studded leather, masterwork boarding axe* or masterwork cutlass*, throwing axes (2) or shortbow with 20 arrows, basic pirate clothes*, gold jewelry worth 30 gp * SPECIAL ABILITIES * Exotic Weapon Proficiency Buccaneers have Exotic Weapon Proficiency in whatever type of siege engines are carried * aboard their ships. ++++ **The following crew profiles appear to have been built without racial benefits taken into consideration.** \\ That doesn't matter for unnamed characters, but you should personalize the statblock if you decide to name the characters. ++ Racial Benefits

pathfinder/off-the-shelf/ships_boats/shipscrews.1668682763.txt.gz · Last modified: 2022/11/17 11:59 by johnb