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pathfinder:off-the-shelf:military:infantry_troops

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pathfinder:off-the-shelf:military:infantry_troops [2020/04/29 23:41] johnbpathfinder:off-the-shelf:military:infantry_troops [2020/05/14 08:19] johnb
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 ++++ ++++
  
-==== The Midmarch Marines (CR1) ==== 
- 
-Marines are standard troops who have been trained to fight on ships and boats.  They are  lightly armoured melee troops, who are tasked with repelling boarders or fighting their way onto another ship.  Missile support is generally provided by the crew of the vessel they are assigned to, however each marine carries a bandolier of daggers to provide a short range missile capability.  **You need to own a jetty and boats (or ships) to be able to employ marines**. 
- 
-Equipped with leather Armour, Buckler and Cutlass, marines are the most mobile of all of the Light Foot. 
- 
-++++ Marine Profile  | 
- 
-  * Warrior L3 
-  * Initiative: +1   Perception: 1 
-  * AC: 14   HP:  30 (3d+9) 
-  * Fort +4: Ref 1:  Will +3 
-  * Melee:  Cutlass +4 (d6+1 18-20x2)  ||||   Dagger +4  (d4+1 19-20 x2) 
-  * Ranged:   Dagger  +4 (d4+1 19-20 x2) Range 10 
-  *  
-  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12  (+1 bonus all abilities) 
-   * Feats:   L1: Toughness (+3hp) , Race: Iron Will (Will save +2),  L3 Athletic (+2 Swim, Climb) 
-  * Skills:  Profession(Soldier) +6, Profession(Sailor) +5, Intimidate +7, Climb +8 (+9), Swim +8 (+9) |  
-  * Favoured Class: HPx3 
-  *  
-  * Gear:  Leather Armour, Buckler, Cutlass, Dagger x6 . 
-++++ 
- 
-Military vessels are crewed by Auxiliary Sailors. 
  
 ==== The Midmarch Veterans (CR2) ==== ==== The Midmarch Veterans (CR2) ====
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 ++++ ++++
  
 +==== The Midmarch Marines (CR1) ====
 +
 +Marines are standard troops who have been trained to fight on ships and boats.  They are  lightly armoured melee troops, who are tasked with repelling boarders or fighting their way onto another ship.  Missile support is generally provided by the crew of the vessel they are assigned to, however each marine carries a bandolier of daggers to provide a short range missile capability.  **You need to own a military jetty  to employ marines**.
 +
 +Equipped with leather Armour, Buckler and Cutlass, marines are the most mobile of all the Light Foot.
  
 +++++ Marine Profile  |
 +
 +  * Warrior L3
 +  * Initiative: +1   Perception: 1
 +  * AC: 14   HP:  30 (3d+9)
 +  * Fort +4: Ref 1:  Will +3
 +  * Melee:  Cutlass +4 (d6+1 18-20x2)  ||||   Dagger +4  (d4+1 19-20 x2)
 +  * Ranged:   Dagger  +4 (d4+1 19-20 x2) Range 10
 +  * 
 +  * Str:12, Dex:12, Con:12, Wis:12, Int:12, Cha:12  (+1 bonus all abilities)
 +   * Feats:   L1: Toughness (+3hp) , Race: Iron Will (Will save +2),  L3 Athletic (+2 Swim, Climb)
 +  * Skills:  Profession(Soldier) +6, Profession(Sailor) +5, Intimidate +7, Climb +8 (+9), Swim +8 (+9) | 
 +  * Favoured Class: HPx3
 +  * 
 +  * Gear:  Leather Armour, Buckler, Cutlass, Dagger x6 .
 +  * Each unity comes with a Fishing Boat, Launch or Voyaging Boat and a selection of rowing boats and dinghies, that counts for 1 bp of the jetty space. 
 +++++
 +
 +Military vessels are crewed by Auxiliary Sailors.
  
 ------ ------
Line 259: Line 259:
 ++++ ++++
  
-++++ Henry'Horse [Mounted Infantry] +++++ Henry'Hobilars [Mounted Infantry] 
   * Warrior L3   * Warrior L3
   * Initiative: +1,  Perception: +4   * Initiative: +1,  Perception: +4
pathfinder/off-the-shelf/military/infantry_troops.txt · Last modified: 2022/05/30 10:33 by johnb