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thistletop:a_potential_new_development_plan

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A development plan for Thistletop

I needed a time filler - something to play with when I wasn't feeling at my best :) This is what happened …

Base Plan for a Thistle Hamlet.

  • The Lodging House is you 3 sets of lodgings - which effectively gives us 15 double rooms, that can be used by Villagers. Hopefully we can get someone to invest in that and build it for us. They keep the profits, we take a small tax. I would suggestwe recruit Hunter/Forager/Trapper types. Perhaps a couple of fisher folk to work shore nets and collect from rock pools. Others act as staff for the Inn, servants at the keep, make Baskets at home etc.
  • The Inn, has rooms for 10 people, and can accommodate more (lets say up to another ten) on the Common Room Floor . Again, we might be able to get investors for that, letting them keep the bulk of the profit, but charging a small tax to help support the Local guard unit.
  • Work huts - 3x double huts used as Workshops/stations. I suggest: Leather (it includes turning skins into leather, as well as making leather items; Herbalist (just the workshop, rather than the gardens or other bits that come with it) where plants collected from the forest are processed; a shop that could form the basis for Able's small merchant business. The woodsy people from the Lodgings make their money collecting hunting, foraging and collecting herbs for the herbalist (Using the Mobile Business rules) - food goes to the inn, skins and herbs get processed …

Base plan for the Thistle Keep.

Much as before. We have done the base build, and just need to follow it through. The main change is extending the bunk room and adding an armoury. We get 5x civilian guards when the Museum is completed, and should easily be able to hire/fund 5x Military guards when everything in the 'Hamlet' is up and running, probably earlier. TBH, we probably don't need the armoury, if we only employ 5x military guards. It is cheaper their gear individually (if we are careful) than pay for the armoury. Stocking the armoury, just lets us upgrade the Civilian Museum guards (Commoners/Experts) to Warriors.

We have rooms for all the principal staff, and rooms downstairs for party members. There is a Goblin, and the guy we rescued from the 'asylum' - but there are empty rooms we could repurpose. They might even be funded already. But I need to check on that. However that works out, we stall have most of the1st lower level empty, and nothing that we wish to do, on the bottom floor.

thistletop/a_potential_new_development_plan.1773701571.txt.gz · Last modified: by johnb