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pathfinder:off-the-shelf:ships_boats:shipscrews

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pathfinder:off-the-shelf:ships_boats:shipscrews [2023/03/31 21:31] johnbpathfinder:off-the-shelf:ships_boats:shipscrews [2023/09/04 16:03] (current) – [Crew] johnb
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 ++++ ++++
  
-++++ Elite Buccaneer (Human, Fighter 3)|+++++ Veteran Buccaneer (Human, Fighter 3)|
   * Human fighter 2 - CN Medium humanoid (human)   * Human fighter 2 - CN Medium humanoid (human)
   * Init +2; Senses Perception +2   * Init +2; Senses Perception +2
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 ++++ Marine Mercenary (Human, Warrior-2)| ++++ Marine Mercenary (Human, Warrior-2)|
  
-Mercenaries can be found just about anywhere, either fighting wars or acting as guards for nobles, caravans or ships.  These shackles mercenaries are equipped for work aboard ship, and don't mind who they work for.+Mercenaries can be found just about anywhere, either fighting wars or acting as guards for nobles, caravans or ships.  These shackles mercenaries are equipped for work aboard ship, don't mind who they work for, and form part of your boarding team.
  
 Note:  These are average stats- if you create a personal character sheet, you should vary the stats (slightly) using the values set in the points buy system. Note:  These are average stats- if you create a personal character sheet, you should vary the stats (slightly) using the values set in the points buy system.
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 ++++ Pirate (Warrior-2) | ++++ Pirate (Warrior-2) |
-CN sailor/Bandits -  who roam the high seas, fight and party a lot... +  * CN sailor/Bandits -  who roam the high seas, fight and party a lot..
-  * Init +2; Senses Perception +1 +  * Human Warrior 2 ; Speed 30 ft
-  * DEFENSE: AC 12, hp 18 +  * Init +2; Senses Perception +0,   
-  * Combat: cutlass* +3 (1d6+1/1820)throwing axe +4 (1d6+1) +  * **DEFENSE**: AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 17 (2d10)+2  Fort +3, Ref +2, Will -1  
-  * Feats Athletic, Skill Focus (Profession [sailor]+  * **Melee** cutlass +3 (1d6+1/18-20) or dagger +3 (1d4+1/19-20) or throwing axe +3 (1d6+1)  
-  * Skills Climb +6Intimidate +5Perception +1, Profession(sailor) +7, Stealth +2, Swim +6 +  * **Ranged** dagger (thrown) +4 (1d4+1/19-20) or throwing axe (thrown) +4 (1d6+1)  
-  * Gear throwing axe, cutlass +  * **STATISTICS**: Str 13, Dex 14, Con 11, Int 10, Wis 9, Cha 8   Base Atk +2; CMB +3; CMD 15  
 +  * **Feats**  Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Athletic, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Skill Focus (Profession (Sailor)), Tower Shield Proficiency 
 +  * **Skills**  Acrobatics +2, Bluff -1, Climb +7Diplomacy -1, Disguise -1, Escape Artist +2Fly +2, Heal -1, Intimidate +4, Perform (Untrained) -1, Profession (Sailor) +7, Ride +2, Sense Motive -1, Stealth +3, Survival -1, Swim +7,  
 +  * **Languages** Common
 ++++  ++++ 
 +
 +Veteran Pirate (Warrior 3)
  
 ++++ Sailor (Expert-1 / Warrior-1)| ++++ Sailor (Expert-1 / Warrior-1)|
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 ++++ Shipmate (Expert-1/Warrior-1)| ++++ Shipmate (Expert-1/Warrior-1)|
-TN - Sailors are used to defending their ship, and are trained in combat.  They don't like boarding and fighting on other ships, but will fire bolts in support of their crewmates.+TN - Sailors are used to defending their ship, and are trained in combat.  They don't like boarding and fighting on other ships, but will use boarding pikes to stop attackers boarding their own vessel.
   * Init +1; Senses Perception +4   * Init +1; Senses Perception +4
   * DEFENSE: AC 16, hp 17 (Toughness & Favoured Class x2)   * DEFENSE: AC 16, hp 17 (Toughness & Favoured Class x2)
-  * Combat: Boarding Axe +2 (1d6+1/x3), Light Crossbow +2 (1d8/19–20)+  * Combat: Combat: Boarding Pike +2 (1d8+1/x3)
   * Feats Dodge, toughness   * Feats Dodge, toughness
   * Skills Acrobatics +5, Climb +6, Craft (ships) +5, Perception +5, Profession (fisherman) +5, Profession (sailor) +6, Survival +5, Swim +6   * Skills Acrobatics +5, Climb +6, Craft (ships) +5, Perception +5, Profession (fisherman) +5, Profession (sailor) +6, Survival +5, Swim +6
pathfinder/off-the-shelf/ships_boats/shipscrews.1680291096.txt.gz · Last modified: 2023/03/31 21:31 by johnb