pathfinder:off-the-shelf:ships_boats:shipscrews
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pathfinder:off-the-shelf:ships_boats:shipscrews [2024/05/12 21:35] – [Officers] johnb | pathfinder:off-the-shelf:ships_boats:shipscrews [2024/05/17 10:34] (current) – [Sailing Crew] johnb | ||
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- | These rules fall someway | + | These rules fall some way between the Pathfinder Downtime system and the recruiting rules from Skull & Shackles. |
- There is a cost associated with recruiting any team, which covers agents, money spent while looking and ‘starting payments’ to new members of the crew. Team numbers, skills and costs reflect those in the Downtime systems, although there are minor differences. | - There is a cost associated with recruiting any team, which covers agents, money spent while looking and ‘starting payments’ to new members of the crew. Team numbers, skills and costs reflect those in the Downtime systems, although there are minor differences. | ||
- | - You must also make a good impression on the crew members you with to recruit, so there is also an Influence Check. | + | - You must also make a good impression on the crew members you wish to recruit, so there is also an Influence Check. |
- | - To recruit any of the Maritime teams listed below, you must be in an appropriate port town or city. You won’t find a team of Elite Marines, etc, in a small village - but you might find a team of Deck Hands. | + | - To recruit any of the Maritime teams listed below, you must be in an appropriate port town or city. You won’t find a team of Elite Marines, etc, in a small village - but you might find a team of Deck Hands. |
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===== Sailing Crew ===== | ===== Sailing Crew ===== | ||
- | The teams in this section can be used to build the Minimum Crew Criteria for a vessel. | + | The teams in this section can be used to build the Minimum Crew Criteria for a vessel. |
- | ++++Deckhand (Commoner1) – Basic sailors| | + | ++++Deckhand (Commoner1) – Shipboard Labourers| |
- | Deck hands do the basic deck work aboard a ship and aren’t generally required to go up in the rigging. | + | Deck hands do the basic deck work aboard a ship and aren’t generally required to go up in the rigging, they can also serve as rowers or siege engine crew. They do not attack other vessels but will fight to defend their own ship. |
- | + | Note: A team of 5x Deckhands costs 70gp to recruit (DC12) in a port town, but are unarmed (club only). | |
- | Note: A team of 5x Deckhands costs 70gp to recruit (DC12) in a port town, but are unarmed (club only). | + | |
* Hit Dice:, (1d6)+1 ( + 1 x Favoured class), | * Hit Dice:, (1d6)+1 ( + 1 x Favoured class), | ||
* Initiative:, | * Initiative:, | ||
* AC: 10 (touch 10, flatfooted 10) \\ | * AC: 10 (touch 10, flatfooted 10) \\ | ||
- | * Attacks:, | + | * Attacks: Club +0 (1d6); |
* Saves:, Fortitude: +1, Reflex: +1, Will: +1 \\ | * Saves:, Fortitude: +1, Reflex: +1, Will: +1 \\ | ||
* Abilities:, STR 11 (+0), DEX 11 (+0), CON 11 (+0), INT 11 (+0), WIS 11 (+0), CHA 11 (+0) \\ | * Abilities:, STR 11 (+0), DEX 11 (+0), CON 11 (+0), INT 11 (+0), WIS 11 (+0), CHA 11 (+0) \\ | ||
- | * Skills: Climb 4, | + | * Skills: Climb 4, Swim 4 |
* Feats:, Toughness \\ | * Feats:, Toughness \\ | ||
++++ | ++++ | ||
- | ++++Experienced Deckhand (Commoner-2) – Sailors with secondary skills| | + | ++++Experienced Deckhand (Commoner-2) – Basic Sailors with secondary skills| |
- | These guys have been knocking about on boats and ships for a while, and have learned the skills needed to keep the vessel ticking along during a voyage, and learned how to avoid the most backbreaking work. They all have a useful secondary skill (carpenter, cook, fisher, sailmaker etc) and have served | + | These guys have been knocking about on boats and ships for a while, and have learned the skills needed to keep the vessel ticking along during a voyage, and learned how to avoid the most backbreaking work. They all have a useful secondary skill (carpenter, cook, fisher, sailmaker etc) and often serve as Carpenter’s Mate, Cook’s Mate (etc) on a ship of some sort. They make good siege engine crew, because of their flexibility, |
Note: A team of 5x Experienced deckhands costs 90gp to recruit (DC14) in a port town, but are unarmed (club/ | Note: A team of 5x Experienced deckhands costs 90gp to recruit (DC14) in a port town, but are unarmed (club/ | ||
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- | ===== Bespoke | + | ===== Bespoke |
- | I have a bespoke crew that I use for special missions and those times when I need a crew that can take an active part in Role Play. | + | You might, one day, acquire |
+ | **The Folding Boat Crew** | ||
- | I tend to reuse NPCs, especially those I like, and most of this crew have appeared in an earlier game. The PCs in that game rewarded them (occasionally) with various pieces of cast-off equipment - so some of them have better gear than you might expect :) | + | This bespoke |
- | * **Captain**: | + | * **Captain**: |
* **First Mate**:Tom Salt (Expert-5) - He started life as a farmer, went to sea and then finished up on the river. | * **First Mate**:Tom Salt (Expert-5) - He started life as a farmer, went to sea and then finished up on the river. | ||
* **Second Mate**: Carin Fisher (Half-elf, Commoner-3/ | * **Second Mate**: Carin Fisher (Half-elf, Commoner-3/ | ||
* **Crew**: Harriet Sheets (Warrior-2/ | * **Crew**: Harriet Sheets (Warrior-2/ | ||
* **Crew**: Nora Fencemend (Halfling, Commoner-1/ | * **Crew**: Nora Fencemend (Halfling, Commoner-1/ | ||
+ | |||
+ | **The crew of //Golden Brown//** | ||
+ | |||
+ | //Golden Brown// is dhow (keel boat stats), that was taken by the players in a TT game. They repurposed the vessel for minor 'Tax Collecting' | ||
+ | |||
+ | * **Skipper -** Barefoot Sam Toppins (Warrior-3 /Expert-1) - A former fisherwoman and pirate who is a long term, and trusted, acquaintance of the main party. | ||
+ | * **Bosun** Tek Kulzur (commoner-3) A Large and well muscled 1/2-Orc with a distinctive under bite. An ex-galley slave, Tek joined the party' | ||
+ | * **Bosun** Louise 'Shark Bait' Preston (Warrior-2, Expert-1) A tired looking woman with straggly hair, who joined the party' | ||
+ | * - | ||
+ | * **Ship' | ||
+ | * **Sailing Master** Lyre ' | ||
+ | * **Leading Hand** Jack Pugwash (Adept4) | ||
+ | * **Leading Hand** Gertie Silver-tooth (Warrior 3) an ageing Pirate, who wants a slightly quieter life. She was recently recruited and is part of the 'Shore Crew'. | ||
+ | * - | ||
+ | * **General Crew** - 1x Deckhand, 3x Sailors, 2x Pirates | ||
+ | |||
+ | |||
pathfinder/off-the-shelf/ships_boats/shipscrews.txt · Last modified: 2024/05/17 10:34 by johnb