pathfinder:off-the-shelf:military:infantry_troops
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pathfinder:off-the-shelf:military:infantry_troops [2020/01/31 12:52] – johnb | pathfinder:off-the-shelf:military:infantry_troops [2021/01/18 11:57] – [Henry's Company (CR1)] johnb | ||
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However, if you want your troops to be configured differently, | However, if you want your troops to be configured differently, | ||
- | NOTE: These profiles | + | These profiles |
- | ------ | + | The troop types listed below are available from General Sword Schools. |
- | ===== House Guard ===== | + | [[AldoriTroop| Aldori Swordschool]] - Troops from these sword schools are only available in Aldori areas such as Restov, Mivon East Rostland or House Khavortorov lands. |
- | These are L3 warriors who have generic skills that allow them to operate in a wide range of roles. | + | ------ |
- | Tusk, Ringbridge and Oston have opted to use the Standard Midmarch Builds and distributions, | ||
- | You may, if you choose, design your own troops - however, that is really only worth it for RP purposes. | ||
- | |||
- | |||
- | ++++ House Guard (CR2) Profile| | ||
- | |||
- | * Warrior L3 | ||
- | * Initiative: +1 | ||
- | * AC: 15 HP: 30 (3d10+9) | ||
- | * | ||
- | * Fort +4: Ref 1: Will +3 | ||
- | * Melee: | ||
- | * Ranged: | ||
- | * | ||
- | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
- | * Feats: | ||
- | * Skills: | ||
- | * Favoured Class: HPx3 | ||
- | |||
- | * Gear: Studded leather, | ||
- | ++++ | ||
- | |||
- | ------ | ||
===== Training Units ===== | ===== Training Units ===== | ||
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Cadets and Local Patrol fiundertake training and fill the roles normally filled by Auxiliaries | Cadets and Local Patrol fiundertake training and fill the roles normally filled by Auxiliaries | ||
- | ++++ Basic Soldier (CR2) Profile| | + | ++++ Basic Soldier (CR1) Profile| |
Almost fully trained, they can fight as well as any professional guard - now they are learning the skills associated with the role they intend to follow during their career. | Almost fully trained, they can fight as well as any professional guard - now they are learning the skills associated with the role they intend to follow during their career. | ||
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- | ++++ Local Patrol | + | ++++ Local Patrol |
Often found training of carrying out 'guard duty' around the grounds of the Training Establishment. | Often found training of carrying out 'guard duty' around the grounds of the Training Establishment. | ||
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++++ | ++++ | ||
- | ++++ Cadet Profile | + | ++++ Cadet Profile | |
new recruits, normally found practising, drilling or serving guard duty with a more senior colleague | new recruits, normally found practising, drilling or serving guard duty with a more senior colleague | ||
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------ | ------ | ||
+ | ===== House Guard (CR1) ===== | ||
+ | These are L3 warriors who have generic skills that allow them to operate in a wide range of roles. | ||
+ | Tusk, Ringbridge and Oston have opted to use the Standard Midmarch Builds and distributions, | ||
- | ===== Midmarch | + | You may, if you choose, design your own troops - however, that is really only worth it for RP purposes. |
+ | |||
+ | |||
+ | ++++ House Guard (CR1) Profile| | ||
+ | |||
+ | * Warrior L3 | ||
+ | * Initiative: +1 | ||
+ | * AC: 15 HP: 30 (3d10+9) | ||
+ | * | ||
+ | * Fort +4: Ref 1: Will +3 | ||
+ | * Melee: | ||
+ | * Ranged: | ||
+ | * | ||
+ | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
+ | * Feats: | ||
+ | * Skills: | ||
+ | * Favoured Class: HPx3 | ||
+ | |||
+ | * Gear: Studded leather, | ||
+ | ++++ | ||
+ | |||
+ | ------ | ||
+ | |||
+ | |||
+ | |||
+ | ===== Midmarch | ||
These troop types are the default Midmarch troops that are allocated to ' | These troop types are the default Midmarch troops that are allocated to ' | ||
- | ==== The Midmarch Guards (CR2) ==== | + | ==== The Midmarch Guards (CR1) ==== |
Guards are standard troops who are used to patrol locally, keep the peace, defend the walls and keep the Governor Safe. When the Guard are called, you know it is getting serious. | Guards are standard troops who are used to patrol locally, keep the peace, defend the walls and keep the Governor Safe. When the Guard are called, you know it is getting serious. | ||
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++++ | ++++ | ||
- | ==== The Midmarch Scouts (CR2) ==== | + | ==== The Midmarch Scouts (CR1) ==== |
The Midmarch Scouts are standard troops who are deployed for wilderness or remote patrols. They are based in rural and wilderness fortifications, | The Midmarch Scouts are standard troops who are deployed for wilderness or remote patrols. They are based in rural and wilderness fortifications, | ||
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++++ | ++++ | ||
- | ==== The Midmarch Marines (CR2) ==== | ||
- | Marines are standard troops who have been trained to fight on ships and boats. | + | ==== The Midmarch Veterans (CR2) ==== |
- | + | ||
- | Equipped with leather Armour, Buckler and Cutlass, marines are the most mobile of all of the Light Foot. | + | |
- | + | ||
- | ++++ Marine Profile (CR2) | | + | |
- | + | ||
- | * Warrior L3 | + | |
- | * Initiative: +1 | + | |
- | * AC: 14 | + | |
- | * Fort +4: Ref 1: Will +3 | + | |
- | * Melee: | + | |
- | * Ranged: | + | |
- | * | + | |
- | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | + | |
- | * Feats: | + | |
- | * Skills: | + | |
- | * Favoured Class: HPx3 | + | |
- | * | + | |
- | * Gear: Leather Armour, Buckler, Cutlass, Dagger x6 . | + | |
- | ++++ | + | |
- | + | ||
- | Military vessels are crewed by Auxiliary Sailors. | + | |
- | + | ||
- | ==== The Midmarch Veterans (CR3) ==== | + | |
Veterans are seasoned and experienced troops who have made a long term career in the military. | Veterans are seasoned and experienced troops who have made a long term career in the military. | ||
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+ | ==== The Midmarch Marines (CR1) ==== | ||
- | ------ | + | Marines are specialist troops who have been trained to fight on ships and boats. |
- | ===== Other troop Types ===== | + | **Note:** You need to build a military jetty before you can employ marines. |
- | These troops still count as Light Infantry when it comes to working out mass combat stats, but they have been given different skills | + | Equipped with leather Armour, Buckler |
- | ==== Henry' | + | ++++ Marine Profile |
- | Henry' | ||
- | ++++ Henry' | ||
* Warrior L3 | * Warrior L3 | ||
- | * Initiative: +1, | + | * Initiative: +1 |
- | * AC: 15 HP: 30 (3d+9) | + | * AC: 14 HP: 30 (3d+9) |
- | * Fort +4: Ref 1: Will +3 | + | * Fort +4: Ref 1: Will +3 |
- | * Melee: | + | * Melee: |
- | * Ranged: | + | * Ranged: |
* | * | ||
* Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
- | | + | * Feats: |
- | * Skills: | + | * Skills: |
* Favoured Class: HPx3 | * Favoured Class: HPx3 | ||
* | * | ||
- | * Gear: | + | * Gear: |
+ | * Each unity comes with a Fishing Boat, Launch or Voyaging Boat and a selection of rowing boats and dinghies, that counts for 1 bp of the jetty space. | ||
++++ | ++++ | ||
- | ++++ Henry' | + | |
+ | |||
+ | ------ | ||
+ | |||
+ | ===== Other troop Types ===== | ||
+ | |||
+ | These troops still count as Light Infantry when it comes to working out mass combat stats, but they have been given different skills and feats to better represent their role in the game. | ||
+ | |||
+ | ==== Henry' | ||
+ | |||
+ | Henry' | ||
+ | ++++ Henry' | ||
* Warrior L3 | * Warrior L3 | ||
* Initiative: +1, Perception: +4 | * Initiative: +1, Perception: +4 | ||
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* Favoured Class: HPx3 | * Favoured Class: HPx3 | ||
* | * | ||
- | * Gear: Studded leather, Small Shield (steel), Scimitar, Shortbow, Dagger, Riding | + | * Gear: Studded leather, Small Shield (steel), Scimitar, Shortbow, Dagger |
- | ++++ | + | * Supplemental Gear: When patrolling they have access to Riding |
+ | ++++ | ||
- | ==== Iomedae' | + | ==== Iomedae' |
Warrior/ | Warrior/ | ||
- | ++++ Military Chaplain Profile | + | ++++ Military Chaplain Profile |
* Warrior L2 (Equery) / Adept 1 (Military Chaplain) | * Warrior L2 (Equery) / Adept 1 (Military Chaplain) | ||
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++++ | ++++ | ||
- | ==== Grayhaven Guards ==== | + | ==== Grayhaven Guards |
Greyhaven Guards are heavily armoured melee troops, who are tasked with defending the settlements of Grayhaven. It is inadvisable to upset the guard in Grayhaven. | Greyhaven Guards are heavily armoured melee troops, who are tasked with defending the settlements of Grayhaven. It is inadvisable to upset the guard in Grayhaven. | ||
- | ++++ Standard Grayhaven Guard Profile | | + | ++++ Standard Grayhaven Guard Profile |
* Warrior L3 | * Warrior L3 | ||
* Initiative: +1 | * Initiative: +1 | ||
- | * AC: 17 | + | * AC: 19 |
* Fort +4: Ref 1: Will +3 | * Fort +4: Ref 1: Will +3 | ||
- | * Melee: | + | * Melee: |
* Ranged: | * Ranged: | ||
* | * | ||
* Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha: | ||
- | * Feats: | + | * Feats: |
* Skills: | * Skills: | ||
* Favoured Class: HPx3 | * Favoured Class: HPx3 | ||
* | * | ||
- | * Gear: Chain Shirt, Heavy shield (Steel), battle Axe, HXB, Dagger. | + | * Gear: |
* | * | ||
| | ||
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- | ===== Light Infantry (CR2) ===== | ||
- | |||
- | |||
- | One unit of ' | ||
- | Light Infantry often have access to one or two Ponies or riding horses to run messages of get somewhere a bit more quickly. | ||
pathfinder/off-the-shelf/military/infantry_troops.txt · Last modified: 2022/05/30 10:33 by johnb