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pathfinder:off-the-shelf:ships_boats:shipscrews

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pathfinder:off-the-shelf:ships_boats:shipscrews [2022/11/17 11:59] – [Crew] johnbpathfinder:off-the-shelf:ships_boats:shipscrews [2023/09/04 16:03] (current) – [Crew] johnb
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   * aboard their ships.   * aboard their ships.
 ++++ ++++
 +
 +++++ Veteran Buccaneer (Human, Fighter 3)|
 +  * Human fighter 2 - CN Medium humanoid (human)
 +  * Init +2; Senses Perception +2
 +  * DEFENSE
 +  * AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge) hp 27 each (3d10+6)
 +  * Fort +5, Ref +5, Will +1; +1 vs. fear - Defensive Abilities bravery +1
 +  * OFFENSE
 +  * Speed 30 ft.
 +  * Melee mwk cutlass* +7 (1d6+2/18–20) or mwk boarding axe* +7 (1d6+2/×3)
 +  * Ranged throwing axe +5 (1d6+2) or shortbow +5 (1d6/×3)
 +  * STATISTICS
 +  * Str 14, Dex 15, Con 15, Int 12, Wis 10, Cha 8
 +  * Base Atk +3; CMB +5; CMD 18
 +  * Feats Dodge, Exotic Weapon Proficiency, Lightning Reflexes, Power Attack, Weapon Focus (Cutlass or Boarding Axe)
 +  * Skills Climb +6, Intimidate +4, Knowledge (engineering) +5, Perception +2, Profession (sailor) +5, Swim +5
 +  * Languages Common, Polyglot
 +  * Other Gear studded leather, masterwork boarding axe* or masterwork cutlass*, throwing axes (2) or shortbow with 20 arrows, basic pirate clothes*, gold jewelry worth 30 gp
 +  * SPECIAL ABILITIES
 +  * Exotic Weapon Proficiency Buccaneers have Exotic Weapon Proficiency in whatever type of siege engines are carried  aboard their ships.
 +  * Armour Training
 +++++
 +
 +++++ Marine Mercenary (Human, Warrior-2)|
 +
 +Mercenaries can be found just about anywhere, either fighting wars or acting as guards for nobles, caravans or ships.  These shackles mercenaries are equipped for work aboard ship, don't mind who they work for, and form part of your boarding team.
 +
 +Note:  These are average stats- if you create a personal character sheet, you should vary the stats (slightly) using the values set in the points buy system.
 +
 +  * Warrior L2  (Human, LN)
 +  * Initiative: +1   Perception: +1
 +  * AC: 15    HP:  22 (2d+7)
 +  * Fort +4: Ref +2:  Will +3
 +  * Melee: Cutlass  +3 (d6+1 x2 18-20 x2)     Dagger +3  (d4+1 19-20 x2)
 +  * Ranged:  Dagger  +3 (d4+1 19-20 x2) Range 10, LXB +3 (d8 19-20 x2)
 +  * 
 +  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12  (+1 bonus all abilities)
 +  * Trait:  Deft Dodger (reflex +1)
 +  * Feats:   L1: Toughness (+3hp) , Race: Iron Will (Will save +2)
 +  * Skills:  Climb+5, Diplomacy +5, Intimidate +6, Profession(Soldier) +5, Swim +6 |  (+1 spare for a hobby/interest) 
 +  * Favoured Class: HPx2
 +  * 
 +  * Gear:  Studded Leather, Shield (Light, Wooden), Cutlass, Dagger, LXB.
 +++++
 +
  
 **The following crew profiles appear to have been built without racial benefits taken into consideration.**  \\ **The following crew profiles appear to have been built without racial benefits taken into consideration.**  \\
 That doesn't matter for unnamed characters, but you should personalize the statblock if you decide to name the characters. ++ Racial Benefits | (Humans = +1 feat & +2 skill points: Look at racial weapon proficiencies and skills in particular.++ That doesn't matter for unnamed characters, but you should personalize the statblock if you decide to name the characters. ++ Racial Benefits | (Humans = +1 feat & +2 skill points: Look at racial weapon proficiencies and skills in particular.++
  
-++++ Pirate / Ex-Pirate (Warrior-2) | +++++ Pirate (Warrior-2) | 
-Once ocean or river piratesthey have chosen to take more socially acceptable job+  * CN sailor/Bandits -  who roam the high seasfight and party lot... 
-  * Init +2; Senses Perception +1 +  * Human Warrior 2 ; Speed 30 ft
-  * DEFENSE: AC 12, hp 18 +  * Init +2; Senses Perception +0,   
-  * Combat: cutlass* +3 (1d6+1/1820)throwing axe +4 (1d6+1) +  * **DEFENSE**: AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 17 (2d10)+2  Fort +3, Ref +2, Will -1  
-  * Feats Athletic, Skill Focus (Profession [sailor]+  * **Melee** cutlass +3 (1d6+1/18-20) or dagger +3 (1d4+1/19-20) or throwing axe +3 (1d6+1)  
-  * Skills Climb +6Intimidate +5Perception +1, Profession(sailor) +7, Stealth +2, Swim +6 +  * **Ranged** dagger (thrown) +4 (1d4+1/19-20) or throwing axe (thrown) +4 (1d6+1)  
-  * Gear throwing axe, cutlass +  * **STATISTICS**: Str 13, Dex 14, Con 11, Int 10, Wis 9, Cha 8   Base Atk +2; CMB +3; CMD 15  
 +  * **Feats**  Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Athletic, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Profession (Sailor)), Tower Shield Proficiency 
 +  * **Skills**  Acrobatics +2, Bluff -1, Climb +7Diplomacy -1, Disguise -1, Escape Artist +2Fly +2, Heal -1, Intimidate +4, Perform (Untrained) -1, Profession (Sailor) +7, Ride +2, Sense Motive -1, Stealth +3, Survival -1, Swim +7,  
 +  * **Languages** Common
 ++++  ++++ 
 +
 +Veteran Pirate (Warrior 3)
  
 ++++ Sailor (Expert-1 / Warrior-1)| ++++ Sailor (Expert-1 / Warrior-1)|
-They probably started out as a sailor, and have stayed that way ever since.+TN - Sailors are used to defending their ship, and are trained in combat.  They don't like boarding and fighting on other ships, but will fire bolts in support of their crewmates.
   * Init +1; Senses Perception +3   * Init +1; Senses Perception +3
   * DEFENSE:  AC 15, hp 17 (Toughness & Favoured Class x2)   * DEFENSE:  AC 15, hp 17 (Toughness & Favoured Class x2)
-  * Combat: Boarding Axe +2 (1d6+1/x3), heavy crossbow +2 (1d10/19–20)+  * Combat: Boarding Pike +2 (1d8+1/x3), heavy crossbow +2 (1d10/19–20)
   * Feats Athletic, toughness   * Feats Athletic, toughness
   * Skills Acrobatics +6, Climb +8, Heal +6, Perception +6, Profession (sailor) +6, Swim +8   * Skills Acrobatics +6, Climb +8, Heal +6, Perception +6, Profession (sailor) +6, Swim +8
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 ++++ Shipmate (Expert-1/Warrior-1)| ++++ Shipmate (Expert-1/Warrior-1)|
 +TN - Sailors are used to defending their ship, and are trained in combat.  They don't like boarding and fighting on other ships, but will use boarding pikes to stop attackers boarding their own vessel.
   * Init +1; Senses Perception +4   * Init +1; Senses Perception +4
   * DEFENSE: AC 16, hp 17 (Toughness & Favoured Class x2)   * DEFENSE: AC 16, hp 17 (Toughness & Favoured Class x2)
-  * Combat: Boarding Axe +2 (1d6+1/x3), Light Crossbow +2 (1d8/19–20)+  * Combat: Combat: Boarding Pike +2 (1d8+1/x3)
   * Feats Dodge, toughness   * Feats Dodge, toughness
   * Skills Acrobatics +5, Climb +6, Craft (ships) +5, Perception +5, Profession (fisherman) +5, Profession (sailor) +6, Survival +5, Swim +6   * Skills Acrobatics +5, Climb +6, Craft (ships) +5, Perception +5, Profession (fisherman) +5, Profession (sailor) +6, Survival +5, Swim +6
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 ++++ Ex-Galley Slave (Commoner-3)| ++++ Ex-Galley Slave (Commoner-3)|
-This example is built as an ex-Farm Labourer, taken as slaves, and then freed/released - who decided to stay afloat.  They could have had a different 'first' job.  In game - specific crew members have different work skills (Handle Animal, Profession: Farmer) as shown in their personal entry above.+This example is built as an ex-Farm Labourer, taken as slaves, and then freed/released - who decided to stay afloat.  They could have had a different 'first' job.  In game - specific crew members have different work skills (Handle Animal, Profession: Farmer) as shown in their personal entry above. \\ 
 +Generally TN, they don't mind fighting when required.
   * Init +0; Senses Perception +0   * Init +0; Senses Perception +0
   * DEFENSE:  AC 12, HP 19 (3d6+6; Toughness, + 3 x Favoured class)   * DEFENSE:  AC 12, HP 19 (3d6+6; Toughness, + 3 x Favoured class)
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   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/enforcer-human-adept-5/|Watch Officer]] - swap Know:Local for Prof:Sailor   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/enforcer-human-adept-5/|Watch Officer]] - swap Know:Local for Prof:Sailor
   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/gamester-cr-3/|Watch Officer]] - swap Perform:Act for Prof:Sailor   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/gamester-cr-3/|Watch Officer]] - swap Perform:Act for Prof:Sailor
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/pirate-officer-half-elf-bard-4/|Pirate Officer]] - Someone of this spec is destined to replace Sandra as Kaleb'officer. +  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/pirate-officer-half-elf-bard-4/|Pirate Officer]] officer. 
-  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/river-cleric-human-cleric-4/|Ship's Priest]]+  * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-3/river-cleric-human-cleric-4/|Ship's Priest]] - Someone of this spec has replaced Sandra as Kaleb's
   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-4/pirate-priest-cleric-5/|Pirate Priest]]   * [[https://www.d20pfsrd.com/bestiary/npc-s/npcs-cr-4/pirate-priest-cleric-5/|Pirate Priest]]
  
pathfinder/off-the-shelf/ships_boats/shipscrews.1668682785.txt.gz · Last modified: 2022/11/17 11:59 by johnb